您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
252 行
11 KiB
252 行
11 KiB
// Author: Daniele Giardini - http://www.demigiant.com
|
|
// Created: 2018/07/13
|
|
|
|
using System;
|
|
using UnityEngine;
|
|
using DG.Tweening.Core;
|
|
|
|
#pragma warning disable 1591
|
|
namespace DG.Tweening
|
|
{
|
|
/// <summary>
|
|
/// Shortcuts/functions that are not strictly related to specific Modules
|
|
/// but are available only on some Unity versions
|
|
/// </summary>
|
|
public static class DOTweenModuleUnityVersion
|
|
{
|
|
#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER
|
|
#region Unity 4.3 or Newer
|
|
|
|
#region Material
|
|
|
|
/// <summary>Tweens a Material's color using the given gradient
|
|
/// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
|
|
/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
|
/// <param name="gradient">The gradient to use</param><param name="duration">The duration of the tween</param>
|
|
public static Sequence DOGradientColor(this Material target, Gradient gradient, float duration)
|
|
{
|
|
Sequence s = DOTween.Sequence();
|
|
GradientColorKey[] colors = gradient.colorKeys;
|
|
int len = colors.Length;
|
|
for (int i = 0; i < len; ++i) {
|
|
GradientColorKey c = colors[i];
|
|
if (i == 0 && c.time <= 0) {
|
|
target.color = c.color;
|
|
continue;
|
|
}
|
|
float colorDuration = i == len - 1
|
|
? duration - s.Duration(false) // Verifies that total duration is correct
|
|
: duration * (i == 0 ? c.time : c.time - colors[i - 1].time);
|
|
s.Append(target.DOColor(c.color, colorDuration).SetEase(Ease.Linear));
|
|
}
|
|
return s;
|
|
}
|
|
/// <summary>Tweens a Material's named color property using the given gradient
|
|
/// (NOTE 1: only uses the colors of the gradient, not the alphas - NOTE 2: creates a Sequence, not a Tweener).
|
|
/// Also stores the image as the tween's target so it can be used for filtered operations</summary>
|
|
/// <param name="gradient">The gradient to use</param>
|
|
/// <param name="property">The name of the material property to tween (like _Tint or _SpecColor)</param>
|
|
/// <param name="duration">The duration of the tween</param>
|
|
public static Sequence DOGradientColor(this Material target, Gradient gradient, string property, float duration)
|
|
{
|
|
Sequence s = DOTween.Sequence();
|
|
GradientColorKey[] colors = gradient.colorKeys;
|
|
int len = colors.Length;
|
|
for (int i = 0; i < len; ++i) {
|
|
GradientColorKey c = colors[i];
|
|
if (i == 0 && c.time <= 0) {
|
|
target.color = c.color;
|
|
continue;
|
|
}
|
|
float colorDuration = i == len - 1
|
|
? duration - s.Duration(false) // Verifies that total duration is correct
|
|
: duration * (i == 0 ? c.time : c.time - colors[i - 1].time);
|
|
s.Append(target.DOColor(c.color, property, colorDuration).SetEase(Ease.Linear));
|
|
}
|
|
return s;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#endregion
|
|
#endif
|
|
|
|
#if UNITY_5_3_OR_NEWER || UNITY_2017_1_OR_NEWER
|
|
#region CustomYieldInstructions (Unity 5.3 or Newer)
|
|
|
|
/// <summary>
|
|
/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or complete.
|
|
/// It can be used inside a coroutine as a yield.
|
|
/// <para>Example usage:</para><code>yield return myTween.WaitForCompletion(true);</code>
|
|
/// </summary>
|
|
public static CustomYieldInstruction WaitForCompletion(this Tween t, bool returnCustomYieldInstruction)
|
|
{
|
|
if (!t.active) {
|
|
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
|
return null;
|
|
}
|
|
return new DOTweenCYInstruction.WaitForCompletion(t);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or rewinded.
|
|
/// It can be used inside a coroutine as a yield.
|
|
/// <para>Example usage:</para><code>yield return myTween.WaitForRewind();</code>
|
|
/// </summary>
|
|
public static CustomYieldInstruction WaitForRewind(this Tween t, bool returnCustomYieldInstruction)
|
|
{
|
|
if (!t.active) {
|
|
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
|
return null;
|
|
}
|
|
return new DOTweenCYInstruction.WaitForRewind(t);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed.
|
|
/// It can be used inside a coroutine as a yield.
|
|
/// <para>Example usage:</para><code>yield return myTween.WaitForKill();</code>
|
|
/// </summary>
|
|
public static CustomYieldInstruction WaitForKill(this Tween t, bool returnCustomYieldInstruction)
|
|
{
|
|
if (!t.active) {
|
|
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
|
return null;
|
|
}
|
|
return new DOTweenCYInstruction.WaitForKill(t);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or has gone through the given amount of loops.
|
|
/// It can be used inside a coroutine as a yield.
|
|
/// <para>Example usage:</para><code>yield return myTween.WaitForElapsedLoops(2);</code>
|
|
/// </summary>
|
|
/// <param name="elapsedLoops">Elapsed loops to wait for</param>
|
|
public static CustomYieldInstruction WaitForElapsedLoops(this Tween t, int elapsedLoops, bool returnCustomYieldInstruction)
|
|
{
|
|
if (!t.active) {
|
|
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
|
return null;
|
|
}
|
|
return new DOTweenCYInstruction.WaitForElapsedLoops(t, elapsedLoops);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or has reached the given position (loops included, delays excluded).
|
|
/// It can be used inside a coroutine as a yield.
|
|
/// <para>Example usage:</para><code>yield return myTween.WaitForPosition(2.5f);</code>
|
|
/// </summary>
|
|
/// <param name="position">Position (loops included, delays excluded) to wait for</param>
|
|
public static CustomYieldInstruction WaitForPosition(this Tween t, float position, bool returnCustomYieldInstruction)
|
|
{
|
|
if (!t.active) {
|
|
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
|
return null;
|
|
}
|
|
return new DOTweenCYInstruction.WaitForPosition(t, position);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a <see cref="CustomYieldInstruction"/> that waits until the tween is killed or started
|
|
/// (meaning when the tween is set in a playing state the first time, after any eventual delay).
|
|
/// It can be used inside a coroutine as a yield.
|
|
/// <para>Example usage:</para><code>yield return myTween.WaitForStart();</code>
|
|
/// </summary>
|
|
public static CustomYieldInstruction WaitForStart(this Tween t, bool returnCustomYieldInstruction)
|
|
{
|
|
if (!t.active) {
|
|
if (Debugger.logPriority > 0) Debugger.LogInvalidTween(t);
|
|
return null;
|
|
}
|
|
return new DOTweenCYInstruction.WaitForStart(t);
|
|
}
|
|
|
|
#endregion
|
|
#endif
|
|
}
|
|
|
|
// █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
|
|
// ███ CLASSES █████████████████████████████████████████████████████████████████████████████████████████████████████████
|
|
// █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
|
|
|
|
#if UNITY_5_3_OR_NEWER || UNITY_2017_1_OR_NEWER
|
|
public static class DOTweenCYInstruction
|
|
{
|
|
public class WaitForCompletion : CustomYieldInstruction
|
|
{
|
|
public override bool keepWaiting { get {
|
|
return t.active && !t.IsComplete();
|
|
}}
|
|
readonly Tween t;
|
|
public WaitForCompletion(Tween tween)
|
|
{
|
|
t = tween;
|
|
}
|
|
}
|
|
|
|
public class WaitForRewind : CustomYieldInstruction
|
|
{
|
|
public override bool keepWaiting { get {
|
|
return t.active && (!t.playedOnce || t.position * (t.CompletedLoops() + 1) > 0);
|
|
}}
|
|
readonly Tween t;
|
|
public WaitForRewind(Tween tween)
|
|
{
|
|
t = tween;
|
|
}
|
|
}
|
|
|
|
public class WaitForKill : CustomYieldInstruction
|
|
{
|
|
public override bool keepWaiting { get {
|
|
return t.active;
|
|
}}
|
|
readonly Tween t;
|
|
public WaitForKill(Tween tween)
|
|
{
|
|
t = tween;
|
|
}
|
|
}
|
|
|
|
public class WaitForElapsedLoops : CustomYieldInstruction
|
|
{
|
|
public override bool keepWaiting { get {
|
|
return t.active && t.CompletedLoops() < elapsedLoops;
|
|
}}
|
|
readonly Tween t;
|
|
readonly int elapsedLoops;
|
|
public WaitForElapsedLoops(Tween tween, int elapsedLoops)
|
|
{
|
|
t = tween;
|
|
this.elapsedLoops = elapsedLoops;
|
|
}
|
|
}
|
|
|
|
public class WaitForPosition : CustomYieldInstruction
|
|
{
|
|
public override bool keepWaiting { get {
|
|
return t.active && t.position * (t.CompletedLoops() + 1) < position;
|
|
}}
|
|
readonly Tween t;
|
|
readonly float position;
|
|
public WaitForPosition(Tween tween, float position)
|
|
{
|
|
t = tween;
|
|
this.position = position;
|
|
}
|
|
}
|
|
|
|
public class WaitForStart : CustomYieldInstruction
|
|
{
|
|
public override bool keepWaiting { get {
|
|
return t.active && !t.playedOnce;
|
|
}}
|
|
readonly Tween t;
|
|
public WaitForStart(Tween tween)
|
|
{
|
|
t = tween;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|