一款基于卡牌的塔防游戏,类似于 Supercell 的《皇室战争》的游戏玩法(简化形式), 可以与“非智能”AI 进行比赛。
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1.0 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
namespace UnityRoyale
{
public class Building : ThinkingPlaceable
{
//Inspector references
[Header("Timelines")]
public PlayableDirector constructionTimeline;
public PlayableDirector destructionTimeline;
private void Awake()
{
audioSource = GetComponent<AudioSource>();
}
public void Activate(Faction pFaction, PlaceableData pData)
{
pType = pData.pType;
faction = pFaction;
hitPoints = pData.hitPoints;
targetType = pData.targetType;
attackAudioClip = pData.attackClip;
dieAudioClip = pData.dieClip;
//TODO: add more as necessary
constructionTimeline.Play();
}
protected override void Die()
{
base.Die();
//audioSource.PlayOneShot(dieAudioClip, 1f);
//Debug.Log("Building is dead", gameObject);
destructionTimeline.Play();
}
}
}