浏览代码

Refactored Workbench Canvas / Tool

/feature-workbench
Thomas ICHÉ 6 年前
当前提交
1f5488f7
共有 20 个文件被更改,包括 940 次插入203 次删除
  1. 7
      com.unity.vfx-toolbox/Workbench/Editor/Tools/FlowMapPainter.cs
  2. 9
      com.unity.vfx-toolbox/Workbench/Editor/Tools/NoiseGenerator.cs
  3. 7
      com.unity.vfx-toolbox/Workbench/Editor/Tools/ProgressionMapGenerator.cs
  4. 138
      com.unity.vfx-toolbox/Workbench/Editor/Workbench.cs
  5. 2
      com.unity.vfx-toolbox/Workbench/Editor/WorkbenchBehaviourFactory.cs
  6. 2
      com.unity.vfx-toolbox/Workbench/Editor/WorkbenchInspector.cs
  7. 12
      com.unity.vfx-toolbox/Workbench/Editor/WorkbenchToolBase.cs
  8. 8
      com.unity.vfx-toolbox/ImageSequencer/Editor/Public.meta
  9. 8
      com.unity.vfx-toolbox/Workbench/Editor/Canvas.meta
  10. 8
      com.unity.vfx-toolbox/Workbench/Editor/Canvas/Shaders.meta
  11. 69
      com.unity.vfx-toolbox/Workbench/Editor/Canvas/Shaders/WorkbenchImageCanvas.shader
  12. 9
      com.unity.vfx-toolbox/Workbench/Editor/Canvas/Shaders/WorkbenchImageCanvas.shader.meta
  13. 26
      com.unity.vfx-toolbox/Workbench/Editor/Canvas/WorkbenchCanvasBase.cs
  14. 11
      com.unity.vfx-toolbox/Workbench/Editor/Canvas/WorkbenchCanvasBase.cs.meta
  15. 747
      com.unity.vfx-toolbox/Workbench/Editor/Canvas/WorkbenchImageCanvas.cs
  16. 11
      com.unity.vfx-toolbox/Workbench/Editor/Canvas/WorkbenchImageCanvas.cs.meta
  17. 57
      com.unity.vfx-toolbox/Workbench/Editor/WorkbenchImageCanvas.cs
  18. 12
      com.unity.vfx-toolbox/Workbench/Editor/WorkbenchImageCanvas.cs.meta

7
com.unity.vfx-toolbox/Workbench/Editor/Tools/FlowMapPainter.cs


}
}
protected override WorkbenchCanvasBase GetCanvas(Workbench window)
{
return new WorkbenchImageCanvas(window);
}
public void UpdateRenderTarget()
{
if (m_RenderTexture.width != PaintDataWidth || m_RenderTexture.height != PaintDataHeight)

}
}
public override void Initialize()
public override void InitializeRuntime()
{
m_RenderTexture = RenderTexture.GetTemporary(PaintDataWidth, PaintDataHeight, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
m_Material = new Material(Shader.Find("Hidden/VFXToolbox/ImageScripter/FlowMapPaint"));

9
com.unity.vfx-toolbox/Workbench/Editor/Tools/NoiseGenerator.cs


RenderTexture.ReleaseTemporary(m_RenderTexture);
}
public override void Default(WorkbenchBehaviour asset)
public override void Default(WorkbenchBehaviour asset)
{
base.Default(asset);
Width = 256;

RenderTexture.active = backup;
}
public override void Initialize()
public override void InitializeRuntime()
}
protected override WorkbenchCanvasBase GetCanvas(Workbench window)
{
return new WorkbenchImageCanvas(window);
}
public override bool OnCanvasGUI(WorkbenchImageCanvas canvas)

7
com.unity.vfx-toolbox/Workbench/Editor/Tools/ProgressionMapGenerator.cs


}
}
protected override WorkbenchCanvasBase GetCanvas(Workbench window)
{
return new WorkbenchImageCanvas(window);
}
public void UpdateRenderTarget()
{
if (m_RenderTexture.width != PaintDataWidth || m_RenderTexture.height != PaintDataHeight)

}
}
public override void Initialize()
public override void InitializeRuntime()
{
m_RenderTexture = RenderTexture.GetTemporary(PaintDataWidth, PaintDataHeight, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
m_Material = new Material(Shader.Find("Hidden/VFXToolbox/ImageScripter/FlowMapPaint"));

138
com.unity.vfx-toolbox/Workbench/Editor/Workbench.cs


public class Workbench : EditorWindow
{
Splitter m_Splitter;
WorkbenchImageCanvas m_Canvas;
Texture2D m_Texture;
private bool m_Dirty;

public void ReloadAsset()
{
m_Asset.tool.Dispose();
m_Asset.tool.Initialize();
m_Asset.tool.InitializeRuntime();
m_Asset.tool.InitializeEditor(this);
Invalidate();
}

if(m_Asset.tool != null)
{
m_Asset.tool.Initialize();
m_Asset.tool.InitializeRuntime();
m_Asset.tool.InitializeEditor(this);
wantsMouseMove = true;
}

if (m_Splitter == null)
m_Splitter = new Splitter(320.0f, OnDrawInspector, OnDrawCanvas, Splitter.SplitLockMode.LeftMinMax, new Vector2(320,480));
if (m_Canvas == null)
m_Canvas = new WorkbenchImageCanvas(splitterRect,this);
using (new GUILayout.AreaScope(toolbarRect, GUIContent.none, EditorStyles.toolbar))
using (new GUILayout.HorizontalScope())
{

m_Splitter.DoSplitter(splitterRect);
HandleDropData();
if (m_Dirty)
Repaint();
}

using (new EditorGUILayout.HorizontalScope(EditorStyles.toolbar))
// Get the toolbar from the current asset
if (m_Asset != null)
bool prev;
bool bMaskR = m_Canvas.maskR;
bool bMaskG = m_Canvas.maskG;
bool bMaskB = m_Canvas.maskB;
bool bMaskA = m_Canvas.maskA;
bool bMaskRGB = bMaskR && bMaskG && bMaskB;
bMaskRGB = GUILayout.Toggle(bMaskRGB, styles.iconRGB, EditorStyles.toolbarButton);
if(bMaskRGB != (bMaskR && bMaskG && bMaskB))
{
bMaskR = bMaskG = bMaskB = bMaskRGB;
m_Canvas.maskR = bMaskR;
m_Canvas.maskG = bMaskG;
m_Canvas.maskB = bMaskB;
}
prev = bMaskR;
bMaskR = GUILayout.Toggle(bMaskR, VFXToolboxGUIUtility.Get("R"),styles.MaskRToggle);
if (bMaskR != prev)
m_Canvas.maskR = bMaskR;
prev = bMaskG;
bMaskG = GUILayout.Toggle(bMaskG, VFXToolboxGUIUtility.Get("G"),styles.MaskGToggle);
if (bMaskG != prev)
m_Canvas.maskG = bMaskG;
prev = bMaskB;
bMaskB = GUILayout.Toggle(bMaskB, VFXToolboxGUIUtility.Get("B"),styles.MaskBToggle);
if (bMaskB != prev)
m_Canvas.maskB = bMaskB;
prev = bMaskA;
bMaskA = GUILayout.Toggle(bMaskA, VFXToolboxGUIUtility.Get("A"),styles.MaskAToggle);
if (bMaskA != prev)
m_Canvas.maskA = bMaskA;
GUILayout.Space(20);
{
Rect brightnessRect = GUILayoutUtility.GetRect(160, 24);
GUI.Box(brightnessRect, GUIContent.none, EditorStyles.toolbarButton);
GUI.Label(new RectOffset(4, 0, 0, 0).Remove(brightnessRect), VFXToolboxGUIUtility.GetTextAndIcon("Background|Sets the Background Brightness", "CheckerFloor"), EditorStyles.miniLabel);
float newBrightness = GUI.HorizontalSlider(new RectOffset(82, 4, 0, 0).Remove(brightnessRect), m_Canvas.BackgroundBrightness, 0.0f, 1.0f);
if (m_Canvas.BackgroundBrightness != newBrightness)
m_Canvas.BackgroundBrightness = newBrightness;
}
GUILayout.FlexibleSpace();
m_Asset.tool.canvas.OnToolbarGUI();
m_Canvas.displayRect = rect;
// Get the canvas from the current asset
m_Canvas.OnGUI(m_Asset.tool);
else
m_Canvas.OnGUI();
{
m_Asset.tool.canvas.OnGUI(rect, m_Asset.tool);
}
}
private void OnDrawInspector(Rect rect)

m_Dirty = true;
}
private bool HandleDropData()
{
if(DragAndDrop.paths.Length > 0)
{
DragAndDrop.visualMode = DragAndDropVisualMode.Link;
if( Event.current.type == EventType.DragExited)
{
foreach(string path in DragAndDrop.paths)
{
Texture2D t = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
if(t != null)
{
m_Canvas.texture = t;
return true;
}
}
}
}
return false;
}
#region styles
public static Styles styles

public GUIStyle inspector { get { return m_Inspector; } }
private GUIStyle m_Inspector;
public readonly GUIContent iconRGB = EditorGUIUtility.IconContent("PreTextureRGB", "Toggle RGB/Alpha only");
public readonly GUIContent iconMipMapUp = EditorGUIUtility.IconContent("PreTextureMipMapLow", "Go one MipMap up (smaller size)");
public readonly GUIContent iconMipMapDown = EditorGUIUtility.IconContent("PreTextureMipMapHigh", "Go one MipMap down (higher size)");
public GUIStyle MaskRToggle { get { if (EditorGUIUtility.isProSkin) return m_MaskRTogglePro; else return m_MaskRToggle; } }
public GUIStyle MaskGToggle { get { if (EditorGUIUtility.isProSkin) return m_MaskGTogglePro; else return m_MaskGToggle; } }
public GUIStyle MaskBToggle { get { if (EditorGUIUtility.isProSkin) return m_MaskBTogglePro; else return m_MaskBToggle; } }
public GUIStyle MaskAToggle { get { if (EditorGUIUtility.isProSkin) return m_MaskATogglePro; else return m_MaskAToggle; } }
private GUIStyle m_MaskRToggle;
private GUIStyle m_MaskRTogglePro;
private GUIStyle m_MaskGToggle;
private GUIStyle m_MaskGTogglePro;
private GUIStyle m_MaskBToggle;
private GUIStyle m_MaskBTogglePro;
private GUIStyle m_MaskAToggle;
private GUIStyle m_MaskATogglePro;
m_MaskRToggle = new GUIStyle(EditorStyles.toolbarButton);
m_MaskGToggle = new GUIStyle(EditorStyles.toolbarButton);
m_MaskBToggle= new GUIStyle(EditorStyles.toolbarButton);
m_MaskAToggle= new GUIStyle(EditorStyles.toolbarButton);
m_MaskRToggle.onNormal.textColor = new Color(1.0f, 0.0f, 0.0f);
m_MaskGToggle.onNormal.textColor = new Color(0.0f, 0.6f, 0.2f);
m_MaskBToggle.onNormal.textColor = new Color(0.0f, 0.2f, 1.0f);
m_MaskAToggle.onNormal.textColor = new Color(0.5f, 0.5f, 0.5f);
m_MaskRTogglePro = new GUIStyle(EditorStyles.toolbarButton);
m_MaskGTogglePro= new GUIStyle(EditorStyles.toolbarButton);
m_MaskBTogglePro= new GUIStyle(EditorStyles.toolbarButton);
m_MaskATogglePro= new GUIStyle(EditorStyles.toolbarButton);
m_MaskRTogglePro.onNormal.textColor = new Color(2.0f, 0.3f, 0.3f);
m_MaskGTogglePro.onNormal.textColor = new Color(0.5f, 2.0f, 0.1f);
m_MaskBTogglePro.onNormal.textColor = new Color(0.2f, 0.6f, 2.0f);
m_MaskATogglePro.onNormal.textColor = new Color(2.0f, 2.0f, 2.0f);
}
}

2
com.unity.vfx-toolbox/Workbench/Editor/WorkbenchBehaviourFactory.cs


tool.name = tool.GetType().Name;
tool.hideFlags = HideFlags.HideInHierarchy;
EditorUtility.SetDirty(asset);
tool.Initialize();
tool.InitializeRuntime();
AssetDatabase.SaveAssets();
}

2
com.unity.vfx-toolbox/Workbench/Editor/WorkbenchInspector.cs


tool.objectReferenceValue = newTool;
EditorUtility.SetDirty(serializedObject.targetObject);
serializedObject.ApplyModifiedProperties();
(newTool as WorkbenchToolBase).Initialize();
(newTool as WorkbenchToolBase).InitializeRuntime();
}
}

12
com.unity.vfx-toolbox/Workbench/Editor/WorkbenchToolBase.cs


{
public abstract class WorkbenchToolBase : ScriptableObject
{
public WorkbenchCanvasBase canvas { get { return m_Canvas; } }
protected WorkbenchCanvasBase m_Canvas;
public abstract bool OnInspectorGUI();

asset.tool = this;
}
public abstract void Initialize();
public abstract void InitializeRuntime();
public void InitializeEditor(Workbench window)
{
m_Canvas = GetCanvas(window);
}
protected abstract WorkbenchCanvasBase GetCanvas(Workbench window);
public abstract void Update();
public static string GetCategory(Type t)

8
com.unity.vfx-toolbox/ImageSequencer/Editor/Public.meta


fileFormatVersion: 2
guid: 587f081463041004ca4b2a3454fe1840
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8
com.unity.vfx-toolbox/Workbench/Editor/Canvas.meta


fileFormatVersion: 2
guid: 7256165afe6f7f34e8e3fb7d1eaa63a7
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

8
com.unity.vfx-toolbox/Workbench/Editor/Canvas/Shaders.meta


fileFormatVersion: 2
guid: b7bc216727c26b943b6d5d6e7943ed7d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

69
com.unity.vfx-toolbox/Workbench/Editor/Canvas/Shaders/WorkbenchImageCanvas.shader


Shader "Hidden/VFXToolbox/Workbench/WorkbenchImageCanvas"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_RGBAMask("RGBAMask", Color) = (1.0,1.0,1.0,1.0)
_MipMap("MipMap", float) = 0.0
}
SubShader
{
// No culling or depth
Cull Off ZWrite Off ZTest Always
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
sampler2D _MainTex;
float4 _RGBAMask;
float _MipMap;
fixed4 frag (v2f i) : SV_Target
{
fixed4 col = tex2Dlod(_MainTex, float4(i.uv,0.0f,_MipMap));
if(_RGBAMask.r + _RGBAMask.g + _RGBAMask.b == 0.0f)
{
// As we preview alpha, we need to linearize
float a = GammaToLinearSpaceExact(col.a);
col = float4(a,a,a,1.0f);
}
else
{
if(_RGBAMask.a == 0.0f)
{
col.a = 1.0f;
}
col.rgb *= _RGBAMask.rgb;
}
return col;
}
ENDCG
}
}
}

9
com.unity.vfx-toolbox/Workbench/Editor/Canvas/Shaders/WorkbenchImageCanvas.shader.meta


fileFormatVersion: 2
guid: 9d1550a098ac7834a802df7aed0b256b
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

26
com.unity.vfx-toolbox/Workbench/Editor/Canvas/WorkbenchCanvasBase.cs


using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.VFXToolbox;
namespace UnityEditor.VFXToolbox.Workbench
{
public abstract class WorkbenchCanvasBase
{
protected Workbench m_Window;
public WorkbenchCanvasBase(Workbench window)
{
m_Window = window;
}
public abstract void Invalidate(bool needRedraw);
public abstract void OnGUI(Rect displayRect, WorkbenchToolBase currentTool);
public abstract void OnToolbarGUI();
}
}

11
com.unity.vfx-toolbox/Workbench/Editor/Canvas/WorkbenchCanvasBase.cs.meta


fileFormatVersion: 2
guid: 1e25faf9e67e10347939f347b8996361
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

747
com.unity.vfx-toolbox/Workbench/Editor/Canvas/WorkbenchImageCanvas.cs


using UnityEngine;
namespace UnityEditor.VFXToolbox.Workbench
{
public class WorkbenchImageCanvas : WorkbenchCanvasBase
{
private Rect m_DisplayRect;
public bool maskR
{
get { return m_Material.GetColor("_RGBAMask").r == 1.0f; }
set
{
Color c = m_Material.GetColor("_RGBAMask");
if (value) c.r = 1.0f; else c.r = 0.0f;
m_Material.SetColor("_RGBAMask", c);
Invalidate(true);
}
}
public bool maskG
{
get { return m_Material.GetColor("_RGBAMask").g == 1.0f; }
set
{
Color c = m_Material.GetColor("_RGBAMask");
if (value) c.g = 1.0f; else c.g = 0.0f;
m_Material.SetColor("_RGBAMask", c);
Invalidate(true);
}
}
public bool maskB
{
get { return m_Material.GetColor("_RGBAMask").b == 1.0f; }
set
{
Color c = m_Material.GetColor("_RGBAMask");
if (value) c.b = 1.0f; else c.b = 0.0f;
m_Material.SetColor("_RGBAMask", c);
Invalidate(true);
}
}
public bool maskA
{
get { return m_Material.GetColor("_RGBAMask").a == 1.0f; }
set
{
Color c = m_Material.GetColor("_RGBAMask");
if (value) c.a = 1.0f; else c.a = 0.0f;
m_Material.SetColor("_RGBAMask", c);
Invalidate(true);
}
}
public bool filter
{
get { return m_bFilter; }
set
{
if (m_bFilter != value)
{
m_bFilter = value;
InvalidateRenderTarget();
}
}
}
public int mipMap
{
get
{
return m_MipMap;
}
set
{
if (m_MipMap != value)
{
m_MipMap = value;
m_Material.SetFloat("_MipMap", (float)value);
InvalidateRenderTarget();
}
else
{
m_MipMap = value;
}
}
}
public int mipMapCount
{
get { return GetMipMapCount(); }
}
public bool showGrid
{
get
{
return m_bShowGrid;
}
set
{
m_bShowGrid = value;
}
}
public float BackgroundBrightness
{
get
{
return m_bgBrightness;
}
set
{
SetBGBrightness(value);
}
}
public Styles styles
{
get
{
if (m_Styles == null)
m_Styles = new Styles(this);
return m_Styles;
}
}
public float zoom
{
get
{
return m_Zoom;
}
set
{
m_Zoom = value;
Invalidate(false);
}
}
private Vector2 m_CameraPosition = Vector2.zero;
private float m_Zoom = 1.0f;
private bool m_DragPreview = false;
private bool m_ZoomPreview = false;
private Vector2 m_ZoomPreviewCenter;
private Vector2 m_PreviousMousePosition;
private Styles m_Styles;
private Vector2 m_ZoomMinMax = new Vector2(0.2f, 10.0f);
private bool m_bFilter = true;
private int m_MipMap = 0;
private bool m_bShowGrid = true;
private Shader m_Shader;
private Material m_Material;
private RenderTexture m_RenderTexture;
private bool m_IsDirtyRenderTarget;
private bool m_bNeedRedraw;
private float m_bgBrightness = -1.0f;
public Texture texture
{
get { return GetTexture(); }
set { SetTexture(value); }
}
private Texture m_Texture;
public CanvasGUIDelegate onCanvasGUI;
public delegate void CanvasGUIDelegate();
public WorkbenchImageCanvas(Workbench window, string shaderName = "Packages/com.unity.vfx-toolbox/Workbench/Editor/Canvas/Shaders/WorkbenchImageCanvas.shader")
:base(window)
{
m_IsDirtyRenderTarget = true;
m_bNeedRedraw = true;
m_Shader = AssetDatabase.LoadAssetAtPath<Shader>(shaderName);
m_Material = new Material(m_Shader) { hideFlags = HideFlags.DontSave };
m_RenderTexture = RenderTexture.GetTemporary(1, 1, 0);
}
public override void Invalidate(bool needRedraw)
{
m_bNeedRedraw = m_bNeedRedraw | needRedraw;
m_Window.Invalidate();
}
protected Texture GetTexture()
{
return m_Texture;
}
protected void SetTexture(Texture tex)
{
m_Texture = tex;
Invalidate(true);
}
protected virtual int GetMipMapCount()
{
if (texture != null)
{
if (texture is Texture2D)
{
return (texture as Texture2D).mipmapCount;
}
else
return 0;
}
else
return 0;
}
public void InvalidateRenderTarget()
{
m_IsDirtyRenderTarget = true;
}
private void UpdateRenderTarget()
{
int width = Mathf.Max(1, texture.width / (int)Mathf.Pow(2, (mipMap)));
int height = Mathf.Max(1, texture.height / (int)Mathf.Pow(2, (mipMap)));
if (m_RenderTexture.width != width || m_RenderTexture.height != height)
{
RenderTexture.ReleaseTemporary(m_RenderTexture);
m_RenderTexture = RenderTexture.GetTemporary(width, height, 0, RenderTextureFormat.ARGBHalf);
}
if (filter)
m_RenderTexture.filterMode = FilterMode.Bilinear;
else
m_RenderTexture.filterMode = FilterMode.Point;
m_IsDirtyRenderTarget = false;
Invalidate(true);
}
public void Recenter(bool Refit)
{
m_CameraPosition = Vector2.zero;
if (Refit)
{
float hZoom = (m_DisplayRect.height - 70) / texture.height;
float wZoom = (m_DisplayRect.width - 70) / texture.width;
m_Zoom = Mathf.Min(hZoom, wZoom);
}
else
{
m_Zoom = 1.0f;
}
}
private void Zoom(float ZoomDelta, Vector2 zoomCenter)
{
Vector2 centerPos = -new Vector2(zoomCenter.x - m_DisplayRect.width / 2, zoomCenter.y - m_DisplayRect.height / 2) - m_CameraPosition;
float prevZoom = m_Zoom;
m_Zoom -= ZoomDelta;
if (m_Zoom < m_ZoomMinMax.x)
m_Zoom = m_ZoomMinMax.x;
else if (m_Zoom > m_ZoomMinMax.y)
m_Zoom = m_ZoomMinMax.y;
else
{
m_CameraPosition += centerPos - ((m_Zoom / prevZoom) * centerPos);
}
}
protected virtual void HandleKeyboardEvents()
{
if (Event.current.type == EventType.KeyDown)
{
switch (Event.current.keyCode)
{
// Viewport Toggles
case KeyCode.F:
Recenter(!Event.current.shift);
break;
case KeyCode.G:
showGrid = !showGrid;
break;
case KeyCode.J:
filter = !filter;
Invalidate(true);
break;
// Brightness Control
case KeyCode.V:
BrightnessDown(0.1f);
break;
case KeyCode.B:
ResetBrightness();
break;
case KeyCode.N:
BrightnessUp(0.1f);
break;
default:
return; // Return without using event.
}
Invalidate(false);
Event.current.Use();
}
}
private void DrawCurrentTexture()
{
Rect rect = new Rect(0, 0, m_DisplayRect.width, m_DisplayRect.height);
// Pan : use Middle Mouse button or Alt+Click
if (Event.current.type == EventType.MouseDown && (Event.current.button == 2 || (Event.current.button == 0 && Event.current.alt)))
{
m_DragPreview = true;
}
if ((Event.current.rawType == EventType.MouseUp || Event.current.rawType == EventType.DragExited) && (Event.current.button == 2 || Event.current.button == 0))
{
m_DragPreview = false;
Invalidate(false);
}
if ((!m_DragPreview && Event.current.alt) || m_DragPreview)
{
EditorGUIUtility.AddCursorRect(rect, MouseCursor.Pan);
Invalidate(false);
}
if (m_DragPreview && Event.current.type == EventType.MouseDrag)
{
m_CameraPosition -= Event.current.delta;
Invalidate(false);
}
// Zoom : using MouseWheel
if (Event.current.type == EventType.ScrollWheel && rect.Contains(Event.current.mousePosition))
{
// Delta negative when zooming In, Positive when zooming out
Zoom(Event.current.delta.y * 0.05f, Event.current.mousePosition);
Invalidate(false);
}
// Zoom : using Alt + RightClick
if (Event.current.type == EventType.MouseDown && Event.current.button == 1 && Event.current.alt)
{
m_ZoomPreview = true;
m_ZoomPreviewCenter = Event.current.mousePosition;
m_PreviousMousePosition = m_ZoomPreviewCenter;
}
if (Event.current.rawType == EventType.MouseUp && Event.current.button == 1)
{
m_ZoomPreview = false;
}
if (m_ZoomPreview)
{
EditorGUIUtility.AddCursorRect(rect, MouseCursor.Zoom);
Vector2 mouseDelta = Event.current.mousePosition - m_PreviousMousePosition;
Zoom((mouseDelta.x + mouseDelta.y) * -0.002f, m_ZoomPreviewCenter);
Invalidate(false);
m_PreviousMousePosition = Event.current.mousePosition;
}
// Draw Texture
if (Event.current.type == EventType.Repaint)
{
GUI.DrawTexture
(
new Rect(
(rect.width / 2) - m_CameraPosition.x - (texture.width * m_Zoom * 0.5f),
(rect.height / 2) - m_CameraPosition.y - (texture.height * m_Zoom * 0.5f),
texture.width * m_Zoom,
texture.height * m_Zoom
),
m_RenderTexture,
ScaleMode.ScaleToFit
);
}
}
public Vector2 CanvasToScreen(Vector2 Position)
{
return new Vector2(
(m_DisplayRect.width / 2) - m_CameraPosition.x - (Position.x * m_Zoom),
(m_DisplayRect.height / 2) - m_CameraPosition.y - (Position.y * m_Zoom)
);
}
protected virtual void DrawGrid()
{
Vector2 src, dst;
if (BackgroundBrightness < 0.5f)
Handles.color = new Color(1.0f, 1.0f, 1.0f, 0.33333f);
else
Handles.color = new Color(0.0f, 0.0f, 0.0f, 0.66666f);
src = CanvasToScreen(new Vector2(-texture.width / 2, -texture.height / 2));
dst = CanvasToScreen(new Vector2(texture.width / 2, texture.height / 2));
Handles.DrawLine(new Vector2(src.x, src.y), new Vector2(dst.x, src.y));
Handles.DrawLine(new Vector2(dst.x, src.y), new Vector2(dst.x, dst.y));
Handles.DrawLine(new Vector2(dst.x, dst.y), new Vector2(src.x, dst.y));
Handles.DrawLine(new Vector2(src.x, dst.y), new Vector2(src.x, src.y));
Handles.color = Color.white;
}
private void BlitIntoRenderTarget()
{
// Backup GUI RenderTarget
var oldrendertarget = RenderTexture.active;
Graphics.Blit(texture, m_RenderTexture, m_Material);
// Restore GUI RenderTarget
RenderTexture.active = oldrendertarget;
}
public override void OnToolbarGUI()
{
using (new EditorGUILayout.HorizontalScope(EditorStyles.toolbar))
{
bool prev;
bool bMaskR = maskR;
bool bMaskG = maskG;
bool bMaskB = maskB;
bool bMaskA = maskA;
bool bMaskRGB = bMaskR && bMaskG && bMaskB;
bMaskRGB = GUILayout.Toggle(bMaskRGB, styles.iconRGB, EditorStyles.toolbarButton);
if (bMaskRGB != (bMaskR && bMaskG && bMaskB))
{
bMaskR = bMaskG = bMaskB = bMaskRGB;
maskR = bMaskR;
maskG = bMaskG;
maskB = bMaskB;
}
prev = bMaskR;
bMaskR = GUILayout.Toggle(bMaskR, VFXToolboxGUIUtility.Get("R"), styles.MaskRToggle);
if (bMaskR != prev)
maskR = bMaskR;
prev = bMaskG;
bMaskG = GUILayout.Toggle(bMaskG, VFXToolboxGUIUtility.Get("G"), styles.MaskGToggle);
if (bMaskG != prev)
maskG = bMaskG;
prev = bMaskB;
bMaskB = GUILayout.Toggle(bMaskB, VFXToolboxGUIUtility.Get("B"), styles.MaskBToggle);
if (bMaskB != prev)
maskB = bMaskB;
prev = bMaskA;
bMaskA = GUILayout.Toggle(bMaskA, VFXToolboxGUIUtility.Get("A"), styles.MaskAToggle);
if (bMaskA != prev)
maskA = bMaskA;
GUILayout.Space(20);
{
Rect brightnessRect = GUILayoutUtility.GetRect(160, 24);
GUI.Box(brightnessRect, GUIContent.none, EditorStyles.toolbarButton);
GUI.Label(new RectOffset(4, 0, 0, 0).Remove(brightnessRect), VFXToolboxGUIUtility.GetTextAndIcon("Background|Sets the Background Brightness", "CheckerFloor"), EditorStyles.miniLabel);
float newBrightness = GUI.HorizontalSlider(new RectOffset(82, 4, 0, 0).Remove(brightnessRect), BackgroundBrightness, 0.0f, 1.0f);
if (BackgroundBrightness != newBrightness)
BackgroundBrightness = newBrightness;
}
GUILayout.FlexibleSpace();
}
}
public override void OnGUI(Rect displayRect, WorkbenchToolBase currentTool = null)
{
m_DisplayRect = displayRect;
if (m_bgBrightness < 0.0f)
{
ResetBrightness();
}
// Focus taken when clicked in viewport
if (Event.current.type == EventType.MouseDown && m_DisplayRect.Contains(Event.current.mousePosition))
{
GUI.FocusControl("");
}
if (texture != null && Event.current.type == EventType.Repaint)
{
if (m_IsDirtyRenderTarget)
UpdateRenderTarget();
if (m_bNeedRedraw)
{
BlitIntoRenderTarget();
m_bNeedRedraw = false;
}
}
GUI.BeginGroup(m_DisplayRect);
Rect LocalRect = new Rect(Vector2.zero, m_DisplayRect.size);
#if !UNITY_2018_2_OR_NEWER
GL.sRGBWrite = (QualitySettings.activeColorSpace == ColorSpace.Linear);
#endif
GUI.DrawTextureWithTexCoords(LocalRect, BackgroundTexture, new Rect(0, 0, m_DisplayRect.width / 64, m_DisplayRect.height / 64));
#if !UNITY_2018_2_OR_NEWER
//GL.sRGBWrite = false;
#endif
if (texture != null)
{
HandleKeyboardEvents();
#if !UNITY_2018_2_OR_NEWER
GL.sRGBWrite = (QualitySettings.activeColorSpace == ColorSpace.Linear);
#endif
DrawCurrentTexture();
#if !UNITY_2018_2_OR_NEWER
//GL.sRGBWrite = false;
#endif
if (showGrid) DrawGrid();
if (onCanvasGUI != null)
onCanvasGUI();
}
else
GUI.Label(LocalRect, VFXToolboxGUIUtility.Get("No Texture"), EditorStyles.centeredGreyMiniLabel);
#if !UNITY_2018_2_OR_NEWER
//GL.sRGBWrite = false;
#endif
GUI.EndGroup();
if (currentTool != null)
{
using (new GUI.ClipScope(displayRect))
{
if (currentTool.OnCanvasGUI(this))
Invalidate(false);
}
}
}
#region BRIGHTNESS CONTROLS
public Texture2D BackgroundTexture { get { return m_BackgroundTexture; } }
private Texture2D m_BackgroundTexture;
public void SetBGBrightness(float value)
{
m_bgBrightness = value;
m_BackgroundTexture = Styles.GetBGTexture(value);
}
public void ResetBrightness()
{
if (EditorGUIUtility.isProSkin)
BackgroundBrightness = 0.2f;
else
BackgroundBrightness = 0.4f;
}
public void BrightnessUp(float value)
{
BackgroundBrightness = Mathf.Min(BackgroundBrightness + value, 1.0f);
}
public void BrightnessDown(float value)
{
BackgroundBrightness = Mathf.Max(0.0f, BackgroundBrightness - value);
}
#endregion
#region STYLES
public class Styles
{
public GUIStyle miniLabel
{
get { return m_Canvas.BackgroundBrightness < 0.5f ? m_ViewportMiniLabel : m_ViewportMiniLabelDark; }
}
public GUIStyle miniLabelRight
{
get { return m_Canvas.BackgroundBrightness < 0.5f ? m_ViewportMiniLabelRight : m_ViewportMiniLabelRightDark; }
}
public GUIStyle miniLabelCenter
{
get { return m_Canvas.BackgroundBrightness < 0.5f ? m_ViewportMiniLabelCenter : m_ViewportMiniLabelCenterDark; }
}
public GUIStyle label
{
get { return m_Canvas.BackgroundBrightness < 0.5f ? m_ViewportLabel : m_ViewportLabelDark; }
}
public GUIStyle largeLabel
{
get { return m_Canvas.BackgroundBrightness < 0.5f ? m_ViewportLargeLabel : m_ViewportLargeLabelDark; }
}
public Color backgroundPanelColor
{
get { return m_Canvas.BackgroundBrightness < 0.5f ? m_BackgroundPanelColor : m_BackgroundPanelColorDark; }
}
public Color red { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(1, 0, 0, 1) : new Color(0.7f, 0, 0, 1); } }
public Color green { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(0, 1, 0, 1) : new Color(0, 0.5f, 0, 1); } }
public Color blue { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(0, 0, 1, 1) : new Color(0, 0, 0.5f, 1); } }
public Color white { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(1, 1, 1, 1) : new Color(0, 0, 0, 1); } }
public Color black { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(0, 0, 0, 1) : new Color(1, 1, 1, 1); } }
public Color yellow { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(1.0f, 0.8f, 0.25f) : new Color(0.5f, 0.4f, 0.1f); } }
public Color cyan { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(0.25f, 0.8f, 1.0f) : new Color(0.1f, 0.4f, 0.5f); } }
public Color fadewhite { get { return m_Canvas.BackgroundBrightness < 0.5f ? new Color(1, 1, 1, 0.25f) : new Color(0, 0, 0, 0.25f); } }
private GUIStyle m_ViewportMiniLabel;
private GUIStyle m_ViewportMiniLabelDark;
private GUIStyle m_ViewportMiniLabelRight;
private GUIStyle m_ViewportMiniLabelRightDark;
private GUIStyle m_ViewportMiniLabelCenter;
private GUIStyle m_ViewportMiniLabelCenterDark;
private GUIStyle m_ViewportLabel;
private GUIStyle m_ViewportLabelDark;
private GUIStyle m_ViewportLargeLabel;
private GUIStyle m_ViewportLargeLabelDark;
private WorkbenchImageCanvas m_Canvas;
private Color m_BackgroundPanelColor;
private Color m_BackgroundPanelColorDark;
public readonly GUIContent iconRGB = EditorGUIUtility.IconContent("PreTextureRGB", "Toggle RGB/Alpha only");
public readonly GUIContent iconMipMapUp = EditorGUIUtility.IconContent("PreTextureMipMapLow", "Go one MipMap up (smaller size)");
public readonly GUIContent iconMipMapDown = EditorGUIUtility.IconContent("PreTextureMipMapHigh", "Go one MipMap down (higher size)");
public GUIStyle MaskRToggle { get { if (EditorGUIUtility.isProSkin) return m_MaskRTogglePro; else return m_MaskRToggle; } }
public GUIStyle MaskGToggle { get { if (EditorGUIUtility.isProSkin) return m_MaskGTogglePro; else return m_MaskGToggle; } }
public GUIStyle MaskBToggle { get { if (EditorGUIUtility.isProSkin) return m_MaskBTogglePro; else return m_MaskBToggle; } }
public GUIStyle MaskAToggle { get { if (EditorGUIUtility.isProSkin) return m_MaskATogglePro; else return m_MaskAToggle; } }
private GUIStyle m_MaskRToggle;
private GUIStyle m_MaskRTogglePro;
private GUIStyle m_MaskGToggle;
private GUIStyle m_MaskGTogglePro;
private GUIStyle m_MaskBToggle;
private GUIStyle m_MaskBTogglePro;
private GUIStyle m_MaskAToggle;
private GUIStyle m_MaskATogglePro;
public Styles(WorkbenchImageCanvas canvas)
{
m_Canvas = canvas;
m_ViewportMiniLabel = new GUIStyle(EditorStyles.miniLabel);
m_ViewportMiniLabel.normal.textColor = Color.white;
m_ViewportMiniLabelDark = new GUIStyle(EditorStyles.miniLabel);
m_ViewportMiniLabelDark.normal.textColor = Color.black;
m_ViewportMiniLabelRight = new GUIStyle(m_ViewportMiniLabel);
m_ViewportMiniLabelRight.alignment = TextAnchor.MiddleRight;
m_ViewportMiniLabelRightDark = new GUIStyle(m_ViewportMiniLabelDark);
m_ViewportMiniLabelRightDark.alignment = TextAnchor.MiddleRight;
m_ViewportMiniLabelCenter = new GUIStyle(m_ViewportMiniLabel);
m_ViewportMiniLabelCenter.alignment = TextAnchor.MiddleCenter;
m_ViewportMiniLabelCenterDark = new GUIStyle(m_ViewportMiniLabelDark);
m_ViewportMiniLabelCenterDark.alignment = TextAnchor.MiddleCenter;
m_ViewportLabel = new GUIStyle(EditorStyles.largeLabel);
m_ViewportLabel.normal.textColor = Color.white;
m_ViewportLabelDark = new GUIStyle(EditorStyles.largeLabel);
m_ViewportLabelDark.normal.textColor = Color.black;
m_ViewportLargeLabel = new GUIStyle(EditorStyles.largeLabel);
m_ViewportLargeLabel.fontSize = 24;
m_ViewportLargeLabel.normal.textColor = Color.white;
m_ViewportLargeLabelDark = new GUIStyle(EditorStyles.largeLabel);
m_ViewportLargeLabelDark.fontSize = 24;
m_ViewportLargeLabelDark.normal.textColor = Color.black;
m_BackgroundPanelColor = new Color(0.02f, 0.02f, 0.02f, 0.85f);
m_BackgroundPanelColorDark = new Color(0.25f, 0.25f, 0.25f, 0.85f);
m_MaskRToggle = new GUIStyle(EditorStyles.toolbarButton);
m_MaskGToggle = new GUIStyle(EditorStyles.toolbarButton);
m_MaskBToggle = new GUIStyle(EditorStyles.toolbarButton);
m_MaskAToggle = new GUIStyle(EditorStyles.toolbarButton);
m_MaskRToggle.onNormal.textColor = new Color(1.0f, 0.0f, 0.0f);
m_MaskGToggle.onNormal.textColor = new Color(0.0f, 0.6f, 0.2f);
m_MaskBToggle.onNormal.textColor = new Color(0.0f, 0.2f, 1.0f);
m_MaskAToggle.onNormal.textColor = new Color(0.5f, 0.5f, 0.5f);
m_MaskRTogglePro = new GUIStyle(EditorStyles.toolbarButton);
m_MaskGTogglePro = new GUIStyle(EditorStyles.toolbarButton);
m_MaskBTogglePro = new GUIStyle(EditorStyles.toolbarButton);
m_MaskATogglePro = new GUIStyle(EditorStyles.toolbarButton);
m_MaskRTogglePro.onNormal.textColor = new Color(2.0f, 0.3f, 0.3f);
m_MaskGTogglePro.onNormal.textColor = new Color(0.5f, 2.0f, 0.1f);
m_MaskBTogglePro.onNormal.textColor = new Color(0.2f, 0.6f, 2.0f);
m_MaskATogglePro.onNormal.textColor = new Color(2.0f, 2.0f, 2.0f);
}
public static Texture2D GetBGTexture(float brightness)
{
Texture2D out_tex = new Texture2D(2, 2) { hideFlags = HideFlags.DontSave };
Color[] bgcolors = new Color[4];
brightness *= 0.95f;
bgcolors[0] = new Color(brightness + 0.05f, brightness + 0.05f, brightness + 0.05f);
bgcolors[1] = new Color(brightness, brightness, brightness);
bgcolors[2] = new Color(brightness, brightness, brightness);
bgcolors[3] = new Color(brightness + 0.05f, brightness + 0.05f, brightness + 0.05f);
out_tex.SetPixels(bgcolors);
out_tex.wrapMode = TextureWrapMode.Repeat;
out_tex.filterMode = FilterMode.Point;
out_tex.Apply();
return out_tex;
}
}
#endregion
}
}

11
com.unity.vfx-toolbox/Workbench/Editor/Canvas/WorkbenchImageCanvas.cs.meta


fileFormatVersion: 2
guid: 3f89a6a9c959fc741a4d92258ca28947
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

57
com.unity.vfx-toolbox/Workbench/Editor/WorkbenchImageCanvas.cs


using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.VFXToolbox;
namespace UnityEditor.VFXToolbox.Workbench
{
public class WorkbenchImageCanvas : VFXToolboxCanvas
{
private Texture m_Texture;
private Workbench m_Editor;
public WorkbenchImageCanvas(Rect displayRect, Workbench editorWindow)
: base (displayRect)
{
m_Editor = editorWindow;
}
public override void Invalidate(bool needRedraw)
{
base.Invalidate(needRedraw);
m_Editor.Invalidate();
}
protected override Texture GetTexture()
{
return m_Texture;
}
protected override void SetTexture(Texture tex)
{
m_Texture = tex;
Invalidate(true);
}
public override void OnGUI()
{
texture = null;
base.OnGUI();
}
public void OnGUI(WorkbenchToolBase currentTool)
{
base.OnGUI();
if (currentTool != null)
{
using (new GUI.ClipScope(displayRect))
{
if (currentTool.OnCanvasGUI(this))
Invalidate(false);
}
}
}
}
}

12
com.unity.vfx-toolbox/Workbench/Editor/WorkbenchImageCanvas.cs.meta


fileFormatVersion: 2
guid: 76685ef3ce4edb44d9fd3677d2c01cff
timeCreated: 1475500629
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
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