您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
58 行
1.9 KiB
58 行
1.9 KiB
using System;
|
|
using System.Reflection;
|
|
using UnityEngine;
|
|
using Object = UnityEngine.Object;
|
|
using UnityEditor.UIElements;
|
|
using UnityEngine.UIElements;
|
|
|
|
namespace UnityEditor.ShaderGraph.Drawing.Controls
|
|
{
|
|
[AttributeUsage(AttributeTargets.Property)]
|
|
class ObjectControlAttribute : Attribute, IControlAttribute
|
|
{
|
|
string m_Label;
|
|
|
|
public ObjectControlAttribute(string label = null)
|
|
{
|
|
m_Label = label;
|
|
}
|
|
|
|
public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo)
|
|
{
|
|
return new ObjectControlView(m_Label, node, propertyInfo);
|
|
}
|
|
}
|
|
|
|
class ObjectControlView : VisualElement
|
|
{
|
|
AbstractMaterialNode m_Node;
|
|
PropertyInfo m_PropertyInfo;
|
|
|
|
public ObjectControlView(string label, AbstractMaterialNode node, PropertyInfo propertyInfo)
|
|
{
|
|
if (!typeof(Object).IsAssignableFrom(propertyInfo.PropertyType))
|
|
throw new ArgumentException("Property must be assignable to UnityEngine.Object.");
|
|
m_Node = node;
|
|
m_PropertyInfo = propertyInfo;
|
|
label = label ?? propertyInfo.Name;
|
|
|
|
if (!string.IsNullOrEmpty(label))
|
|
Add(new Label {text = label});
|
|
|
|
var value = (Object)m_PropertyInfo.GetValue(m_Node, null);
|
|
var objectField = new ObjectField { objectType = propertyInfo.PropertyType, value = value };
|
|
objectField.RegisterValueChangedCallback(OnValueChanged);
|
|
Add(objectField);
|
|
}
|
|
|
|
void OnValueChanged(ChangeEvent<Object> evt)
|
|
{
|
|
var value = (Object)m_PropertyInfo.GetValue(m_Node, null);
|
|
if (evt.newValue != value)
|
|
{
|
|
m_Node.owner.owner.RegisterCompleteObjectUndo("Change + " + m_Node.name);
|
|
m_PropertyInfo.SetValue(m_Node, evt.newValue, null);
|
|
}
|
|
}
|
|
}
|
|
}
|