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42 行
1.1 KiB
42 行
1.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityRoyale
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{
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//A static, non-moving obstacle that disappears on its own after a while
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public class Obstacle : Placeable
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{
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[HideInInspector] public float timeToRemoval;
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private AudioSource audioSource;
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private void Awake()
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{
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pType = Placeable.PlaceableType.Obstacle;
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faction = Placeable.Faction.None; //faction is always none for Obstacles
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audioSource = GetComponent<AudioSource>();
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}
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public void Activate(PlaceableData pData)
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{
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timeToRemoval = pData.lifeTime;
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dieAudioClip = pData.dieClip;
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//TODO: add more as necessary
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StartCoroutine(Die());
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}
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private IEnumerator Die()
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{
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yield return new WaitForSeconds(timeToRemoval);
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//audioSource.PlayOneShot(dieAudioClip, 1f);
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if(OnDie != null)
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OnDie(this);
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Destroy(this.gameObject);
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}
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}
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}
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