一款基于卡牌的塔防游戏,类似于 Supercell 的《皇室战争》的游戏玩法(简化形式), 可以与“非智能”AI 进行比赛。
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63 行
1.8 KiB

using System;
namespace UnityEditor.ShaderGraph
{
[Flags]
enum NeededCoordinateSpace
{
None = 0,
Object = 1 << 0,
View = 1 << 1,
World = 1 << 2,
Tangent = 1 << 3
}
enum CoordinateSpace
{
Object,
View,
World,
Tangent
}
enum InterpolatorType
{
Normal,
BiTangent,
Tangent,
ViewDirection,
Position
}
static class CoordinateSpaceNameExtensions
{
static int s_SpaceCount = Enum.GetValues(typeof(CoordinateSpace)).Length;
static int s_InterpolatorCount = Enum.GetValues(typeof(InterpolatorType)).Length;
static string[] s_VariableNames = new string[s_SpaceCount * s_InterpolatorCount];
public static string ToVariableName(this CoordinateSpace space, InterpolatorType type)
{
var index = (int)space + (int)type * s_SpaceCount;
if (string.IsNullOrEmpty(s_VariableNames[index]))
s_VariableNames[index] = string.Format("{0}Space{1}", space, type);
return s_VariableNames[index];
}
public static NeededCoordinateSpace ToNeededCoordinateSpace(this CoordinateSpace space)
{
switch (space)
{
case CoordinateSpace.Object:
return NeededCoordinateSpace.Object;
case CoordinateSpace.View:
return NeededCoordinateSpace.View;
case CoordinateSpace.World:
return NeededCoordinateSpace.World;
case CoordinateSpace.Tangent:
return NeededCoordinateSpace.Tangent;
default:
throw new ArgumentOutOfRangeException("space", space, null);
}
}
}
}