一款基于卡牌的塔防游戏,类似于 Supercell 的《皇室战争》的游戏玩法(简化形式), 可以与“非智能”AI 进行比赛。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

34 行
1.2 KiB

using System;
using UnityEditor.Graphing;
using UnityEngine;
using Object = UnityEngine.Object;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph.Drawing.Slots
{
class TextureArraySlotControlView : VisualElement
{
Texture2DArrayInputMaterialSlot m_Slot;
public TextureArraySlotControlView(Texture2DArrayInputMaterialSlot slot)
{
m_Slot = slot;
styleSheets.Add(Resources.Load<StyleSheet>("Styles/Controls/TextureArraySlotControlView"));
var objectField = new ObjectField { objectType = typeof(Texture2DArray), value = m_Slot.textureArray };
objectField.RegisterValueChangedCallback(OnValueChanged);
Add(objectField);
}
void OnValueChanged(ChangeEvent<Object> evt)
{
var textureArray = evt.newValue as Texture2DArray;
if (textureArray != m_Slot.textureArray)
{
m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Change Texture Array");
m_Slot.textureArray = textureArray;
m_Slot.owner.Dirty(ModificationScope.Node);
}
}
}
}