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68 行
1.7 KiB
68 行
1.7 KiB
using System;
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using UnityEngine;
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namespace UnityEditor.Graphing
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{
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[Serializable]
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struct SlotReference : ISerializationCallbackReceiver, IEquatable<SlotReference>
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{
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[SerializeField]
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private int m_SlotId;
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[NonSerialized]
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private Guid m_NodeGUID;
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[SerializeField]
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private string m_NodeGUIDSerialized;
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public SlotReference(Guid nodeGuid, int slotId)
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{
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m_NodeGUID = nodeGuid;
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m_SlotId = slotId;
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m_NodeGUIDSerialized = string.Empty;
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}
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public Guid nodeGuid
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{
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get { return m_NodeGUID; }
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}
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public int slotId
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{
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get { return m_SlotId; }
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}
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public void OnBeforeSerialize()
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{
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m_NodeGUIDSerialized = m_NodeGUID.ToString();
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}
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public void OnAfterDeserialize()
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{
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m_NodeGUID = new Guid(m_NodeGUIDSerialized);
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}
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public bool Equals(SlotReference other)
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{
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if (ReferenceEquals(null, other)) return false;
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if (ReferenceEquals(this, other)) return true;
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return m_SlotId == other.m_SlotId && m_NodeGUID.Equals(other.m_NodeGUID);
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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if (ReferenceEquals(this, obj)) return true;
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if (obj.GetType() != this.GetType()) return false;
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return Equals((SlotReference)obj);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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return (m_SlotId * 397) ^ m_NodeGUID.GetHashCode();
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}
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}
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}
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}
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