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22 行
654 B
22 行
654 B
using System;
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using UnityEditor.Experimental.AssetImporters;
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using UnityEditor.ShaderGraph;
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using UnityEngine;
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using UnityEditor;
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[ScriptedImporter(4, Extension, 1)]
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class ShaderSubGraphImporter : ScriptedImporter
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{
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public const string Extension = "shadersubgraph";
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public override void OnImportAsset(AssetImportContext ctx)
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{
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var graphAsset = ScriptableObject.CreateInstance<SubGraphAsset>();
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graphAsset.importedAt = DateTime.Now.Ticks;
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ctx.AddObjectToAsset("MainAsset", graphAsset);
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ctx.SetMainObject(graphAsset);
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AssetDatabase.ImportAsset(SubGraphDatabaseImporter.path);
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}
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}
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