一款基于卡牌的塔防游戏,类似于 Supercell 的《皇室战争》的游戏玩法(简化形式), 可以与“非智能”AI 进行比赛。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
namespace UnityRoyale
{
//This script is not actually used in the game,
//but it's left in the project as a very simple example of loading and instantiating a Prefab from Addressables
public class AAUsageExample : MonoBehaviour
{
public AssetReferenceGameObject refObject;
void Start()
{
//Request loading
refObject.LoadAssetAsync().Completed += OnPrefabLoaded;
}
private void OnPrefabLoaded(AsyncOperationHandle<GameObject> asyncOp)
{
Debug.Log(asyncOp.Result.name + " loaded.");
//Instantiate the newly loaded AA on the world's origin
Instantiate<GameObject>(asyncOp.Result, Vector3.zero, Quaternion.identity, null);
}
}
}