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42 行
1.0 KiB
42 行
1.0 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Playables;
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namespace UnityRoyale
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{
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public class Building : ThinkingPlaceable
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{
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//Inspector references
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[Header("Timelines")]
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public PlayableDirector constructionTimeline;
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public PlayableDirector destructionTimeline;
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private void Awake()
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{
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audioSource = GetComponent<AudioSource>();
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}
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public void Activate(Faction pFaction, PlaceableData pData)
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{
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pType = pData.pType;
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faction = pFaction;
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hitPoints = pData.hitPoints;
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targetType = pData.targetType;
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attackAudioClip = pData.attackClip;
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dieAudioClip = pData.dieClip;
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//TODO: add more as necessary
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constructionTimeline.Play();
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}
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protected override void Die()
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{
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base.Die();
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//audioSource.PlayOneShot(dieAudioClip, 1f);
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//Debug.Log("Building is dead", gameObject);
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destructionTimeline.Play();
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}
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}
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}
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