Thomas ICHÉ
5 年前
当前提交
7c1cec3b
共有 25 个文件被更改,包括 1590 次插入 和 1 次删除
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1ImageSequencer/Editor/Serialization/Processors/RetimeProcessor.cs
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48ImageSequencer/Editor/Serialization/Processors/AlphaFromRGBProcessor.cs
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12ImageSequencer/Editor/Serialization/Processors/AlphaFromRGBProcessor.cs.meta
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113ImageSequencer/Editor/Serialization/Processors/ColorCorrectionProcessor.cs
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12ImageSequencer/Editor/Serialization/Processors/ColorCorrectionProcessor.cs.meta
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230ImageSequencer/Editor/Serialization/Processors/CropProcessor.cs
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12ImageSequencer/Editor/Serialization/Processors/CropProcessor.cs.meta
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82ImageSequencer/Editor/Serialization/Processors/CustomMaterialProcessor.cs
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12ImageSequencer/Editor/Serialization/Processors/CustomMaterialProcessor.cs.meta
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101ImageSequencer/Editor/Serialization/Processors/FadeProcessor.cs
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12ImageSequencer/Editor/Serialization/Processors/FadeProcessor.cs.meta
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137ImageSequencer/Editor/Serialization/Processors/FixBordersProcessor.cs
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12ImageSequencer/Editor/Serialization/Processors/FixBordersProcessor.cs.meta
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301ImageSequencer/Editor/Serialization/Processors/LoopingProcessor.cs
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12ImageSequencer/Editor/Serialization/Processors/LoopingProcessor.cs.meta
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50ImageSequencer/Editor/Serialization/Processors/PremultiplyAlphaProcessor.cs
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12ImageSequencer/Editor/Serialization/Processors/PremultiplyAlphaProcessor.cs.meta
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87ImageSequencer/Editor/Serialization/Processors/RemapColorProcessor.cs
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12ImageSequencer/Editor/Serialization/Processors/RemapColorProcessor.cs.meta
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80ImageSequencer/Editor/Serialization/Processors/RemoveBackgroundProcessor.cs
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12ImageSequencer/Editor/Serialization/Processors/RemoveBackgroundProcessor.cs.meta
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144ImageSequencer/Editor/Serialization/Processors/ResizeProcessor.cs
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12ImageSequencer/Editor/Serialization/Processors/ResizeProcessor.cs.meta
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73ImageSequencer/Editor/Serialization/Processors/RotateProcessor.cs
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12ImageSequencer/Editor/Serialization/Processors/RotateProcessor.cs.meta
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using UnityEngine; |
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namespace UnityEditor.VFXToolbox.ImageSequencer |
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{ |
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[Processor("Color","Alpha From RGB")] |
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class AlphaFromRGBProcessor : ProcessorBase |
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{ |
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public Color BWFilterTint; |
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public override string shaderPath => "Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/AlphaFromRGB.shader"; |
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public override string processorName => "Alpha From RGB"; |
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public override void Default() |
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{ |
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BWFilterTint = Color.white; |
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} |
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public override bool Process(int frame) |
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{ |
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Texture inputFrame = processor.InputSequence.RequestFrame(frame).texture; |
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processor.material.SetTexture("_MainTex", inputFrame); |
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processor.material.SetVector("_RGBTint", BWFilterTint); |
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processor.ExecuteShaderAndDump(frame, inputFrame); |
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return true; |
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} |
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public override bool OnInspectorGUI(bool changed, SerializedObject serializedObject) |
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{ |
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var tint = serializedObject.FindProperty("BWFilterTint"); |
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EditorGUI.BeginChangeCheck(); |
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EditorGUILayout.PropertyField(tint, VFXToolboxGUIUtility.Get("Color Filter")); |
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EditorGUILayout.HelpBox("Color Filter serves as a tint before applying the black and white desaturation, just like in black and white photography. This way you can filter color weighting.", MessageType.Info); |
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if (EditorGUI.EndChangeCheck()) |
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{ |
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processor.Invalidate(); |
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changed = true; |
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} |
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return changed; |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: fa620cc053ad857459f8451c2f9f2823 |
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timeCreated: 1474881116 |
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licenseType: Pro |
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MonoImporter: |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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using UnityEngine; |
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using UnityEngine.VFXToolbox; |
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namespace UnityEditor.VFXToolbox.ImageSequencer |
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{ |
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[Processor("Color","Color Correction")] |
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class ColorCorrectionProcessor : ProcessorBase |
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{ |
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[FloatSlider(0.0f,2.0f)] |
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public float Brightness; |
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[FloatSlider(0.0f,2.0f)] |
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public float Contrast; |
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[FloatSlider(0.0f,2.0f)] |
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public float Saturation; |
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public AnimationCurve AlphaCurve; |
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public override string shaderPath => "Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/ColorCorrection.shader"; |
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public override string processorName => "Color Correction"; |
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public override void Default() |
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{ |
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Brightness = 1.0f; |
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Contrast = 1.0f; |
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Saturation = 1.0f; |
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DefaultCurve(); |
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} |
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public void DefaultCurve() |
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{ |
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AlphaCurve = AnimationCurve.Linear(0, 0, 1, 1); |
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} |
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public override bool Process(int frame) |
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{ |
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if (m_CurveTexture == null) |
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{ |
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InitTexture(); |
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} |
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CurveToTextureUtility.CurveToTexture(AlphaCurve, ref m_CurveTexture); |
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Texture inputFrame = processor.InputSequence.RequestFrame(frame).texture; |
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processor.material.SetTexture("_MainTex", inputFrame); |
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processor.material.SetFloat("_Brightness", Brightness); |
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processor.material.SetFloat("_Contrast", Contrast); |
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processor.material.SetFloat("_Saturation", Saturation); |
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processor.material.SetTexture("_AlphaCurve", m_CurveTexture); |
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processor.ExecuteShaderAndDump(frame, inputFrame); |
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return true; |
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} |
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private void InitTexture() |
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{ |
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m_CurveTexture = new Texture2D(256, 1, TextureFormat.RGBAHalf, false, true); |
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m_CurveTexture.wrapMode = TextureWrapMode.Clamp; |
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m_CurveTexture.filterMode = FilterMode.Bilinear; |
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CurveToTextureUtility.CurveToTexture(AlphaCurve, ref m_CurveTexture); |
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} |
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Texture2D m_CurveTexture; |
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CurveDrawer m_CurveDrawer; |
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public override bool OnInspectorGUI(bool changed, SerializedObject serializedObject) |
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{ |
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if (m_CurveDrawer == null) |
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{ |
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m_CurveDrawer = new CurveDrawer(null, 0.0f, 1.0f, 0.0f, 1.0f, 140, false); |
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m_CurveDrawer.AddCurve(serializedObject.FindProperty("AlphaCurve"), new Color(1.0f, 0.55f, 0.1f), "Alpha Curve"); |
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} |
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if (AlphaCurve == null) |
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DefaultCurve(); |
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var brightness = serializedObject.FindProperty("Brightness"); |
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var contrast = serializedObject.FindProperty("Contrast"); |
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var saturation = serializedObject.FindProperty("Saturation"); |
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var alphaCurve = serializedObject.FindProperty("AlphaCurve"); |
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EditorGUI.BeginChangeCheck(); |
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EditorGUILayout.PropertyField(brightness, VFXToolboxGUIUtility.Get("Brightness")); |
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EditorGUILayout.PropertyField(contrast, VFXToolboxGUIUtility.Get("Contrast")); |
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EditorGUILayout.PropertyField(saturation, VFXToolboxGUIUtility.Get("Saturation")); |
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bool curveChanged = false; |
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using (new GUILayout.HorizontalScope()) |
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{ |
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EditorGUILayout.LabelField(VFXToolboxGUIUtility.Get("Alpha Curve"), GUILayout.Width(EditorGUIUtility.labelWidth)); |
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if (GUILayout.Button(VFXToolboxGUIUtility.Get("Reset"))) |
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{ |
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alphaCurve.animationCurveValue = AnimationCurve.Linear(0, 0, 1, 1); |
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m_CurveDrawer.ClearSelection(); |
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curveChanged = true; |
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} |
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} |
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if (!curveChanged) |
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curveChanged = m_CurveDrawer.OnGUILayout(); |
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if (EditorGUI.EndChangeCheck() || curveChanged) |
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{ |
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processor.Invalidate(); |
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changed = true; |
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} |
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return changed; |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: a3ca7dec4216fca4f943c6c73a5f5819 |
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timeCreated: 1471449594 |
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licenseType: Pro |
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MonoImporter: |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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using UnityEngine; |
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namespace UnityEditor.VFXToolbox.ImageSequencer |
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{ |
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[Processor("Common","Crop")] |
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class CropProcessor : ProcessorBase |
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{ |
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public uint Crop_Top; |
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public uint Crop_Bottom; |
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public uint Crop_Left; |
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public uint Crop_Right; |
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public float AutoCropThreshold = 0.003f; |
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public override string shaderPath => "Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/Crop.shader"; |
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public override string processorName => "Crop"; |
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public override void UpdateOutputSize() |
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{ |
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int width = (processor.InputSequence.width - (int)Crop_Left) - (int)Crop_Right; |
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int height = (processor.InputSequence.height - (int)Crop_Top) - (int)Crop_Bottom; |
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processor.SetOutputSize(width, height); |
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} |
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public override void Default() |
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{ |
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Crop_Top = 0; |
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Crop_Bottom = 0; |
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Crop_Left = 0; |
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Crop_Right = 0; |
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AutoCropThreshold = 0.003f; |
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} |
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public override bool Process(int frame) |
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{ |
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UpdateOutputSize(); |
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Texture texture = processor.InputSequence.RequestFrame(frame).texture; |
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processor.material.SetTexture("_MainTex", texture); |
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processor.material.SetVector("_CropFactors", new Vector4( |
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(float)Crop_Left / texture.width, |
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(float)Crop_Right / texture.width, |
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(float)Crop_Top / texture.height, |
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(float)Crop_Bottom / texture.height |
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)); |
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processor.ExecuteShaderAndDump(frame, texture); |
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return true; |
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} |
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public override bool OnInspectorGUI(bool changed, SerializedObject serializedObject) |
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{ |
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int sourceWidth = processor.InputSequence.width; |
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int sourceHeight = processor.InputSequence.height; |
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var crop_top = serializedObject.FindProperty("Crop_Top"); |
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var crop_bottom = serializedObject.FindProperty("Crop_Bottom"); |
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var crop_left = serializedObject.FindProperty("Crop_Left"); |
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var crop_right = serializedObject.FindProperty("Crop_Right"); |
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var threshold = serializedObject.FindProperty("AutoCropThreshold"); |
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EditorGUI.BeginChangeCheck(); |
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EditorGUILayout.IntSlider(crop_top, 0, (sourceHeight / 2) - 1, VFXToolboxGUIUtility.Get("Top")); |
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EditorGUILayout.IntSlider(crop_bottom, 0, (sourceHeight / 2) - 1, VFXToolboxGUIUtility.Get("Bottom")); |
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EditorGUILayout.IntSlider(crop_left, 0, (sourceWidth / 2) - 1, VFXToolboxGUIUtility.Get("Left")); |
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EditorGUILayout.IntSlider(crop_right, 0, (sourceWidth / 2) - 1, VFXToolboxGUIUtility.Get("Right")); |
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GUILayout.Space(20); |
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GUILayout.Label(VFXToolboxGUIUtility.Get("Automatic Crop Values"), EditorStyles.boldLabel); |
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EditorGUI.indentLevel += 2; |
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using (new EditorGUILayout.HorizontalScope()) |
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{ |
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EditorGUILayout.Slider(threshold, 0.0f, 1.0f, VFXToolboxGUIUtility.Get("Alpha Threshold")); |
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if (GUILayout.Button(VFXToolboxGUIUtility.Get("Find"))) |
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{ |
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FindProperValues(threshold.floatValue, ref crop_top, ref crop_bottom, ref crop_left, ref crop_right); |
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GUI.changed = true; |
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} |
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} |
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EditorGUI.indentLevel -= 2; |
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GUILayout.Space(20); |
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Rect preview_rect; |
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using (new GUILayout.HorizontalScope()) |
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{ |
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GUILayout.FlexibleSpace(); |
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preview_rect = GUILayoutUtility.GetRect(200, 200); |
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GUILayout.FlexibleSpace(); |
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} |
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EditorGUI.DrawRect(preview_rect, new Color(0, 0, 0, 0.1f)); |
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GUI.BeginClip(preview_rect); |
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GUI.Label(new Rect(0, 0, 200, 16), "Preview"); |
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int top = 40; |
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int left = 40; |
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int right = 160; |
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int bottom = 160; |
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Handles.color = Color.green; |
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Handles.DrawLine(new Vector3(left, top), new Vector3(left, bottom)); |
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Handles.DrawLine(new Vector3(left, bottom), new Vector3(right, bottom)); |
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Handles.DrawLine(new Vector3(right, bottom), new Vector3(right, top)); |
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Handles.DrawLine(new Vector3(right, top), new Vector3(left, top)); |
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top = (int)(40 + 120 * (float)crop_top.intValue / sourceHeight); |
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bottom = (int)(160 - 120 * (float)crop_bottom.intValue / sourceHeight); |
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left = (int)(40 + 120 * (float)crop_left.intValue / sourceWidth); |
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right = (int)(160 - 120 * (float)crop_right.intValue / sourceWidth); |
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Handles.color = Color.red; |
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Handles.DrawLine(new Vector3(left, top), new Vector3(left, bottom)); |
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Handles.DrawLine(new Vector3(left, bottom), new Vector3(right, bottom)); |
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Handles.DrawLine(new Vector3(right, bottom), new Vector3(right, top)); |
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Handles.DrawLine(new Vector3(right, top), new Vector3(left, top)); |
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GUI.EndClip(); |
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if (EditorGUI.EndChangeCheck()) |
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{ |
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UpdateOutputSize(); |
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processor.Invalidate(); |
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changed = true; |
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} |
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return changed; |
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} |
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private void FindProperValues(float threshold, ref SerializedProperty top, ref SerializedProperty bottom, ref SerializedProperty left, ref SerializedProperty right) |
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{ |
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int width = processor.InputSequence.width; |
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int height = processor.InputSequence.height; |
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int minX = width; |
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int maxX = 0; |
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int minY = height; |
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int maxY = 0; |
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Color[] colors; |
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RenderTexture tempRT = RenderTexture.GetTemporary(width, height, 0, RenderTextureFormat.ARGBHalf, RenderTextureReadWrite.Linear); |
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for (int i = 0; i < processor.InputSequence.frames.Count; i++) |
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{ |
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ProcessingFrame f = processor.InputSequence.frames[i]; |
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VFXToolboxGUIUtility.DisplayProgressBar("Crop processor", "Evaluating closest bound (Frame #" + i + " on " + processor.InputSequence.frames.Count + "...)", (float)i / processor.InputSequence.frames.Count); |
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if (processor.InputSequence.processor != null) |
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{ |
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f.Process(); |
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colors = VFXToolboxUtility.ReadBack(f.texture as RenderTexture); |
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} |
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else |
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{ |
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Graphics.Blit(f.texture, tempRT); |
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colors = VFXToolboxUtility.ReadBack(tempRT); |
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} |
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// Check frame
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for (int j = 0; j < colors.Length; j++) |
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{ |
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int x = j % width; |
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int y = j / width; |
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if (colors[j].a >= threshold) |
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{ |
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minX = Mathf.Min(minX, x); |
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maxX = Mathf.Max(maxX, x); |
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minY = Mathf.Min(minY, y); |
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maxY = Mathf.Max(maxY, y); |
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} |
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} |
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} |
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VFXToolboxGUIUtility.ClearProgressBar(); |
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bottom.intValue = minY; |
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top.intValue = height - maxY - 1; |
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left.intValue = minX; |
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right.intValue = width - maxX - 1; |
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RenderTexture.ReleaseTemporary(tempRT); |
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} |
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public override bool OnCanvasGUI(ImageSequencerCanvas canvas) |
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{ |
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if (Event.current.type != EventType.Repaint) |
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return false; |
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Vector2 center = canvas.CanvasToScreen(Vector2.zero); |
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Vector2 topRight; |
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Vector2 bottomLeft; |
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topRight = canvas.CanvasToScreen(new Vector2(-canvas.currentFrame.texture.width / 2 - Crop_Right, canvas.currentFrame.texture.height / 2 + Crop_Top)); |
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bottomLeft = canvas.CanvasToScreen(new Vector2(canvas.currentFrame.texture.width / 2 + Crop_Left, -canvas.currentFrame.texture.height / 2 - Crop_Bottom)); |
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Handles.DrawSolidRectangleWithOutline(new Rect(topRight, bottomLeft - topRight), Color.clear, canvas.styles.green); |
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Vector2 topRightCrop; |
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Vector2 bottomLeftCrop; |
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topRightCrop = canvas.CanvasToScreen(new Vector2(-canvas.currentFrame.texture.width / 2, canvas.currentFrame.texture.height / 2)); |
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bottomLeftCrop = canvas.CanvasToScreen(new Vector2(canvas.currentFrame.texture.width / 2, -canvas.currentFrame.texture.height / 2)); |
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Handles.DrawSolidRectangleWithOutline(new Rect(topRightCrop, bottomLeftCrop - topRightCrop), Color.clear, canvas.styles.red); |
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// Arrows
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Handles.color = canvas.styles.white; |
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Handles.DrawLine(new Vector3(center.x, topRight.y), new Vector3(center.x, topRightCrop.y)); |
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Handles.DrawLine(new Vector3(center.x, bottomLeft.y), new Vector3(center.x, bottomLeftCrop.y)); |
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Handles.DrawLine(new Vector3(topRight.x, center.y), new Vector3(topRightCrop.x, center.y)); |
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Handles.DrawLine(new Vector3(bottomLeft.x, center.y), new Vector3(bottomLeftCrop.x, center.y)); |
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Handles.color = Color.white; |
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// Texts
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GUI.Label(new Rect(center.x, topRightCrop.y - 16, 64, 16), Crop_Top.ToString(), canvas.styles.miniLabel); |
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GUI.Label(new Rect(center.x, bottomLeftCrop.y, 64, 16), Crop_Bottom.ToString(), canvas.styles.miniLabel); |
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GUI.Label(new Rect(topRightCrop.x, center.y, 64, 16), Crop_Right.ToString(), canvas.styles.miniLabel); |
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GUI.Label(new Rect(bottomLeftCrop.x - 64, center.y, 64, 16), Crop_Left.ToString(), canvas.styles.miniLabelRight); |
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return false; |
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} |
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|
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|
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} |
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} |
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|
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fileFormatVersion: 2 |
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guid: ffd658e7a2564734aaef1a1eddf45e1a |
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timeCreated: 1464881358 |
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licenseType: Pro |
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MonoImporter: |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
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using UnityEngine; |
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|
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namespace UnityEditor.VFXToolbox.ImageSequencer |
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{ |
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[Processor("","Custom Material")] |
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class CustomMaterialProcessor : ProcessorBase |
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{ |
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public Material material; |
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|
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public override string shaderPath => "Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/Null.shader"; |
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|
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public override string processorName => "Custom Material"; |
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public override string label => $"{processorName} ({((material == null) ? "Not Set" : material.name)})"; |
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|
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public override void Default() |
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{ |
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material = null; |
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} |
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|
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public override bool Process(int frame) |
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{ |
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Texture inputFrame = processor.InputSequence.RequestFrame(frame).texture; |
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|
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if (material != null) |
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{ |
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material.SetTexture("_InputFrame", inputFrame); |
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material.SetVector("_FrameData", new Vector4(processor.OutputWidth, processor.OutputHeight, frame, sequenceLength)); |
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material.SetVector("_FlipbookData", new Vector4(processor.NumU, processor.NumV, 0, 0)); |
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processor.ExecuteShaderAndDump(frame, inputFrame, material); |
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} |
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else |
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{ |
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processor.material.SetTexture("_MainTex", inputFrame); |
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processor.ExecuteShaderAndDump(frame, inputFrame); |
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} |
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return true; |
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} |
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|
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private Editor m_MaterialEditor; |
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private Shader m_CachedShader; |
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|
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public override bool OnInspectorGUI(bool changed, SerializedObject serializedObject) |
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{ |
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EditorGUI.BeginChangeCheck(); |
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Material mat = (Material)EditorGUILayout.ObjectField(VFXToolboxGUIUtility.Get("Material"), material, typeof(Material), false); |
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if (EditorGUI.EndChangeCheck()) |
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{ |
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Undo.RecordObject(this, "Custom Material Change"); |
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material = mat; |
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EditorUtility.SetDirty(this); |
|||
processor.Invalidate(); |
|||
changed = true; |
|||
} |
|||
|
|||
if (material != null) |
|||
{ |
|||
Editor.CreateCachedEditor(material, typeof(MaterialEditor), ref m_MaterialEditor); |
|||
EditorGUI.BeginChangeCheck(); |
|||
m_MaterialEditor.DrawHeader(); |
|||
EditorGUIUtility.labelWidth = 120; |
|||
m_MaterialEditor.OnInspectorGUI(); |
|||
|
|||
if (m_CachedShader != material.shader) |
|||
{ |
|||
// Hack : we cache shader in order to track changes as DrawHeader does not consider shader change as a EditorGUI.changed
|
|||
m_CachedShader = material.shader; |
|||
GUI.changed = true; |
|||
} |
|||
|
|||
if (EditorGUI.EndChangeCheck()) |
|||
{ |
|||
processor.Invalidate(); |
|||
changed = true; |
|||
} |
|||
|
|||
} |
|||
return changed; |
|||
} |
|||
|
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 05487723e0bf7674d8819359ce0d8fdc |
|||
timeCreated: 1478610071 |
|||
licenseType: Pro |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using UnityEngine; |
|||
|
|||
namespace UnityEditor.VFXToolbox.ImageSequencer |
|||
{ |
|||
[Processor("Sequence","Fade")] |
|||
class FadeProcessor : ProcessorBase |
|||
{ |
|||
public AnimationCurve FadeCurve; |
|||
public Color FadeToColor; |
|||
|
|||
public override string shaderPath => "Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/Fade.shader"; |
|||
|
|||
public override string processorName => "Fade"; |
|||
|
|||
public override void Default() |
|||
{ |
|||
FadeCurve = new AnimationCurve(); |
|||
FadeCurve.AddKey(new Keyframe(0.85f, 1f)); |
|||
FadeCurve.AddKey(new Keyframe(1f, 0f)); |
|||
FadeToColor = new Color(0.25f,0.25f,0.25f,0.0f); |
|||
} |
|||
|
|||
public override bool Process(int frame) |
|||
{ |
|||
Texture inputFrame = processor.InputSequence.RequestFrame(frame).texture; |
|||
processor.material.SetTexture("_MainTex", inputFrame); |
|||
processor.material.SetColor("_FadeToColor", FadeToColor); |
|||
processor.material.SetFloat("_Ratio", FadeCurve.Evaluate(((float)frame) / sequenceLength)); |
|||
processor.ExecuteShaderAndDump(frame, inputFrame); |
|||
return true; |
|||
} |
|||
|
|||
CurveDrawer m_CurveDrawer; |
|||
|
|||
public override bool OnInspectorGUI(bool changed, SerializedObject serializedObject) |
|||
{ |
|||
if (m_CurveDrawer == null) |
|||
{ |
|||
m_CurveDrawer = new CurveDrawer("Fade Curve", 0.0f, 1.0f, 0.0f, 1.0f, 140, false); |
|||
m_CurveDrawer.AddCurve(serializedObject.FindProperty("FadeCurve"), new Color(0.75f, 0.5f, 1.0f), "Fade Curve"); |
|||
m_CurveDrawer.OnPostGUI = OnCurveFieldGUI; |
|||
} |
|||
var fadeToColor = serializedObject.FindProperty("FadeToColor"); |
|||
|
|||
EditorGUI.BeginChangeCheck(); |
|||
|
|||
Color c = EditorGUILayout.ColorField(VFXToolboxGUIUtility.Get("Fade To Color"), fadeToColor.colorValue); |
|||
|
|||
if (c != fadeToColor.colorValue) |
|||
{ |
|||
fadeToColor.colorValue = c; |
|||
} |
|||
|
|||
if (m_CurveDrawer.OnGUILayout()) |
|||
{ |
|||
changed = true; |
|||
} |
|||
|
|||
if (EditorGUI.EndChangeCheck()) |
|||
{ |
|||
processor.Invalidate(); |
|||
changed = true; |
|||
} |
|||
|
|||
return changed; |
|||
|
|||
} |
|||
|
|||
void OnCurveFieldGUI(Rect renderArea, Rect curveArea) |
|||
{ |
|||
float seqRatio = -1.0f; |
|||
if (processor.isCurrentlyPreviewed) |
|||
{ |
|||
seqRatio = (processor.currentPreviewSequenceLength > 1) ? (float)processor.currentPreviewFrame / (processor.currentPreviewSequenceLength - 1) : 0.0f; |
|||
} |
|||
|
|||
// If previewing current sequence : draw trackbar
|
|||
if (seqRatio >= 0.0f) |
|||
{ |
|||
Handles.color = Color.white; |
|||
Handles.DrawLine(new Vector3(curveArea.xMin + seqRatio * curveArea.width, renderArea.yMin), new Vector3(curveArea.xMin + seqRatio * curveArea.width, renderArea.yMax)); |
|||
} |
|||
} |
|||
|
|||
bool CurveEquals(AnimationCurve target) |
|||
{ |
|||
for (int i = 0; i < target.keys.Length; i++) |
|||
{ |
|||
if (target[i].time != FadeCurve[i].time || |
|||
target[i].value != FadeCurve[i].value || |
|||
target[i].inTangent != FadeCurve[i].inTangent || |
|||
target[i].outTangent != FadeCurve[i].outTangent) |
|||
{ |
|||
return false; |
|||
} |
|||
} |
|||
return true; |
|||
} |
|||
|
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 4cecbc83322782040aa2e239d6bb99be |
|||
timeCreated: 1464795182 |
|||
licenseType: Pro |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using UnityEngine; |
|||
using UnityEngine.VFXToolbox; |
|||
|
|||
namespace UnityEditor.VFXToolbox.ImageSequencer |
|||
{ |
|||
[Processor("Common","Fix Borders")] |
|||
class FixBordersProcessor : ProcessorBase |
|||
{ |
|||
public Vector4 FixFactors; |
|||
public Color FadeToColor; |
|||
public float FadeToAlpha; |
|||
[FloatSlider(0.5f,4.0f)] |
|||
public float Exponent; |
|||
|
|||
public override string shaderPath => "Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/FixBorders.shader"; |
|||
|
|||
public override string processorName => "Fix Borders"; |
|||
|
|||
public override void Default() |
|||
{ |
|||
FixFactors = Vector4.zero; |
|||
FadeToColor = new Color(0.0f, 0.0f, 0.0f, 0.0f); |
|||
FadeToAlpha = 0.0f; |
|||
Exponent = 1.5f; |
|||
} |
|||
|
|||
public override bool Process(int frame) |
|||
{ |
|||
Texture inputFrame = processor.InputSequence.RequestFrame(frame).texture; |
|||
processor.material.SetTexture("_MainTex", inputFrame); |
|||
processor.material.SetVector("_FixFactors", FixFactors); |
|||
processor.material.SetColor("_FadeToColor", FadeToColor); |
|||
processor.material.SetFloat("_FadeToAlpha", FadeToAlpha); |
|||
processor.material.SetFloat("_Exponent", Exponent); |
|||
processor.ExecuteShaderAndDump(frame, inputFrame); |
|||
return true; |
|||
} |
|||
|
|||
public override bool OnInspectorGUI(bool changed, SerializedObject serializedObject) |
|||
{ |
|||
var fixFactors = serializedObject.FindProperty("FixFactors"); |
|||
var fadeToColor = serializedObject.FindProperty("FadeToColor"); |
|||
var fadeToAlpha = serializedObject.FindProperty("FadeToAlpha"); |
|||
var exponent = serializedObject.FindProperty("Exponent"); |
|||
Vector4 value = fixFactors.vector4Value; |
|||
|
|||
EditorGUI.BeginChangeCheck(); |
|||
|
|||
float left = EditorGUILayout.Slider(VFXToolboxGUIUtility.Get("Left"), value.x, 0.0f, 1.0f); |
|||
float right = EditorGUILayout.Slider(VFXToolboxGUIUtility.Get("Right"), value.y, 0.0f, 1.0f); |
|||
float top = EditorGUILayout.Slider(VFXToolboxGUIUtility.Get("Top"), value.z, 0.0f, 1.0f); |
|||
float bottom = EditorGUILayout.Slider(VFXToolboxGUIUtility.Get("Bottom"), value.w, 0.0f, 1.0f); |
|||
|
|||
if ( |
|||
left != value.x |
|||
|| right != value.y |
|||
|| top != value.z |
|||
|| bottom != value.w |
|||
) |
|||
{ |
|||
fixFactors.vector4Value = new Vector4(left, right, top, bottom); |
|||
} |
|||
|
|||
|
|||
Color c = EditorGUILayout.ColorField(new GUIContent("Fade to Color"), fadeToColor.colorValue, true, true, true); |
|||
if (c != fadeToColor.colorValue) |
|||
{ |
|||
fadeToColor.colorValue = c; |
|||
} |
|||
|
|||
float a = EditorGUILayout.Slider("Fade to Alpha", fadeToAlpha.floatValue, 0.0f, 1.0f); |
|||
if (a != fadeToAlpha.floatValue) |
|||
{ |
|||
fadeToAlpha.floatValue = a; |
|||
} |
|||
|
|||
EditorGUILayout.PropertyField(exponent, VFXToolboxGUIUtility.Get("Exponent")); |
|||
|
|||
if (EditorGUI.EndChangeCheck()) |
|||
{ |
|||
processor.Invalidate(); |
|||
changed = true; |
|||
} |
|||
|
|||
return changed; |
|||
} |
|||
|
|||
public override bool OnCanvasGUI(ImageSequencerCanvas canvas) |
|||
{ |
|||
if (Event.current.type != EventType.Repaint) |
|||
return false; |
|||
|
|||
Vector2 center = canvas.CanvasToScreen(Vector2.zero); |
|||
|
|||
int width = canvas.currentFrame.texture.width; |
|||
int height = canvas.currentFrame.texture.height; |
|||
|
|||
// (left, right, top, bottom)
|
|||
float left = FixFactors.x * width; |
|||
float right = FixFactors.y * width; |
|||
float top = FixFactors.z * height; |
|||
float bottom = FixFactors.w * height; |
|||
|
|||
Vector2 topRight = canvas.CanvasToScreen(new Vector2(-width / 2, height / 2)); |
|||
Vector2 bottomLeft = canvas.CanvasToScreen(new Vector2(width / 2, -height / 2)); |
|||
Vector2 topRightCrop = canvas.CanvasToScreen(new Vector2(-width / 2 + right, height / 2 - top)); |
|||
Vector2 bottomLeftCrop = canvas.CanvasToScreen(new Vector2(width / 2 - left, -height / 2 + bottom)); |
|||
|
|||
// Arrows
|
|||
Handles.color = canvas.styles.green; |
|||
Handles.DrawLine(new Vector3(center.x, topRight.y), new Vector3(center.x, topRightCrop.y)); |
|||
Handles.DrawLine(new Vector3(center.x, bottomLeft.y), new Vector3(center.x, bottomLeftCrop.y)); |
|||
Handles.DrawLine(new Vector3(topRight.x, center.y), new Vector3(topRightCrop.x, center.y)); |
|||
Handles.DrawLine(new Vector3(bottomLeft.x, center.y), new Vector3(bottomLeftCrop.x, center.y)); |
|||
|
|||
// Limits
|
|||
Handles.color = canvas.styles.fadewhite; |
|||
Handles.DrawLine(new Vector3(topRight.x, topRightCrop.y), new Vector3(bottomLeft.x, topRightCrop.y)); |
|||
Handles.DrawLine(new Vector3(topRight.x, bottomLeftCrop.y), new Vector3(bottomLeft.x, bottomLeftCrop.y)); |
|||
Handles.DrawLine(new Vector3(topRightCrop.x, topRight.y), new Vector3(topRightCrop.x, bottomLeft.y)); |
|||
Handles.DrawLine(new Vector3(bottomLeftCrop.x, topRight.y), new Vector3(bottomLeftCrop.x, bottomLeft.y)); |
|||
|
|||
// Texts
|
|||
int labelwidth = 36; |
|||
GUI.color = canvas.styles.green; |
|||
GUI.Label(new Rect(center.x - labelwidth / 2, topRight.y - 20, labelwidth, 16), FixFactors.z.ToString(), canvas.styles.miniLabel); |
|||
GUI.Label(new Rect(center.x - labelwidth / 2, bottomLeft.y + 4, labelwidth, 16), FixFactors.w.ToString(), canvas.styles.miniLabel); |
|||
GUI.Label(new Rect(topRight.x + 4, center.y - 8, labelwidth, 16), FixFactors.y.ToString(), canvas.styles.miniLabel); |
|||
GUI.Label(new Rect(bottomLeft.x - labelwidth - 4, center.y - 8, labelwidth, 16), FixFactors.x.ToString(), canvas.styles.miniLabelRight); |
|||
|
|||
Handles.color = Color.white; |
|||
GUI.color = Color.white; |
|||
|
|||
return false; |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 524ca2e5a7796534ab1f8dc4bd20c436 |
|||
timeCreated: 1465982250 |
|||
licenseType: Pro |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using UnityEngine; |
|||
|
|||
namespace UnityEditor.VFXToolbox.ImageSequencer |
|||
{ |
|||
[Processor("Sequence","Loop Sequence")] |
|||
class LoopingProcessor : ProcessorBase |
|||
{ |
|||
public AnimationCurve curve; |
|||
public int syncFrame; |
|||
public int outputSequenceLength; |
|||
|
|||
public override string shaderPath => "Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/Blend.shader"; |
|||
|
|||
public override string processorName => "Looping"; |
|||
|
|||
public override string label => $"{processorName} ({outputSequenceLength} frame(s), Sync : {syncFrame + 1})"; |
|||
|
|||
public override int sequenceLength |
|||
{ |
|||
get |
|||
{ |
|||
if (processor.InputSequence.length > 0) |
|||
return outputSequenceLength; |
|||
else |
|||
return 0; |
|||
} |
|||
} |
|||
|
|||
public override void Default() |
|||
{ |
|||
curve = new AnimationCurve(); |
|||
curve.AddKey(0.25f, 0.0f); |
|||
curve.AddKey(0.75f, 1.0f); |
|||
syncFrame = 25; |
|||
outputSequenceLength = 25; |
|||
} |
|||
|
|||
public override bool Process(int frame) |
|||
{ |
|||
int inputlength = processor.InputSequence.length; |
|||
int outputlength = sequenceLength; |
|||
|
|||
float t = (float)frame / outputlength; |
|||
|
|||
float blendFactor = Mathf.Clamp(curve.Evaluate(t), 0.0f, 1.0f); |
|||
|
|||
int Prev = Mathf.Clamp((int)Mathf.Ceil(syncFrame + frame), 0, inputlength - 1); |
|||
int Next = Mathf.Clamp((int)Mathf.Floor(syncFrame - (outputlength - frame)), 0, inputlength - 1); |
|||
|
|||
Texture prevtex = processor.InputSequence.RequestFrame(Prev).texture; |
|||
Texture nexttex = processor.InputSequence.RequestFrame(Next).texture; |
|||
|
|||
processor.material.SetTexture("_MainTex", prevtex); |
|||
processor.material.SetTexture("_AltTex", nexttex); |
|||
processor.material.SetFloat("_BlendFactor", blendFactor); |
|||
|
|||
processor.ExecuteShaderAndDump(frame, prevtex); |
|||
return true; |
|||
} |
|||
|
|||
CurveDrawer m_CurveDrawer; |
|||
|
|||
public override bool OnInspectorGUI(bool changed, SerializedObject serializedObject) |
|||
{ |
|||
var outputSequenceLength = serializedObject.FindProperty("outputSequenceLength"); |
|||
var syncFrame = serializedObject.FindProperty("syncFrame"); |
|||
|
|||
EditorGUI.BeginChangeCheck(); |
|||
|
|||
int sync = syncFrame.intValue; |
|||
int newSync = EditorGUILayout.IntSlider(VFXToolboxGUIUtility.Get("Input Sync Frame|The frame from input sequence that will be used at start and end of the output sequence."), sync, 0 + outputSequenceLength.intValue, processor.InputSequence.length - outputSequenceLength.intValue); |
|||
|
|||
if (newSync != sync) |
|||
{ |
|||
newSync = Mathf.Clamp(newSync, 0 + outputSequenceLength.intValue, processor.InputSequence.length - outputSequenceLength.intValue); |
|||
syncFrame.intValue = newSync; |
|||
} |
|||
|
|||
int length = outputSequenceLength.intValue; |
|||
int newlength = EditorGUILayout.IntSlider(VFXToolboxGUIUtility.Get("Output Sequence Length|How many frames will be in the output sequence?"), length, 2, (processor.InputSequence.length / 2) + 1); |
|||
|
|||
if (newlength != length) |
|||
{ |
|||
newlength = Mathf.Min(newlength, Mathf.Max(1, (processor.InputSequence.length / 2))); |
|||
outputSequenceLength.intValue = newlength; |
|||
syncFrame.intValue = Mathf.Clamp(syncFrame.intValue, 0 + outputSequenceLength.intValue, processor.InputSequence.length - outputSequenceLength.intValue); |
|||
} |
|||
|
|||
float seqRatio = -1.0f; |
|||
if (processor.isCurrentlyPreviewed) |
|||
{ |
|||
seqRatio = (processor.currentPreviewSequenceLength > 1) ? (float)processor.currentPreviewFrame / (processor.currentPreviewSequenceLength - 1) : 0.0f; |
|||
} |
|||
|
|||
// Draw Preview
|
|||
GUILayout.Label(VFXToolboxGUIUtility.Get("Mix Curve")); |
|||
Rect preview_rect; |
|||
using (new GUILayout.HorizontalScope()) |
|||
{ |
|||
preview_rect = GUILayoutUtility.GetRect(200, 80); |
|||
} |
|||
|
|||
EditorGUI.DrawRect(preview_rect, new Color(0.0f, 0.0f, 0.0f, 0.25f)); |
|||
|
|||
Rect gradient_rect = new RectOffset(40, 16, 0, 16).Remove(preview_rect); |
|||
float width = gradient_rect.width; |
|||
float height = gradient_rect.height; |
|||
Color topTrackColor = new Color(1.0f, 0.8f, 0.25f); |
|||
Color bottomTrackColor = new Color(0.25f, 0.8f, 1.0f); |
|||
|
|||
using (new GUI.ClipScope(preview_rect)) |
|||
{ |
|||
GUI.color = topTrackColor; |
|||
Handles.color = topTrackColor; |
|||
GUI.Label(new Rect(0, 0, 32, 16), "In:", VFXToolboxStyles.miniLabel); |
|||
Handles.DrawLine(new Vector3(72, 8), new Vector3(width + 40 - 32, 8)); |
|||
GUI.color = bottomTrackColor; |
|||
Handles.color = bottomTrackColor; |
|||
GUI.Label(new Rect(0, height - 16, 32, 16), "In:", VFXToolboxStyles.miniLabel); |
|||
Handles.DrawLine(new Vector3(72, height - 8), new Vector3(width + 40 - 32, height - 8)); |
|||
GUI.color = Color.white; |
|||
Handles.color = Color.white; |
|||
GUI.Label(new Rect(0, height, 32, 16), "Out:", VFXToolboxStyles.miniLabel); |
|||
GUI.Label(new Rect(40, height, 32, 16), "1", VFXToolboxStyles.miniLabel); |
|||
GUI.Label(new Rect(width + 40 - 32, height, 32, 16), length.ToString(), VFXToolboxStyles.miniLabelRight); |
|||
Handles.DrawLine(new Vector3(72, height + 8), new Vector3(width + 40 - 32, height + 8)); |
|||
} |
|||
|
|||
AnimationCurve curve = serializedObject.FindProperty("curve").animationCurveValue; |
|||
using (new GUI.ClipScope(gradient_rect)) |
|||
{ |
|||
int seqLen = processor.OutputSequence.length; |
|||
int syncF = syncFrame.intValue; |
|||
|
|||
float w = Mathf.Ceil((float)width / seqLen); |
|||
|
|||
for (int i = 0; i < seqLen; i++) |
|||
{ |
|||
float t = (float)i / seqLen; |
|||
Color blended = Color.Lerp(bottomTrackColor, topTrackColor, curve.Evaluate(t)); |
|||
EditorGUI.DrawRect(new Rect(i * w, 18, w, height - 36), blended); |
|||
} |
|||
|
|||
GUI.color = topTrackColor; |
|||
GUI.Label(new Rect(0, 0, 32, 16), (syncF - seqLen + 1).ToString(), VFXToolboxStyles.miniLabel); |
|||
GUI.Label(new Rect(width - 32, 0, 32, 16), (syncF).ToString(), VFXToolboxStyles.miniLabelRight); |
|||
GUI.color = bottomTrackColor; |
|||
GUI.Label(new Rect(0, height - 16, 32, 16), (syncF + 1).ToString(), VFXToolboxStyles.miniLabel); |
|||
GUI.Label(new Rect(width - 32, height - 16, 32, 16), (syncF + seqLen).ToString(), VFXToolboxStyles.miniLabelRight); |
|||
GUI.color = Color.white; |
|||
|
|||
} |
|||
|
|||
// If previewing current sequence : draw trackbar
|
|||
if (seqRatio >= 0.0f) |
|||
{ |
|||
Handles.color = Color.white; |
|||
Handles.DrawLine(new Vector3(gradient_rect.xMin + seqRatio * gradient_rect.width, preview_rect.yMin), new Vector3(gradient_rect.xMin + seqRatio * gradient_rect.width, preview_rect.yMax)); |
|||
} |
|||
|
|||
// Curve Drawer
|
|||
if (m_CurveDrawer == null) |
|||
{ |
|||
m_CurveDrawer = new CurveDrawer(null, 0.0f, 1.0f, 0.0f, 1.0f, 140, false); |
|||
m_CurveDrawer.AddCurve(serializedObject.FindProperty("curve"), new Color(0.5f, 0.75f, 1.0f), "Looping Curve"); |
|||
m_CurveDrawer.OnPostGUI = OnCurveFieldGUI; |
|||
} |
|||
|
|||
if (m_CurveDrawer.OnGUILayout()) |
|||
{ |
|||
changed = true; |
|||
} |
|||
|
|||
if (EditorGUI.EndChangeCheck()) |
|||
{ |
|||
changed = true; |
|||
} |
|||
|
|||
if (curve.keys.Length < 2 || curve.keys[0].value > 0.0f || curve.keys[curve.keys.Length - 1].value < 1.0f) |
|||
EditorGUILayout.HelpBox("Warning : Mix Curve must have first key's value equal 0 and last key's value equal 1 to achieve looping", MessageType.Warning); |
|||
|
|||
return changed; |
|||
|
|||
} |
|||
|
|||
bool CurveEquals(AnimationCurve target) |
|||
{ |
|||
for (int i = 0; i < target.keys.Length; i++) |
|||
{ |
|||
if (target[i].time != curve[i].time || |
|||
target[i].value != curve[i].value || |
|||
target[i].inTangent != curve[i].inTangent || |
|||
target[i].outTangent != curve[i].outTangent) |
|||
{ |
|||
return false; |
|||
} |
|||
} |
|||
return true; |
|||
} |
|||
|
|||
void OnCurveFieldGUI(Rect renderArea, Rect curveArea) |
|||
{ |
|||
float seqRatio = -1.0f; |
|||
if (processor.isCurrentlyPreviewed) |
|||
{ |
|||
seqRatio = (processor.currentPreviewSequenceLength > 1) ? (float)processor.currentPreviewFrame / (processor.currentPreviewSequenceLength - 1) : 0.0f; |
|||
} |
|||
|
|||
// If previewing current sequence : draw trackbar
|
|||
if (seqRatio >= 0.0f) |
|||
{ |
|||
Handles.color = Color.white; |
|||
Handles.DrawLine(new Vector3(curveArea.xMin + seqRatio * curveArea.width, renderArea.yMin), new Vector3(curveArea.xMin + seqRatio * curveArea.width, renderArea.yMax)); |
|||
} |
|||
} |
|||
|
|||
public override bool OnCanvasGUI(ImageSequencerCanvas canvas) |
|||
{ |
|||
int inLength = processor.InputSequence.length; |
|||
int outLength = sequenceLength; |
|||
int syncFrame = this.syncFrame; |
|||
|
|||
int outCurIDX = canvas.currentFrameIndex; |
|||
float outCurT = (float)outCurIDX / outLength; |
|||
int inSeqAIDX = (syncFrame - outLength) + outCurIDX; |
|||
int inSeqBIDX = syncFrame + outCurIDX; |
|||
|
|||
AnimationCurve mixCurve = curve; |
|||
float mix = mixCurve.Evaluate(outCurT); |
|||
|
|||
Color topTrackColor = canvas.styles.yellow; |
|||
Color bottomTrackColor = canvas.styles.cyan; |
|||
|
|||
Vector2 top = canvas.CanvasToScreen(new Vector2(-canvas.currentFrame.texture.width, canvas.currentFrame.texture.height) / 2); |
|||
|
|||
Rect rect = new Rect((int)top.x + 24, (int)top.y + 8, 260, 280); |
|||
EditorGUI.DrawRect(new RectOffset(8, 8, 8, 8).Add(rect), canvas.styles.backgroundPanelColor); |
|||
GUILayout.BeginArea(rect); |
|||
GUI.color = topTrackColor; |
|||
GUILayout.Label("Mix Chunk A (Input Range : " + (syncFrame - outLength + 1).ToString() + "-" + syncFrame.ToString() + ")", canvas.styles.label); |
|||
using (new GUILayout.HorizontalScope()) |
|||
{ |
|||
Rect imgARect = GUILayoutUtility.GetRect(100, 100); |
|||
imgARect.width = 100; |
|||
imgARect.height = 100; |
|||
|
|||
GUI.color = Color.white; |
|||
#if !UNITY_2018_2_OR_NEWER
|
|||
GL.sRGBWrite = (QualitySettings.activeColorSpace == ColorSpace.Linear); |
|||
#endif
|
|||
GUI.DrawTexture(imgARect, processor.InputSequence.RequestFrame(inSeqAIDX).texture); |
|||
#if !UNITY_2018_2_OR_NEWER
|
|||
GL.sRGBWrite = false; |
|||
#endif
|
|||
GUI.color = canvas.styles.white; |
|||
Handles.DrawSolidRectangleWithOutline(imgARect, Color.clear, topTrackColor); |
|||
|
|||
|
|||
using (new GUILayout.VerticalScope()) |
|||
{ |
|||
GUI.color = topTrackColor; |
|||
GUILayout.Label("Frame #" + (inSeqAIDX + 1).ToString(), canvas.styles.miniLabel); |
|||
GUILayout.Label("Mixed at : " + (int)(mix * 100) + "%", canvas.styles.miniLabel); |
|||
} |
|||
} |
|||
|
|||
GUILayout.Space(16); |
|||
GUI.color = bottomTrackColor; |
|||
GUILayout.Label("Mix Chunk B (Input Range : " + (syncFrame + 1).ToString() + "-" + (syncFrame + outLength).ToString() + ")", canvas.styles.label); |
|||
using (new GUILayout.HorizontalScope()) |
|||
{ |
|||
Rect imgBRect = GUILayoutUtility.GetRect(100, 100); |
|||
imgBRect.width = 100; |
|||
imgBRect.height = 100; |
|||
|
|||
GUI.color = Color.white; |
|||
#if !UNITY_2018_2_OR_NEWER
|
|||
GL.sRGBWrite = (QualitySettings.activeColorSpace == ColorSpace.Linear); |
|||
#endif
|
|||
GUI.DrawTexture(imgBRect, processor.InputSequence.RequestFrame(inSeqBIDX).texture); |
|||
#if !UNITY_2018_2_OR_NEWER
|
|||
GL.sRGBWrite = false; |
|||
#endif
|
|||
|
|||
GUI.color = canvas.styles.white; |
|||
Handles.DrawSolidRectangleWithOutline(imgBRect, Color.clear, bottomTrackColor); |
|||
|
|||
using (new GUILayout.VerticalScope()) |
|||
{ |
|||
GUI.color = bottomTrackColor; |
|||
GUILayout.Label("Frame #" + (inSeqBIDX + 1).ToString(), canvas.styles.miniLabel); |
|||
GUILayout.Label("Mixed at : " + (int)((1.0f - mix) * 100) + "%", canvas.styles.miniLabel); |
|||
} |
|||
} |
|||
GUI.color = Color.white; |
|||
GUILayout.EndArea(); |
|||
|
|||
return false; |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 0af546431c1df1e4cbb10dcd3b8c8e73 |
|||
timeCreated: 1463757012 |
|||
licenseType: Pro |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using UnityEngine; |
|||
|
|||
namespace UnityEditor.VFXToolbox.ImageSequencer |
|||
{ |
|||
[Processor("Color","Premultiply Alpha")] |
|||
class PremultiplyAlphaProcessor : ProcessorBase |
|||
{ |
|||
public bool RemoveAlpha; |
|||
public float AlphaValue; |
|||
|
|||
public override string shaderPath => "Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/PremultiplyAlpha.shader"; |
|||
|
|||
public override string processorName => "Premultiply Alpha"; |
|||
|
|||
public override void Default() |
|||
{ |
|||
RemoveAlpha = false; |
|||
AlphaValue = 1.0f; |
|||
} |
|||
public override bool Process(int frame) |
|||
{ |
|||
Texture inputFrame = processor.InputSequence.RequestFrame(frame).texture; |
|||
processor.material.SetTexture("_MainTex", inputFrame); |
|||
processor.material.SetInt("_RemoveAlpha", RemoveAlpha ? 1 : 0); |
|||
processor.material.SetFloat("_AlphaValue", AlphaValue); |
|||
processor.ExecuteShaderAndDump(frame, inputFrame); |
|||
return true; |
|||
} |
|||
public override bool OnInspectorGUI(bool changed, SerializedObject serializedObject) |
|||
{ |
|||
var removeAlpha = serializedObject.FindProperty("RemoveAlpha"); |
|||
var alphaValue = serializedObject.FindProperty("AlphaValue"); |
|||
|
|||
EditorGUI.BeginChangeCheck(); |
|||
EditorGUILayout.PropertyField(removeAlpha, VFXToolboxGUIUtility.Get("Remove Alpha")); |
|||
EditorGUI.BeginDisabledGroup(!removeAlpha.boolValue); |
|||
EditorGUILayout.PropertyField(alphaValue, VFXToolboxGUIUtility.Get("Alpha Value")); |
|||
EditorGUI.EndDisabledGroup(); |
|||
|
|||
if (EditorGUI.EndChangeCheck()) |
|||
{ |
|||
processor.Invalidate(); |
|||
changed = true; |
|||
} |
|||
|
|||
return changed; |
|||
} |
|||
|
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: a5e0ec12414f668468843340c4ea49d5 |
|||
timeCreated: 1471447757 |
|||
licenseType: Pro |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using UnityEngine; |
|||
|
|||
namespace UnityEditor.VFXToolbox.ImageSequencer |
|||
{ |
|||
[Processor("Color","Remap Color")] |
|||
class RemapColorProcessor: ProcessorBase |
|||
{ |
|||
public enum RemapColorSource |
|||
{ |
|||
sRGBLuminance = 0, |
|||
LinearRGBLuminance = 1, |
|||
Alpha = 2, |
|||
LinearR = 3, |
|||
LinearG = 4, |
|||
LinearB = 5 |
|||
} |
|||
|
|||
public Gradient Gradient; |
|||
public RemapColorSource ColorSource; |
|||
|
|||
|
|||
public override string shaderPath => "Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/RemapColor.shader"; |
|||
|
|||
public override string processorName => "Remap Color"; |
|||
|
|||
public override void Default() |
|||
{ |
|||
ColorSource = RemapColorSource.sRGBLuminance; |
|||
DefaultGradient(); |
|||
} |
|||
|
|||
public void DefaultGradient() |
|||
{ |
|||
Gradient = new Gradient(); |
|||
GradientColorKey[] colors = new GradientColorKey[2] { new GradientColorKey(Color.black, 0),new GradientColorKey(Color.white, 1) }; |
|||
GradientAlphaKey[] alpha = new GradientAlphaKey[2] { new GradientAlphaKey(0,0), new GradientAlphaKey(1,1) }; |
|||
Gradient.SetKeys(colors, alpha); |
|||
} |
|||
|
|||
public override bool Process(int frame) |
|||
{ |
|||
if (m_GradientTexture == null) |
|||
{ |
|||
InitTexture(); |
|||
} |
|||
|
|||
CurveToTextureUtility.GradientToTexture(Gradient, ref m_GradientTexture); |
|||
Texture inputFrame = processor.InputSequence.RequestFrame(frame).texture; |
|||
processor.material.SetTexture("_MainTex", inputFrame); |
|||
|
|||
processor.material.SetFloat("_Mode", (int)ColorSource); |
|||
|
|||
processor.material.SetTexture("_Gradient", m_GradientTexture); |
|||
|
|||
processor.ExecuteShaderAndDump(frame, inputFrame); |
|||
return true; |
|||
} |
|||
|
|||
Texture2D m_GradientTexture; |
|||
public override bool OnInspectorGUI(bool changed, SerializedObject serializedObject) |
|||
{ |
|||
var colorSource = serializedObject.FindProperty("ColorSource"); |
|||
var gradient = serializedObject.FindProperty("Gradient"); |
|||
EditorGUI.BeginChangeCheck(); |
|||
EditorGUILayout.PropertyField(colorSource, VFXToolboxGUIUtility.Get("Color Source")); |
|||
EditorGUILayout.PropertyField(gradient, VFXToolboxGUIUtility.Get("Remap Gradient")); |
|||
|
|||
if (EditorGUI.EndChangeCheck()) |
|||
{ |
|||
processor.Invalidate(); |
|||
changed = true; |
|||
} |
|||
|
|||
return changed; |
|||
} |
|||
|
|||
private void InitTexture() |
|||
{ |
|||
m_GradientTexture = new Texture2D(256, 1, TextureFormat.RGBA32, false, false); |
|||
m_GradientTexture.wrapMode = TextureWrapMode.Clamp; |
|||
m_GradientTexture.filterMode = FilterMode.Bilinear; |
|||
CurveToTextureUtility.GradientToTexture(Gradient, ref m_GradientTexture); |
|||
} |
|||
|
|||
|
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 94fe7c5309b5be14584db469f32df97c |
|||
timeCreated: 1474890317 |
|||
licenseType: Pro |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using UnityEngine; |
|||
|
|||
namespace UnityEditor.VFXToolbox.ImageSequencer |
|||
{ |
|||
[Processor("Color","Remove Background")] |
|||
class RemoveBackgroundProcessor : ProcessorBase |
|||
{ |
|||
public Color BackgroundColor; |
|||
|
|||
public override string shaderPath => "Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/Unblend.shader"; |
|||
|
|||
public override string processorName => "Remove Background"; |
|||
|
|||
public override void Default() |
|||
{ |
|||
BackgroundColor = new Color(0.25f,0.25f,0.25f,0.0f); |
|||
} |
|||
|
|||
public override bool Process(int frame) |
|||
{ |
|||
Texture tex = processor.InputSequence.RequestFrame(frame).texture; |
|||
processor.SetOutputSize(tex.width, tex.height); |
|||
processor.material.SetTexture("_MainTex", tex); |
|||
processor.material.SetColor("_BackgroundColor", BackgroundColor); |
|||
processor.ExecuteShaderAndDump(frame, tex); |
|||
return true; |
|||
} |
|||
|
|||
public override bool OnInspectorGUI(bool changed, SerializedObject serializedObject) |
|||
{ |
|||
var bgColor = serializedObject.FindProperty("BackgroundColor"); |
|||
|
|||
EditorGUI.BeginChangeCheck(); |
|||
|
|||
using (new GUILayout.HorizontalScope()) |
|||
{ |
|||
EditorGUILayout.PropertyField(bgColor, VFXToolboxGUIUtility.Get("Background Color")); |
|||
if (GUILayout.Button(VFXToolboxGUIUtility.Get("Grab"), GUILayout.Width(40))) |
|||
{ |
|||
if (processor.InputSequence.length > 0) |
|||
{ |
|||
processor.InputSequence.RequestFrame(0); |
|||
|
|||
Color background; |
|||
|
|||
if (processor.InputSequence.frames[0].texture is RenderTexture) |
|||
{ |
|||
background = VFXToolboxUtility.ReadBack((RenderTexture)processor.InputSequence.frames[0].texture)[0]; |
|||
} |
|||
else |
|||
{ |
|||
Texture2D inputFrame = (Texture2D)processor.InputSequence.frames[0].texture; |
|||
RenderTexture rt = RenderTexture.GetTemporary(inputFrame.width, inputFrame.height, 0, RenderTextureFormat.ARGBHalf, RenderTextureReadWrite.Linear); |
|||
Graphics.Blit(inputFrame, rt); |
|||
background = VFXToolboxUtility.ReadBack(rt)[0]; |
|||
RenderTexture.ReleaseTemporary(rt); |
|||
} |
|||
|
|||
if (QualitySettings.activeColorSpace == ColorSpace.Linear) |
|||
background = background.gamma; |
|||
|
|||
bgColor.colorValue = background; |
|||
} |
|||
} |
|||
} |
|||
|
|||
if (EditorGUI.EndChangeCheck()) |
|||
{ |
|||
UpdateOutputSize(); |
|||
processor.Invalidate(); |
|||
changed = true; |
|||
} |
|||
GUILayout.Space(20); |
|||
EditorGUILayout.HelpBox("Please select a color corresponding to the solid background of the flipbook to try to reconstruct the pixel's color. \n\nThis filter will only work if your flipbook was rendered on a solid color background. Try the Grab button to fetch the upper left pixel of the first frame, or use the color picker.", MessageType.Info); |
|||
|
|||
return changed; |
|||
|
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: ba009c82a545a464986d0e411726f3a9 |
|||
timeCreated: 1465487664 |
|||
licenseType: Pro |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using UnityEngine; |
|||
|
|||
namespace UnityEditor.VFXToolbox.ImageSequencer |
|||
{ |
|||
[Processor("Common","Resize")] |
|||
class ResizeProcessor : ProcessorBase |
|||
{ |
|||
public ushort Width; |
|||
public ushort Height; |
|||
|
|||
public override string shaderPath => "Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/Resize.shader"; |
|||
|
|||
public override string processorName => "Resize"; |
|||
|
|||
public override string label => $"{processorName} ({Width}x{Height})"; |
|||
|
|||
public override void Default() |
|||
{ |
|||
Width = 256; |
|||
Height = 256; |
|||
} |
|||
|
|||
public override void UpdateOutputSize() |
|||
{ |
|||
processor.SetOutputSize(Width, Height); |
|||
} |
|||
|
|||
public override bool Process(int frame) |
|||
{ |
|||
Texture texture = processor.InputSequence.RequestFrame(frame).texture; |
|||
Vector4 kernelAndSize = new Vector4((float)texture.width / (float)Width, (float)texture.height / (float)Height, (float)Width, (float)Height); |
|||
processor.material.SetTexture("_MainTex", texture); |
|||
processor.material.SetVector("_KernelAndSize", kernelAndSize); |
|||
processor.ExecuteShaderAndDump(frame, texture); |
|||
return true; |
|||
} |
|||
|
|||
public override bool OnInspectorGUI(bool changed, SerializedObject serializedObject) |
|||
{ |
|||
var width = serializedObject.FindProperty("Width"); |
|||
var height = serializedObject.FindProperty("Height"); |
|||
|
|||
EditorGUI.BeginChangeCheck(); |
|||
|
|||
using (new GUILayout.HorizontalScope()) |
|||
{ |
|||
int w = Mathf.Clamp(EditorGUILayout.IntField(VFXToolboxGUIUtility.Get("Width"), width.intValue), 1, 8192); |
|||
|
|||
if (GUILayout.Button("", EditorStyles.popup, GUILayout.Width(16))) |
|||
{ |
|||
GenericMenu menu = new GenericMenu(); |
|||
for (int s = 8192; s >= 16; s /= 2) |
|||
{ |
|||
menu.AddItem(VFXToolboxGUIUtility.Get(s.ToString()), false, |
|||
(o) => { |
|||
serializedObject.Update(); |
|||
var out_width = serializedObject.FindProperty("Width"); |
|||
out_width.intValue = (int)o; |
|||
serializedObject.ApplyModifiedProperties(); |
|||
processor.Invalidate(); |
|||
UpdateOutputSize(); |
|||
}, s); |
|||
} |
|||
menu.ShowAsContext(); |
|||
} |
|||
|
|||
if (w != width.intValue) |
|||
{ |
|||
width.intValue = w; |
|||
} |
|||
} |
|||
|
|||
using (new GUILayout.HorizontalScope()) |
|||
{ |
|||
int h = Mathf.Clamp(EditorGUILayout.IntField(VFXToolboxGUIUtility.Get("Height"), height.intValue), 1, 8192); |
|||
|
|||
if (GUILayout.Button("", EditorStyles.popup, GUILayout.Width(16))) |
|||
{ |
|||
GenericMenu menu = new GenericMenu(); |
|||
for (int s = 8192; s >= 16; s /= 2) |
|||
{ |
|||
menu.AddItem(VFXToolboxGUIUtility.Get(s.ToString()), false, (o) => { |
|||
serializedObject.Update(); |
|||
var out_height = serializedObject.FindProperty("Height"); |
|||
out_height.intValue = (int)o; |
|||
serializedObject.ApplyModifiedProperties(); |
|||
processor.Invalidate(); |
|||
UpdateOutputSize(); |
|||
}, s); |
|||
} |
|||
menu.ShowAsContext(); |
|||
} |
|||
if (h != height.intValue) |
|||
{ |
|||
height.intValue = h; |
|||
} |
|||
} |
|||
|
|||
if (Mathf.Log(height.intValue, 2) % 1.0f != 0 || Mathf.Log(width.intValue, 2) % 1.0f != 0) |
|||
{ |
|||
EditorGUILayout.HelpBox("Warning: your resize resolution is not a power of two.", MessageType.Warning); |
|||
} |
|||
|
|||
if (EditorGUI.EndChangeCheck()) |
|||
{ |
|||
UpdateOutputSize(); |
|||
processor.Invalidate(); |
|||
changed = true; |
|||
} |
|||
|
|||
return changed; |
|||
} |
|||
|
|||
public override bool OnCanvasGUI(ImageSequencerCanvas canvas) |
|||
{ |
|||
if (Event.current.type != EventType.Repaint) |
|||
return false; |
|||
|
|||
Vector2 center = canvas.CanvasToScreen(Vector2.zero); |
|||
|
|||
Vector2 topRight; |
|||
Vector2 bottomLeft; |
|||
|
|||
topRight = canvas.CanvasToScreen(new Vector2(-canvas.currentFrame.texture.width / 2, canvas.currentFrame.texture.height / 2)); |
|||
bottomLeft = canvas.CanvasToScreen(new Vector2(canvas.currentFrame.texture.width / 2, -canvas.currentFrame.texture.height / 2)); |
|||
|
|||
// Arrows
|
|||
Handles.color = canvas.styles.green; |
|||
Handles.DrawLine(new Vector3(topRight.x, topRight.y - 16), new Vector3(bottomLeft.x, topRight.y - 16)); |
|||
Handles.DrawLine(new Vector3(bottomLeft.x - 16, topRight.y), new Vector3(bottomLeft.x - 16, bottomLeft.y)); |
|||
Handles.color = Color.white; |
|||
|
|||
// Texts
|
|||
GUI.color = Color.green; |
|||
GUI.Label(new Rect(center.x - 32, topRight.y - 32, 64, 16), Width.ToString(), canvas.styles.miniLabelCenter); |
|||
VFXToolboxGUIUtility.GUIRotatedLabel(new Rect(bottomLeft.x - 48, center.y - 8, 64, 16), Height.ToString(), -90.0f, canvas.styles.miniLabelCenter); |
|||
GUI.color = Color.white; |
|||
return false; |
|||
} |
|||
|
|||
|
|||
|
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: ba984ba4af4e5884b8c8e887abee8051 |
|||
timeCreated: 1464771182 |
|||
licenseType: Pro |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
using UnityEngine; |
|||
|
|||
namespace UnityEditor.VFXToolbox.ImageSequencer |
|||
{ |
|||
[Processor("Common","Rotate")] |
|||
class RotateProcessor : ProcessorBase |
|||
{ |
|||
public enum RotateMode |
|||
{ |
|||
None = 0, |
|||
Rotate90 = 1, |
|||
Rotate180 = 2, |
|||
Rotate270 = 3 |
|||
} |
|||
|
|||
public RotateMode FrameRotateMode; |
|||
|
|||
public override string shaderPath => "Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/Rotate.shader"; |
|||
|
|||
public override string processorName => "Rotate"; |
|||
|
|||
public override string label => $"{processorName} ({FrameRotateMode})"; |
|||
|
|||
public override void UpdateOutputSize() |
|||
{ |
|||
if (FrameRotateMode == RotateMode.None || FrameRotateMode == RotateMode.Rotate180) |
|||
processor.SetOutputSize(processor.InputSequence.width, processor.InputSequence.height); |
|||
else |
|||
processor.SetOutputSize(processor.InputSequence.height, processor.InputSequence.width); |
|||
} |
|||
|
|||
public override void Default() |
|||
{ |
|||
FrameRotateMode = 0; |
|||
} |
|||
|
|||
public override bool Process(int frame) |
|||
{ |
|||
UpdateOutputSize(); |
|||
Texture texture = processor.InputSequence.RequestFrame(frame).texture; |
|||
processor.material.SetTexture("_MainTex", texture); |
|||
processor.material.SetInt("_Mode", (int)FrameRotateMode); |
|||
processor.ExecuteShaderAndDump(frame, texture); |
|||
return true; |
|||
} |
|||
|
|||
public override bool OnInspectorGUI(bool changed, SerializedObject serializedObject) |
|||
{ |
|||
var rotatemode = serializedObject.FindProperty("FrameRotateMode"); |
|||
|
|||
EditorGUI.BeginChangeCheck(); |
|||
|
|||
EditorGUILayout.PropertyField(rotatemode, VFXToolboxGUIUtility.Get("Rotation Mode")); |
|||
|
|||
if (EditorGUI.EndChangeCheck()) |
|||
{ |
|||
UpdateOutputSize(); |
|||
processor.Invalidate(); |
|||
changed = true; |
|||
} |
|||
|
|||
return changed; |
|||
} |
|||
|
|||
public override bool OnCanvasGUI(ImageSequencerCanvas canvas) |
|||
{ |
|||
Vector2 pos = canvas.CanvasToScreen(Vector2.zero + (new Vector2(canvas.currentFrame.texture.width, canvas.currentFrame.texture.height) / 2)); |
|||
Rect r = new Rect(pos.x, pos.y - 16, 150, 16); |
|||
GUI.Label(r, VFXToolboxGUIUtility.Get($"Rotation : {ObjectNames.NicifyVariableName(FrameRotateMode.ToString())}")); |
|||
return false; |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 74b10a87cbc48a5458e7ebe6abc6b861 |
|||
timeCreated: 1464879392 |
|||
licenseType: Pro |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
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