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Thomas ICHÉ 4 年前
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      Documentation~/images/ImageSequencer-Export.png

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Documentation~/ImageSequencer.md


#### Exporting Images
![](images/ImageSequencer-Export.png)
> For more information, see the Export Workflow section of this document.
>
For more information, see the Export Workflow section of this document.
## Image Sequence Inspector

### Exporting the Image Sequence
After working on an image sequence, and adding processors, you will end up in a state where you want to generate a texture out of the result of this image sequence.
The Export Tab enables option in order to generate an image file and import it into the project. Once exported once, the texture can be updated by clicking the Update Exported Assets button, or the Update button in the Viewport.
![](Images/ImageSequencer-Export.png)
**Export Options:**
* Export Format : lets you choose between Targa, PNG and EXR file formats. EXR file format will output an HDR texture.
* File Name (read only) : lets you review the file name of the texture.
* sRGB : will perform a sRGB conversion of the color data while writing the file (does not apply to EXR)
* Export Alpha : will export the alpha channel as part of the main texture.
* Separate Alpha : will export the alpha channel as separate, grayscale texture
**Texture Import Options:**
* Output Shape : Whether to export as simple Texture 2D or Texture 2D Array. In the case of Texture 2D Array, the texture importer will be set from given rows and columns defined in the image sequence. In case of incorrect size, a warning will be displayed.
* Import As : Whether to import the texture as Color, Sprite or Normal map
* sRGB: will set the sRGB import flag accordingly.
* Compress: whether the imported texture needs to be compressed.
* Generate MipMaps: whether the imported texture needs to have mip-maps generated.
* Wrap Mode: the wrap mode applied to the imported texture
* Filter Mode: the filter mode applied to the imported texture
## Built-In Processors

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Documentation~/images/ImageSequencer-Export.png

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