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642 行
24 KiB
642 行
24 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Drawing.Controls;
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using UnityEngine.Rendering;
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using UnityEditor.Experimental.GraphView;
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using UnityEditor.Rendering;
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using UnityEngine.UIElements;
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using Node = UnityEditor.Experimental.GraphView.Node;
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namespace UnityEditor.ShaderGraph.Drawing
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{
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sealed class MaterialNodeView : Node
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{
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PreviewRenderData m_PreviewRenderData;
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Image m_PreviewImage;
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VisualElement m_PreviewContainer;
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VisualElement m_ControlItems;
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VisualElement m_PreviewFiller;
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VisualElement m_ControlsDivider;
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IEdgeConnectorListener m_ConnectorListener;
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VisualElement m_PortInputContainer;
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VisualElement m_SettingsContainer;
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bool m_ShowSettings = false;
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VisualElement m_SettingsButton;
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VisualElement m_Settings;
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VisualElement m_NodeSettingsView;
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public void Initialize(AbstractMaterialNode inNode, PreviewManager previewManager, IEdgeConnectorListener connectorListener)
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{
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styleSheets.Add(Resources.Load<StyleSheet>("Styles/MaterialNodeView"));
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AddToClassList("MaterialNode");
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if (inNode == null)
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return;
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var contents = this.Q("contents");
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m_ConnectorListener = connectorListener;
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node = inNode;
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viewDataKey = node.guid.ToString();
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UpdateTitle();
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// Add controls container
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var controlsContainer = new VisualElement { name = "controls" };
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{
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m_ControlsDivider = new VisualElement { name = "divider" };
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m_ControlsDivider.AddToClassList("horizontal");
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controlsContainer.Add(m_ControlsDivider);
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m_ControlItems = new VisualElement { name = "items" };
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controlsContainer.Add(m_ControlItems);
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// Instantiate control views from node
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foreach (var propertyInfo in node.GetType().GetProperties(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic))
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foreach (IControlAttribute attribute in propertyInfo.GetCustomAttributes(typeof(IControlAttribute), false))
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m_ControlItems.Add(attribute.InstantiateControl(node, propertyInfo));
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}
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if (m_ControlItems.childCount > 0)
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contents.Add(controlsContainer);
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if (node.hasPreview)
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{
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// Add actual preview which floats on top of the node
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m_PreviewContainer = new VisualElement
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{
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name = "previewContainer",
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cacheAsBitmap = true,
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style = { overflow = Overflow.Hidden },
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pickingMode = PickingMode.Ignore
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};
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m_PreviewImage = new Image
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{
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name = "preview",
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pickingMode = PickingMode.Ignore,
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image = Texture2D.whiteTexture,
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};
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{
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// Add preview collapse button on top of preview
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var collapsePreviewButton = new VisualElement { name = "collapse" };
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collapsePreviewButton.Add(new VisualElement { name = "icon" });
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collapsePreviewButton.AddManipulator(new Clickable(() =>
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{
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node.owner.owner.RegisterCompleteObjectUndo("Collapse Preview");
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UpdatePreviewExpandedState(false);
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}));
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m_PreviewImage.Add(collapsePreviewButton);
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}
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m_PreviewContainer.Add(m_PreviewImage);
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// Hook up preview image to preview manager
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m_PreviewRenderData = previewManager.GetPreview(inNode);
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m_PreviewRenderData.onPreviewChanged += UpdatePreviewTexture;
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UpdatePreviewTexture();
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// Add fake preview which pads out the node to provide space for the floating preview
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m_PreviewFiller = new VisualElement { name = "previewFiller" };
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m_PreviewFiller.AddToClassList("expanded");
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{
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var previewDivider = new VisualElement { name = "divider" };
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previewDivider.AddToClassList("horizontal");
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m_PreviewFiller.Add(previewDivider);
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var expandPreviewButton = new VisualElement { name = "expand" };
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expandPreviewButton.Add(new VisualElement { name = "icon" });
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expandPreviewButton.AddManipulator(new Clickable(() =>
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{
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node.owner.owner.RegisterCompleteObjectUndo("Expand Preview");
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UpdatePreviewExpandedState(true);
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}));
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m_PreviewFiller.Add(expandPreviewButton);
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}
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contents.Add(m_PreviewFiller);
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UpdatePreviewExpandedState(node.previewExpanded);
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}
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// Add port input container, which acts as a pixel cache for all port inputs
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m_PortInputContainer = new VisualElement
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{
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name = "portInputContainer",
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cacheAsBitmap = true,
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style = { overflow = Overflow.Hidden },
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pickingMode = PickingMode.Ignore
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};
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Add(m_PortInputContainer);
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AddSlots(node.GetSlots<MaterialSlot>());
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UpdatePortInputs();
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base.expanded = node.drawState.expanded;
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RefreshExpandedState(); //This should not be needed. GraphView needs to improve the extension api here
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UpdatePortInputVisibilities();
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SetPosition(new Rect(node.drawState.position.x, node.drawState.position.y, 0, 0));
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if (node is SubGraphNode)
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{
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RegisterCallback<MouseDownEvent>(OnSubGraphDoubleClick);
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}
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if (node is PropertyNode)
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{
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RegisterCallback<MouseEnterEvent>(OnMouseHover);
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RegisterCallback<MouseLeaveEvent>(OnMouseHover);
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}
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var masterNode = node as IMasterNode;
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if (masterNode != null)
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{
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AddToClassList("master");
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if (!masterNode.IsPipelineCompatible(GraphicsSettings.renderPipelineAsset))
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{
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AttachMessage("The current render pipeline is not compatible with this master node.", ShaderCompilerMessageSeverity.Error);
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}
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}
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m_PortInputContainer.SendToBack();
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// Remove this after updated to the correct API call has landed in trunk. ------------
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VisualElement m_TitleContainer;
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VisualElement m_ButtonContainer;
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m_TitleContainer = this.Q("title");
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// -----------------------------------------------------------------------------------
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var settings = node as IHasSettings;
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if (settings != null)
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{
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m_NodeSettingsView = new NodeSettingsView();
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m_NodeSettingsView.visible = false;
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Add(m_NodeSettingsView);
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m_SettingsButton = new VisualElement {name = "settings-button"};
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m_SettingsButton.Add(new VisualElement { name = "icon" });
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m_Settings = settings.CreateSettingsElement();
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m_SettingsButton.AddManipulator(new Clickable(() =>
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{
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UpdateSettingsExpandedState();
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}));
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// Remove this after updated to the correct API call has landed in trunk. ------------
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m_ButtonContainer = new VisualElement { name = "button-container" };
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m_ButtonContainer.style.flexDirection = FlexDirection.Row;
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m_ButtonContainer.Add(m_SettingsButton);
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m_ButtonContainer.Add(m_CollapseButton);
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m_TitleContainer.Add(m_ButtonContainer);
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// -----------------------------------------------------------------------------------
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//titleButtonContainer.Add(m_SettingsButton);
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//titleButtonContainer.Add(m_CollapseButton);
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}
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}
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public void AttachMessage(string errString, ShaderCompilerMessageSeverity severity)
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{
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ClearMessage();
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IconBadge badge;
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if (severity == ShaderCompilerMessageSeverity.Error)
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{
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badge = IconBadge.CreateError(errString);
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}
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else
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{
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badge = IconBadge.CreateComment(errString);
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}
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Add(badge);
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var myTitle = this.Q("title");
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badge.AttachTo(myTitle, SpriteAlignment.RightCenter);
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}
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public void ClearMessage()
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{
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var badge = this.Q<IconBadge>();
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if(badge != null)
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{
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badge.Detach();
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badge.RemoveFromHierarchy();
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}
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}
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void OnMouseHover(EventBase evt)
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{
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var graphView = GetFirstAncestorOfType<GraphEditorView>();
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if (graphView == null)
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return;
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var blackboardProvider = graphView.blackboardProvider;
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if (blackboardProvider == null)
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return;
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var propNode = (PropertyNode)node;
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var propRow = blackboardProvider.GetBlackboardRow(propNode.propertyGuid);
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if (propRow != null)
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{
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if (evt.eventTypeId == MouseEnterEvent.TypeId())
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{
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propRow.AddToClassList("hovered");
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}
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else
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{
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propRow.RemoveFromClassList("hovered");
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}
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}
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}
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void OnGeometryChanged(GeometryChangedEvent evt)
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{
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// style.positionTop and style.positionLeft are in relation to the parent,
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// so we translate the layout of the settings button to be in the coordinate
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// space of the settings view's parent.
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var settingsButtonLayout = m_SettingsButton.ChangeCoordinatesTo(m_NodeSettingsView.parent, m_SettingsButton.layout);
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m_NodeSettingsView.style.top = settingsButtonLayout.yMax - 18f;
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m_NodeSettingsView.style.left = settingsButtonLayout.xMin - 16f;
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}
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void OnSubGraphDoubleClick(MouseDownEvent evt)
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{
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if (evt.clickCount == 2 && evt.button == 0)
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{
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SubGraphNode subgraphNode = node as SubGraphNode;
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var path = AssetDatabase.GUIDToAssetPath(subgraphNode.subGraphGuid);
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ShaderGraphImporterEditor.ShowGraphEditWindow(path);
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}
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}
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public AbstractMaterialNode node { get; private set; }
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public override bool expanded
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{
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get { return base.expanded; }
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set
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{
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if (base.expanded != value)
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base.expanded = value;
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if (node.drawState.expanded != value)
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{
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var ds = node.drawState;
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ds.expanded = value;
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node.drawState = ds;
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}
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RefreshExpandedState(); //This should not be needed. GraphView needs to improve the extension api here
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UpdatePortInputVisibilities();
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}
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}
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public override void BuildContextualMenu(ContextualMenuPopulateEvent evt)
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{
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if (evt.target is Node)
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{
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var canViewShader = node.hasPreview || node is IMasterNode;
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evt.menu.AppendAction("Copy Shader", CopyToClipboard,
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_ => canViewShader ? DropdownMenuAction.Status.Normal : DropdownMenuAction.Status.Hidden,
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GenerationMode.ForReals);
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evt.menu.AppendAction("Show Generated Code", ShowGeneratedCode,
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_ => canViewShader ? DropdownMenuAction.Status.Normal : DropdownMenuAction.Status.Hidden,
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GenerationMode.ForReals);
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if (Unsupported.IsDeveloperMode())
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{
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evt.menu.AppendAction("Show Preview Code", ShowGeneratedCode,
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_ => canViewShader ? DropdownMenuAction.Status.Normal : DropdownMenuAction.Status.Hidden,
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GenerationMode.Preview);
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}
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}
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base.BuildContextualMenu(evt);
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}
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void CopyToClipboard(DropdownMenuAction action)
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{
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GUIUtility.systemCopyBuffer = ConvertToShader((GenerationMode) action.userData);
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}
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public string SanitizeName(string name)
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{
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return new string(name.Where(c => !Char.IsWhiteSpace(c)).ToArray());
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}
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public void ShowGeneratedCode(DropdownMenuAction action)
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{
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string name = GetFirstAncestorOfType<GraphEditorView>().assetName;
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var mode = (GenerationMode)action.userData;
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string path = String.Format("Temp/GeneratedFromGraph-{0}-{1}-{2}{3}.shader", SanitizeName(name),
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SanitizeName(node.name), node.guid, mode == GenerationMode.Preview ? "-Preview" : "");
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if (GraphUtil.WriteToFile(path, ConvertToShader(mode)))
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GraphUtil.OpenFile(path);
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}
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string ConvertToShader(GenerationMode mode)
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{
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List<PropertyCollector.TextureInfo> textureInfo;
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if (node is IMasterNode masterNode)
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return masterNode.GetShader(mode, node.name, out textureInfo);
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return node.owner.GetShader(node, mode, node.name).shader;
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}
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void RecreateSettings()
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{
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var settings = node as IHasSettings;
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if (settings != null)
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{
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m_Settings.RemoveFromHierarchy();
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m_Settings = settings.CreateSettingsElement();
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m_NodeSettingsView.Add(m_Settings);
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}
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}
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void UpdateSettingsExpandedState()
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{
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m_ShowSettings = !m_ShowSettings;
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if (m_ShowSettings)
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{
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m_NodeSettingsView.Add(m_Settings);
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m_NodeSettingsView.visible = true;
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m_SettingsButton.AddToClassList("clicked");
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RegisterCallback<GeometryChangedEvent>(OnGeometryChanged);
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OnGeometryChanged(null);
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}
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else
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{
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m_Settings.RemoveFromHierarchy();
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m_NodeSettingsView.visible = false;
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m_SettingsButton.RemoveFromClassList("clicked");
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UnregisterCallback<GeometryChangedEvent>(OnGeometryChanged);
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}
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}
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void UpdatePreviewExpandedState(bool expanded)
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{
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node.previewExpanded = expanded;
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if (m_PreviewFiller == null)
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return;
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if (expanded)
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{
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if (m_PreviewContainer.parent != this)
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{
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Add(m_PreviewContainer);
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m_PreviewContainer.PlaceBehind(this.Q("selection-border"));
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}
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m_PreviewFiller.AddToClassList("expanded");
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m_PreviewFiller.RemoveFromClassList("collapsed");
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}
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else
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{
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if (m_PreviewContainer.parent == m_PreviewFiller)
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{
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m_PreviewContainer.RemoveFromHierarchy();
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}
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m_PreviewFiller.RemoveFromClassList("expanded");
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m_PreviewFiller.AddToClassList("collapsed");
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}
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UpdatePreviewTexture();
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}
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void UpdateTitle()
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{
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if (node is SubGraphNode subGraphNode && subGraphNode.subGraphData != null)
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title = subGraphNode.subGraphAsset.name;
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else
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title = node.name;
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}
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public void OnModified(ModificationScope scope)
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{
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UpdateTitle();
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if (node.hasPreview)
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UpdatePreviewExpandedState(node.previewExpanded);
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base.expanded = node.drawState.expanded;
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// Update slots to match node modification
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if (scope == ModificationScope.Topological)
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{
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RecreateSettings();
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var slots = node.GetSlots<MaterialSlot>().ToList();
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var inputPorts = inputContainer.Children().OfType<ShaderPort>().ToList();
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foreach (var port in inputPorts)
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{
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var currentSlot = port.slot;
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var newSlot = slots.FirstOrDefault(s => s.id == currentSlot.id);
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if (newSlot == null)
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{
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// Slot doesn't exist anymore, remove it
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inputContainer.Remove(port);
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// We also need to remove the inline input
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var portInputView = m_PortInputContainer.Children().OfType<PortInputView>().FirstOrDefault(v => Equals(v.slot, port.slot));
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if (portInputView != null)
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portInputView.RemoveFromHierarchy();
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}
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else
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{
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port.slot = newSlot;
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var portInputView = m_PortInputContainer.Children().OfType<PortInputView>().FirstOrDefault(x => x.slot.id == currentSlot.id);
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portInputView.UpdateSlot(newSlot);
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slots.Remove(newSlot);
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}
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}
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var outputPorts = outputContainer.Children().OfType<ShaderPort>().ToList();
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foreach (var port in outputPorts)
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{
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var currentSlot = port.slot;
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var newSlot = slots.FirstOrDefault(s => s.id == currentSlot.id);
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if (newSlot == null)
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{
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outputContainer.Remove(port);
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}
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else
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{
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port.slot = newSlot;
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slots.Remove(newSlot);
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}
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}
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AddSlots(slots);
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slots.Clear();
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slots.AddRange(node.GetSlots<MaterialSlot>());
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if (inputContainer.childCount > 0)
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inputContainer.Sort((x, y) => slots.IndexOf(((ShaderPort)x).slot) - slots.IndexOf(((ShaderPort)y).slot));
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if (outputContainer.childCount > 0)
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outputContainer.Sort((x, y) => slots.IndexOf(((ShaderPort)x).slot) - slots.IndexOf(((ShaderPort)y).slot));
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UpdatePortInputs();
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UpdatePortInputVisibilities();
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}
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RefreshExpandedState(); //This should not be needed. GraphView needs to improve the extension api here
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foreach (var listener in m_ControlItems.Children().OfType<AbstractMaterialNodeModificationListener>())
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{
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if (listener != null)
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listener.OnNodeModified(scope);
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}
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}
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void AddSlots(IEnumerable<MaterialSlot> slots)
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{
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foreach (var slot in slots)
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{
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if (slot.hidden)
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continue;
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var port = ShaderPort.Create(slot, m_ConnectorListener);
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if (slot.isOutputSlot)
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outputContainer.Add(port);
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else
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inputContainer.Add(port);
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}
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}
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void UpdatePortInputs()
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{
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foreach (var port in inputContainer.Children().OfType<ShaderPort>())
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{
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if (!m_PortInputContainer.Children().OfType<PortInputView>().Any(a => Equals(a.slot, port.slot)))
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{
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var portInputView = new PortInputView(port.slot) { style = { position = Position.Absolute } };
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m_PortInputContainer.Add(portInputView);
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if (float.IsNaN(port.layout.width))
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{
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port.RegisterCallback<GeometryChangedEvent>(UpdatePortInput);
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}
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else
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{
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SetPortInputPosition(port, portInputView);
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}
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}
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}
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}
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void UpdatePortInput(GeometryChangedEvent evt)
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{
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var port = (ShaderPort)evt.target;
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var inputView = m_PortInputContainer.Children().OfType<PortInputView>().First(x => Equals(x.slot, port.slot));
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SetPortInputPosition(port, inputView);
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port.UnregisterCallback<GeometryChangedEvent>(UpdatePortInput);
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}
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void SetPortInputPosition(ShaderPort port, PortInputView inputView)
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{
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inputView.style.top = port.layout.y;
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inputView.parent.style.height = inputContainer.layout.height;
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}
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|
|
|
public void UpdatePortInputVisibilities()
|
|
{
|
|
foreach (var portInputView in m_PortInputContainer.Children().OfType<PortInputView>().ToList())
|
|
{
|
|
var slot = portInputView.slot;
|
|
portInputView.style.display = expanded && !node.owner.GetEdges(node.GetSlotReference(slot.id)).Any() ? DisplayStyle.Flex : DisplayStyle.None;
|
|
}
|
|
}
|
|
|
|
public void UpdatePortInputTypes()
|
|
{
|
|
foreach (var anchor in inputContainer.Children().Concat(outputContainer.Children()).OfType<ShaderPort>())
|
|
{
|
|
var slot = anchor.slot;
|
|
anchor.portName = slot.displayName;
|
|
anchor.visualClass = slot.concreteValueType.ToClassName();
|
|
}
|
|
|
|
foreach (var portInputView in m_PortInputContainer.Children().OfType<PortInputView>())
|
|
portInputView.UpdateSlotType();
|
|
|
|
foreach (var control in m_ControlItems.Children())
|
|
{
|
|
var listener = control as AbstractMaterialNodeModificationListener;
|
|
if (listener != null)
|
|
listener.OnNodeModified(ModificationScope.Graph);
|
|
}
|
|
}
|
|
|
|
void OnResize(Vector2 deltaSize)
|
|
{
|
|
var updatedWidth = topContainer.layout.width + deltaSize.x;
|
|
var updatedHeight = m_PreviewImage.layout.height + deltaSize.y;
|
|
|
|
var previewNode = node as PreviewNode;
|
|
if (previewNode != null)
|
|
{
|
|
previewNode.SetDimensions(updatedWidth, updatedHeight);
|
|
UpdateSize();
|
|
}
|
|
}
|
|
|
|
void UpdatePreviewTexture()
|
|
{
|
|
if (m_PreviewRenderData.texture == null || !node.previewExpanded)
|
|
{
|
|
m_PreviewImage.visible = false;
|
|
m_PreviewImage.image = Texture2D.blackTexture;
|
|
}
|
|
else
|
|
{
|
|
m_PreviewImage.visible = true;
|
|
m_PreviewImage.AddToClassList("visible");
|
|
m_PreviewImage.RemoveFromClassList("hidden");
|
|
if (m_PreviewImage.image != m_PreviewRenderData.texture)
|
|
m_PreviewImage.image = m_PreviewRenderData.texture;
|
|
else
|
|
m_PreviewImage.MarkDirtyRepaint();
|
|
|
|
if (m_PreviewRenderData.shaderData.isCompiling)
|
|
m_PreviewImage.tintColor = new Color(1.0f, 1.0f, 1.0f, 0.3f);
|
|
else
|
|
m_PreviewImage.tintColor = Color.white;
|
|
}
|
|
}
|
|
|
|
void UpdateSize()
|
|
{
|
|
var previewNode = node as PreviewNode;
|
|
|
|
if (previewNode == null)
|
|
return;
|
|
|
|
var width = previewNode.width;
|
|
var height = previewNode.height;
|
|
|
|
m_PreviewImage.style.height = height;
|
|
m_PreviewImage.style.width = width;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
foreach (var portInputView in m_PortInputContainer.Children().OfType<PortInputView>())
|
|
portInputView.Dispose();
|
|
|
|
node = null;
|
|
userData = null;
|
|
if (m_PreviewRenderData != null)
|
|
{
|
|
m_PreviewRenderData.onPreviewChanged -= UpdatePreviewTexture;
|
|
m_PreviewRenderData = null;
|
|
}
|
|
}
|
|
}
|
|
}
|