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24 行
857 B
24 行
857 B
using System.IO;
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using UnityEditor.ProjectWindowCallback;
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namespace UnityEditor.ShaderGraph
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{
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class CreatePBRShaderGraph : EndNameEditAction
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{
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[MenuItem("Assets/Create/Shader/PBR Graph", false, 208)]
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public static void CreateMaterialGraph()
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{
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, CreateInstance<CreatePBRShaderGraph>(),
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string.Format("New Shader Graph.{0}", ShaderGraphImporter.Extension), null, null);
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}
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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var graph = new GraphData();
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graph.AddNode(new PBRMasterNode());
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graph.path = "Shader Graphs";
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File.WriteAllText(pathName, EditorJsonUtility.ToJson(graph));
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AssetDatabase.Refresh();
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}
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}
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}
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