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67 行
2.1 KiB

using UnityEngine;
using UnityEditor.Experimental.GraphView;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph.Drawing
{
class GradientEdge : Edge
{
readonly CustomStyleProperty<Color> k_InputColorProperty = new CustomStyleProperty<Color>("--edge-input-color");
readonly CustomStyleProperty<Color> k_OutputColorProperty = new CustomStyleProperty<Color>("--edge-output-color");
Color m_InputColor;
Color m_OutputColor;
public Color inputColor
{
get { return m_InputColor; }
}
public Color outputColor
{
get { return m_OutputColor; }
}
public GradientEdge()
{
m_InputColor = defaultColor;
m_OutputColor = defaultColor;
RegisterCallback<CustomStyleResolvedEvent>(OnCustomStyleResolved);
}
public void UpdateClasses(ConcreteSlotValueType outputType, ConcreteSlotValueType inputType)
{
ClearClassList();
AddToClassList("edge");
AddToClassList("from" + outputType);
AddToClassList("to" + inputType);
}
private void OnCustomStyleResolved(CustomStyleResolvedEvent e)
{
Color inputValue;
Color outputValue;
ICustomStyle styles = e.customStyle;
if (styles.TryGetValue(k_InputColorProperty, out inputValue))
m_InputColor = inputValue;
if (styles.TryGetValue(k_OutputColorProperty, out outputValue))
m_OutputColor = outputValue;
}
protected override void DrawEdge()
{
if (!UpdateEdgeControl())
return;
edgeControl.edgeWidth = edgeWidth;
edgeControl.inputColor = isGhostEdge ? ghostColor : (selected ? selectedColor : inputColor);
edgeControl.outputColor = isGhostEdge ? ghostColor : (selected ? selectedColor : outputColor);
// edgeControl.startCapColor = edgeControl.outputColor;
// edgeControl.endCapColor = edgeControl.inputColor;
}
}
}