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32 行
750 B
32 行
750 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityRoyale
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{
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public class ParticlePool : MonoBehaviour
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{
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public GameObject effectPrefab;
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public int amount = 10;
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private ParticleSystem[] pool;
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private int currentSystem = 0;
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private void Awake()
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{
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pool = new ParticleSystem[amount];
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for(int i = 0; i<amount; i++)
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{
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pool[i] = GameObject.Instantiate<GameObject>(effectPrefab, this.transform).GetComponent<ParticleSystem>();
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}
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}
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public void UseParticles(Vector3 pos)
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{
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currentSystem = (currentSystem + 1 >= pool.Length) ? 0 : currentSystem + 1;
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pool[currentSystem].transform.position = pos;
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pool[currentSystem].Play();
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}
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}
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}
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