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799 行
38 KiB

using System;
using System.Linq;
using System.Globalization;
using UnityEditor.Graphing;
using UnityEditor.Graphing.Util;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
using Toggle = UnityEngine.UIElements.Toggle;
using UnityEditor.Experimental.GraphView;
namespace UnityEditor.ShaderGraph.Drawing
{
class BlackboardFieldPropertyView : VisualElement
{
readonly BlackboardField m_BlackboardField;
readonly GraphData m_Graph;
AbstractShaderProperty m_Property;
Toggle m_ExposedToogle;
TextField m_ReferenceNameField;
static Type s_ContextualMenuManipulator = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => x.GetTypesOrNothing()).FirstOrDefault(t => t.FullName == "UnityEngine.UIElements.ContextualMenuManipulator");
IManipulator m_ResetReferenceMenu;
public delegate void OnExposedToggle();
private OnExposedToggle m_OnExposedToggle;
int m_UndoGroup = -1;
public BlackboardFieldPropertyView(BlackboardField blackboardField, GraphData graph, AbstractShaderProperty property)
{
styleSheets.Add(Resources.Load<StyleSheet>("Styles/ShaderGraphBlackboard"));
m_BlackboardField = blackboardField;
m_Graph = graph;
m_Property = property;
if(!m_Graph.isSubGraph)
{
if(property.isExposable)
{
m_ExposedToogle = new Toggle();
m_ExposedToogle.OnToggleChanged(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change Exposed Toggle");
if(m_OnExposedToggle != null)
m_OnExposedToggle();
property.generatePropertyBlock = evt.newValue;
if (property.generatePropertyBlock)
{
m_BlackboardField.icon = BlackboardProvider.exposedIcon;
}
else
{
m_BlackboardField.icon = null;
}
DirtyNodes(ModificationScope.Graph);
});
m_ExposedToogle.value = property.generatePropertyBlock;
AddRow("Exposed", m_ExposedToogle);
}
m_ReferenceNameField = new TextField(512, false, false, ' ');
m_ReferenceNameField.styleSheets.Add(Resources.Load<StyleSheet>("Styles/PropertyNameReferenceField"));
AddRow("Reference", m_ReferenceNameField);
m_ReferenceNameField.value = property.referenceName;
m_ReferenceNameField.isDelayed = true;
m_ReferenceNameField.RegisterValueChangedCallback(newName =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change Reference Name");
if (m_ReferenceNameField.value != m_Property.referenceName)
{
string newReferenceName = m_Graph.SanitizePropertyReferenceName(newName.newValue, property.guid);
property.overrideReferenceName = newReferenceName;
}
m_ReferenceNameField.value = property.referenceName;
if (string.IsNullOrEmpty(property.overrideReferenceName))
m_ReferenceNameField.RemoveFromClassList("modified");
else
m_ReferenceNameField.AddToClassList("modified");
DirtyNodes(ModificationScope.Graph);
UpdateReferenceNameResetMenu();
});
if (!string.IsNullOrEmpty(property.overrideReferenceName))
m_ReferenceNameField.AddToClassList("modified");
}
// Key Undo callbacks for input fields
EventCallback<KeyDownEvent> keyDownCallback = new EventCallback<KeyDownEvent>(evt =>
{
// Record Undo for input field edit
if (m_UndoGroup == -1)
{
m_UndoGroup = Undo.GetCurrentGroup();
m_Graph.owner.RegisterCompleteObjectUndo("Change property value");
}
// Handle scaping input field edit
if (evt.keyCode == KeyCode.Escape && m_UndoGroup > -1)
{
Undo.RevertAllDownToGroup(m_UndoGroup);
m_UndoGroup = -1;
evt.StopPropagation();
}
// Dont record Undo again until input field is unfocused
m_UndoGroup++;
this.MarkDirtyRepaint();
});
EventCallback<FocusOutEvent> focusOutCallback = new EventCallback<FocusOutEvent>(evt =>
{
// Reset UndoGroup when done editing input field
m_UndoGroup = -1;
});
if (property is Vector1ShaderProperty)
{
var floatProperty = (Vector1ShaderProperty)property;
BuildVector1PropertyView(floatProperty);
}
else if (property is Vector2ShaderProperty)
{
var vectorProperty = (Vector2ShaderProperty)property;
var field = new Vector2Field { value = vectorProperty.value };
field.Q("unity-x-input").Q("unity-text-input").RegisterCallback<KeyDownEvent>(keyDownCallback);
field.Q("unity-x-input").Q("unity-text-input").RegisterCallback<FocusOutEvent>(focusOutCallback);
field.Q("unity-y-input").Q("unity-text-input").RegisterCallback<KeyDownEvent>(keyDownCallback);
field.Q("unity-y-input").Q("unity-text-input").RegisterCallback<FocusOutEvent>(focusOutCallback);
// Called after KeyDownEvent
field.RegisterValueChangedCallback(evt =>
{
// Only true when setting value via FieldMouseDragger
// Undo recorded once per dragger release
if (m_UndoGroup == -1)
{
m_Graph.owner.RegisterCompleteObjectUndo("Change property value");
}
vectorProperty.value = evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
else if (property is Vector3ShaderProperty)
{
var vectorProperty = (Vector3ShaderProperty)property;
var field = new Vector3Field { value = vectorProperty.value };
field.Q("unity-x-input").Q("unity-text-input").RegisterCallback<KeyDownEvent>(keyDownCallback);
field.Q("unity-x-input").Q("unity-text-input").RegisterCallback<FocusOutEvent>(focusOutCallback);
field.Q("unity-y-input").Q("unity-text-input").RegisterCallback<KeyDownEvent>(keyDownCallback);
field.Q("unity-y-input").Q("unity-text-input").RegisterCallback<FocusOutEvent>(focusOutCallback);
field.Q("unity-z-input").Q("unity-text-input").RegisterCallback<KeyDownEvent>(keyDownCallback);
field.Q("unity-z-input").Q("unity-text-input").RegisterCallback<FocusOutEvent>(focusOutCallback);
//Called after KeyDownEvent
field.RegisterValueChangedCallback(evt =>
{
// Only true when setting value via FieldMouseDragger
// Undo recorded once per dragger release
if (m_UndoGroup == -1)
{
m_Graph.owner.RegisterCompleteObjectUndo("Change property value");
}
vectorProperty.value = evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
else if (property is Vector4ShaderProperty)
{
var vectorProperty = (Vector4ShaderProperty)property;
var field = new Vector4Field { value = vectorProperty.value };
field.Q("unity-x-input").Q("unity-text-input").RegisterCallback<KeyDownEvent>(keyDownCallback);
field.Q("unity-x-input").Q("unity-text-input").RegisterCallback<FocusOutEvent>(focusOutCallback);
field.Q("unity-y-input").Q("unity-text-input").RegisterCallback<KeyDownEvent>(keyDownCallback);
field.Q("unity-y-input").Q("unity-text-input").RegisterCallback<FocusOutEvent>(focusOutCallback);
field.Q("unity-z-input").Q("unity-text-input").RegisterCallback<KeyDownEvent>(keyDownCallback);
field.Q("unity-z-input").Q("unity-text-input").RegisterCallback<FocusOutEvent>(focusOutCallback);
field.Q("unity-w-input").Q("unity-text-input").RegisterCallback<KeyDownEvent>(keyDownCallback);
field.Q("unity-w-input").Q("unity-text-input").RegisterCallback<FocusOutEvent>(focusOutCallback);
// Called after KeyDownEvent
field.RegisterValueChangedCallback(evt =>
{
// Only true when setting value via FieldMouseDragger
// Undo recorded once per dragger release
if (m_UndoGroup == -1)
{
m_Graph.owner.RegisterCompleteObjectUndo("Change property value");
}
vectorProperty.value = evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
else if (property is ColorShaderProperty)
{
var colorProperty = (ColorShaderProperty)property;
var colorField = new ColorField { value = property.defaultValue, showEyeDropper = false, hdr = colorProperty.colorMode == ColorMode.HDR };
colorField.RegisterValueChangedCallback(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change property value");
colorProperty.value = evt.newValue;
DirtyNodes();
});
AddRow("Default", colorField);
if(!m_Graph.isSubGraph)
{
var colorModeField = new EnumField((Enum)colorProperty.colorMode);
colorModeField.RegisterValueChangedCallback(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change Color Mode");
if (colorProperty.colorMode == (ColorMode)evt.newValue)
return;
colorProperty.colorMode = (ColorMode)evt.newValue;
colorField.hdr = colorProperty.colorMode == ColorMode.HDR;
colorField.MarkDirtyRepaint();
DirtyNodes();
});
AddRow("Mode", colorModeField);
}
}
else if (property is TextureShaderProperty)
{
var textureProperty = (TextureShaderProperty)property;
var field = new ObjectField { value = textureProperty.value.texture, objectType = typeof(Texture) };
field.RegisterValueChangedCallback(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change property value");
textureProperty.value.texture = (Texture)evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
if(!m_Graph.isSubGraph)
{
var defaultModeField = new EnumField((Enum)textureProperty.defaultType);
defaultModeField.RegisterValueChangedCallback(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change Texture Mode");
if (textureProperty.defaultType == (TextureShaderProperty.DefaultType)evt.newValue)
return;
textureProperty.defaultType = (TextureShaderProperty.DefaultType)evt.newValue;
DirtyNodes(ModificationScope.Graph);
});
void ToggleDefaultModeFieldEnabled()
{
defaultModeField.SetEnabled(!defaultModeField.enabledSelf);
}
m_OnExposedToggle += ToggleDefaultModeFieldEnabled;
AddRow("Mode", defaultModeField);
}
}
else if (property is Texture2DArrayShaderProperty)
{
var textureProperty = (Texture2DArrayShaderProperty)property;
var field = new ObjectField { value = textureProperty.value.textureArray, objectType = typeof(Texture2DArray) };
field.RegisterValueChangedCallback(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change property value");
textureProperty.value.textureArray = (Texture2DArray)evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
else if (property is Texture3DShaderProperty)
{
var textureProperty = (Texture3DShaderProperty)property;
var field = new ObjectField { value = textureProperty.value.texture, objectType = typeof(Texture3D) };
field.RegisterValueChangedCallback(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change property value");
textureProperty.value.texture = (Texture3D)evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
else if (property is CubemapShaderProperty)
{
var cubemapProperty = (CubemapShaderProperty)property;
var field = new ObjectField { value = cubemapProperty.value.cubemap, objectType = typeof(Cubemap) };
field.RegisterValueChangedCallback(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change property value");
cubemapProperty.value.cubemap = (Cubemap)evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
else if (property is BooleanShaderProperty)
{
var booleanProperty = (BooleanShaderProperty)property;
EventCallback<ChangeEvent<bool>> onBooleanChanged = evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change property value");
booleanProperty.value = evt.newValue;
DirtyNodes();
};
var field = new Toggle();
field.OnToggleChanged(onBooleanChanged);
field.value = booleanProperty.value;
AddRow("Default", field);
}
else if (property is Matrix2ShaderProperty)
{
var matrix2Property = (Matrix2ShaderProperty)property;
var row0Field = new Vector2Field { value = matrix2Property.value.GetRow(0) };
row0Field.RegisterValueChangedCallback(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
Vector2 row1 = matrix2Property.value.GetRow(1);
matrix2Property.value = new Matrix4x4()
{
m00 = evt.newValue.x,
m01 = evt.newValue.y,
m02 = 0,
m03 = 0,
m10 = row1.x,
m11 = row1.y,
m12 = 0,
m13 = 0,
m20 = 0,
m21 = 0,
m22 = 0,
m23 = 0,
m30 = 0,
m31 = 0,
m32 = 0,
m33 = 0,
};
DirtyNodes();
});
AddRow("Default", row0Field);
var row1Field = new Vector2Field { value = matrix2Property.value.GetRow(1) };
row1Field.RegisterValueChangedCallback(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
Vector2 row0 = matrix2Property.value.GetRow(0);
matrix2Property.value = new Matrix4x4()
{
m00 = row0.x,
m01 = row0.y,
m02 = 0,
m03 = 0,
m10 = evt.newValue.x,
m11 = evt.newValue.y,
m12 = 0,
m13 = 0,
m20 = 0,
m21 = 0,
m22 = 0,
m23 = 0,
m30 = 0,
m31 = 0,
m32 = 0,
m33 = 0,
};
DirtyNodes();
});
AddRow("", row1Field);
}
else if (property is Matrix3ShaderProperty)
{
var matrix3Property = (Matrix3ShaderProperty)property;
var row0Field = new Vector3Field { value = matrix3Property.value.GetRow(0) };
row0Field.RegisterValueChangedCallback(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
Vector3 row1 = matrix3Property.value.GetRow(1);
Vector3 row2 = matrix3Property.value.GetRow(2);
matrix3Property.value = new Matrix4x4()
{
m00 = evt.newValue.x,
m01 = evt.newValue.y,
m02 = evt.newValue.z,
m03 = 0,
m10 = row1.x,
m11 = row1.y,
m12 = row1.z,
m13 = 0,
m20 = row2.x,
m21 = row2.y,
m22 = row2.z,
m23 = 0,
m30 = 0,
m31 = 0,
m32 = 0,
m33 = 0,
};
DirtyNodes();
});
AddRow("Default", row0Field);
var row1Field = new Vector3Field { value = matrix3Property.value.GetRow(1) };
row1Field.RegisterValueChangedCallback(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
Vector3 row0 = matrix3Property.value.GetRow(0);
Vector3 row2 = matrix3Property.value.GetRow(2);
matrix3Property.value = new Matrix4x4()
{
m00 = row0.x,
m01 = row0.y,
m02 = row0.z,
m03 = 0,
m10 = evt.newValue.x,
m11 = evt.newValue.y,
m12 = evt.newValue.z,
m13 = 0,
m20 = row2.x,
m21 = row2.y,
m22 = row2.z,
m23 = 0,
m30 = 0,
m31 = 0,
m32 = 0,
m33 = 0,
};
DirtyNodes();
});
AddRow("", row1Field);
var row2Field = new Vector3Field { value = matrix3Property.value.GetRow(2) };
row2Field.RegisterValueChangedCallback(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
Vector3 row0 = matrix3Property.value.GetRow(0);
Vector3 row1 = matrix3Property.value.GetRow(1);
matrix3Property.value = new Matrix4x4()
{
m00 = row0.x,
m01 = row0.y,
m02 = row0.z,
m03 = 0,
m10 = row1.x,
m11 = row1.y,
m12 = row1.z,
m13 = 0,
m20 = evt.newValue.x,
m21 = evt.newValue.y,
m22 = evt.newValue.z,
m23 = 0,
m30 = 0,
m31 = 0,
m32 = 0,
m33 = 0,
};
DirtyNodes();
});
AddRow("", row2Field);
}
else if (property is Matrix4ShaderProperty)
{
var matrix4Property = (Matrix4ShaderProperty)property;
var row0Field = new Vector4Field { value = matrix4Property.value.GetRow(0) };
row0Field.RegisterValueChangedCallback(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
Vector4 row1 = matrix4Property.value.GetRow(1);
Vector4 row2 = matrix4Property.value.GetRow(2);
Vector4 row3 = matrix4Property.value.GetRow(3);
matrix4Property.value = new Matrix4x4()
{
m00 = evt.newValue.x,
m01 = evt.newValue.y,
m02 = evt.newValue.z,
m03 = evt.newValue.w,
m10 = row1.x,
m11 = row1.y,
m12 = row1.z,
m13 = row1.w,
m20 = row2.x,
m21 = row2.y,
m22 = row2.z,
m23 = row2.w,
m30 = row3.x,
m31 = row3.y,
m32 = row3.z,
m33 = row3.w,
};
DirtyNodes();
});
AddRow("Default", row0Field);
var row1Field = new Vector4Field { value = matrix4Property.value.GetRow(1) };
row1Field.RegisterValueChangedCallback(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
Vector4 row0 = matrix4Property.value.GetRow(0);
Vector4 row2 = matrix4Property.value.GetRow(2);
Vector4 row3 = matrix4Property.value.GetRow(3);
matrix4Property.value = new Matrix4x4()
{
m00 = row0.x,
m01 = row0.y,
m02 = row0.z,
m03 = row0.w,
m10 = evt.newValue.x,
m11 = evt.newValue.y,
m12 = evt.newValue.z,
m13 = evt.newValue.w,
m20 = row2.x,
m21 = row2.y,
m22 = row2.z,
m23 = row2.w,
m30 = row3.x,
m31 = row3.y,
m32 = row3.z,
m33 = row3.w,
};
DirtyNodes();
});
AddRow("", row1Field);
var row2Field = new Vector4Field { value = matrix4Property.value.GetRow(2) };
row2Field.RegisterValueChangedCallback(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
Vector4 row0 = matrix4Property.value.GetRow(0);
Vector4 row1 = matrix4Property.value.GetRow(1);
Vector4 row3 = matrix4Property.value.GetRow(3);
matrix4Property.value = new Matrix4x4()
{
m00 = row0.x,
m01 = row0.y,
m02 = row0.z,
m03 = row0.w,
m10 = row1.x,
m11 = row1.y,
m12 = row1.z,
m13 = row1.w,
m20 = evt.newValue.x,
m21 = evt.newValue.y,
m22 = evt.newValue.z,
m23 = evt.newValue.w,
m30 = row3.x,
m31 = row3.y,
m32 = row3.z,
m33 = row3.w,
};
DirtyNodes();
});
AddRow("", row2Field);
var row3Field = new Vector4Field { value = matrix4Property.value.GetRow(3) };
row3Field.RegisterValueChangedCallback(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
Vector4 row0 = matrix4Property.value.GetRow(0);
Vector4 row1 = matrix4Property.value.GetRow(1);
Vector4 row2 = matrix4Property.value.GetRow(2);
matrix4Property.value = new Matrix4x4()
{
m00 = row0.x,
m01 = row0.y,
m02 = row0.z,
m03 = row0.w,
m10 = row1.x,
m11 = row1.y,
m12 = row1.z,
m13 = row1.w,
m20 = row2.x,
m21 = row2.y,
m22 = row2.z,
m23 = row2.w,
m30 = evt.newValue.x,
m31 = evt.newValue.y,
m32 = evt.newValue.z,
m33 = evt.newValue.w,
};
DirtyNodes();
});
AddRow("", row3Field);
}
else if (property is SamplerStateShaderProperty)
{
var samplerStateProperty = (SamplerStateShaderProperty)property;
var filterField = new EnumField(samplerStateProperty.value.filter);
filterField.RegisterValueChangedCallback(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
samplerStateProperty.value.filter = (TextureSamplerState.FilterMode)evt.newValue;
DirtyNodes(ModificationScope.Graph);
});
AddRow("Filter", filterField);
var wrapField = new EnumField(samplerStateProperty.value.wrap);
wrapField.RegisterValueChangedCallback(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
samplerStateProperty.value.wrap = (TextureSamplerState.WrapMode)evt.newValue;
DirtyNodes(ModificationScope.Graph);
});
AddRow("Wrap", wrapField);
}
else if (property is GradientShaderProperty)
{
var gradientProperty = (GradientShaderProperty)property;
var field = new GradientField { value = gradientProperty.value };
field.RegisterValueChangedCallback(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
gradientProperty.value = evt.newValue;
DirtyNodes();
});
AddRow("Default", field);
}
// AddRow("Type", new TextField());
// AddRow("Exposed", new Toggle(null));
// AddRow("Range", new Toggle(null));
// AddRow("Default", new TextField());
// AddRow("Tooltip", new TextField());
AddToClassList("sgblackboardFieldPropertyView");
UpdateReferenceNameResetMenu();
}
void BuildVector1PropertyView(Vector1ShaderProperty floatProperty)
{
VisualElement[] rows = null;
switch (floatProperty.floatType)
{
case FloatType.Slider:
{
float min = Mathf.Min(floatProperty.value, floatProperty.rangeValues.x);
float max = Mathf.Max(floatProperty.value, floatProperty.rangeValues.y);
floatProperty.rangeValues = new Vector2(min, max);
var defaultField = new FloatField { value = floatProperty.value };
var minField = new FloatField { value = floatProperty.rangeValues.x };
var maxField = new FloatField { value = floatProperty.rangeValues.y };
defaultField.RegisterValueChangedCallback(evt =>
{
var value = (float)evt.newValue;
floatProperty.value = value;
this.MarkDirtyRepaint();
});
defaultField.Q("unity-text-input").RegisterCallback<FocusOutEvent>(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
float minValue = Mathf.Min(floatProperty.value, floatProperty.rangeValues.x);
float maxValue = Mathf.Max(floatProperty.value, floatProperty.rangeValues.y);
floatProperty.rangeValues = new Vector2(minValue, maxValue);
minField.value = minValue;
maxField.value = maxValue;
DirtyNodes();
});
minField.RegisterValueChangedCallback(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change Range Property Minimum");
float newValue = (float)evt.newValue;
floatProperty.rangeValues = new Vector2(newValue, floatProperty.rangeValues.y);
DirtyNodes();
});
minField.Q("unity-text-input").RegisterCallback<FocusOutEvent>(evt =>
{
floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
defaultField.value = floatProperty.value;
DirtyNodes();
});
maxField.RegisterValueChangedCallback(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change Range Property Maximum");
float newValue = (float)evt.newValue;
floatProperty.rangeValues = new Vector2(floatProperty.rangeValues.x, newValue);
DirtyNodes();
});
maxField.Q("unity-text-input").RegisterCallback<FocusOutEvent>(evt =>
{
floatProperty.value = Mathf.Max(Mathf.Min(floatProperty.value, floatProperty.rangeValues.y), floatProperty.rangeValues.x);
defaultField.value = floatProperty.value;
DirtyNodes();
});
rows = new VisualElement[4];
rows[0] = CreateRow("Default", defaultField);
rows[2] = CreateRow("Min", minField);
rows[3] = CreateRow("Max", maxField);
}
break;
case FloatType.Integer:
{
floatProperty.value = (int)floatProperty.value;
var defaultField = new IntegerField { value = (int)floatProperty.value };
defaultField.RegisterValueChangedCallback(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
var value = (int)evt.newValue;
floatProperty.value = value;
DirtyNodes();
});
rows = new VisualElement[2];
rows[0] = CreateRow("Default", defaultField);
}
break;
default:
{
var defaultField = new FloatField { value = floatProperty.value };
defaultField.RegisterValueChangedCallback(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change Property Value");
var value = (float)evt.newValue;
floatProperty.value = value;
DirtyNodes();
});
rows = new VisualElement[2];
rows[0] = CreateRow("Default", defaultField);
}
break;
}
if(!m_Graph.isSubGraph)
{
var modeField = new EnumField(floatProperty.floatType);
modeField.RegisterValueChangedCallback(evt =>
{
m_Graph.owner.RegisterCompleteObjectUndo("Change Vector1 Mode");
var value = (FloatType)evt.newValue;
floatProperty.floatType = value;
if (rows != null)
RemoveElements(rows);
BuildVector1PropertyView(floatProperty);
this.MarkDirtyRepaint();
});
rows[1] = CreateRow("Mode", modeField);
}
if (rows == null)
return;
for (int i = 0; i < rows.Length; i++)
Add(rows[i]);
}
void UpdateReferenceNameResetMenu()
{
if (string.IsNullOrEmpty(m_Property.overrideReferenceName))
{
this.RemoveManipulator(m_ResetReferenceMenu);
m_ResetReferenceMenu = null;
}
else
{
m_ResetReferenceMenu = (IManipulator)Activator.CreateInstance(s_ContextualMenuManipulator, (Action<ContextualMenuPopulateEvent>)BuildContextualMenu);
this.AddManipulator(m_ResetReferenceMenu);
}
}
void BuildContextualMenu(ContextualMenuPopulateEvent evt)
{
evt.menu.AppendAction("Reset Reference", e =>
{
m_Property.overrideReferenceName = null;
m_ReferenceNameField.value = m_Property.referenceName;
m_ReferenceNameField.RemoveFromClassList("modified");
DirtyNodes(ModificationScope.Graph);
}, DropdownMenuAction.AlwaysEnabled);
}
VisualElement CreateRow(string labelText, VisualElement control)
{
VisualElement rowView = new VisualElement();
rowView.AddToClassList("rowView");
Label label = new Label(labelText);
label.AddToClassList("rowViewLabel");
rowView.Add(label);
control.AddToClassList("rowViewControl");
rowView.Add(control);
return rowView;
}
VisualElement AddRow(string labelText, VisualElement control)
{
VisualElement rowView = CreateRow(labelText, control);
Add(rowView);
return rowView;
}
void RemoveElements(VisualElement[] elements)
{
for (int i = 0; i < elements.Length; i++)
{
if (elements[i].parent == this)
Remove(elements[i]);
}
}
void DirtyNodes(ModificationScope modificationScope = ModificationScope.Node)
{
foreach (var node in m_Graph.GetNodes<PropertyNode>())
node.Dirty(modificationScope);
}
}
}