using System; using UnityEngine; using UnityEngine.UIElements; using UnityEngine.UIElements.StyleSheets; namespace UnityEditor.ShaderGraph.Drawing { [Serializable] class WindowDockingLayout { [SerializeField] bool m_DockingLeft; public bool dockingLeft { get => m_DockingLeft; set => m_DockingLeft = value; } [SerializeField] bool m_DockingTop; public bool dockingTop { get => m_DockingTop; set => m_DockingTop = value; } [SerializeField] float m_VerticalOffset; public float verticalOffset { get => m_VerticalOffset; set => m_VerticalOffset = value; } [SerializeField] float m_HorizontalOffset; public float horizontalOffset { get => m_HorizontalOffset; set => m_HorizontalOffset = value; } [SerializeField] Vector2 m_Size; public Vector2 size { get => m_Size; set => m_Size = value; } public void CalculateDockingCornerAndOffset(Rect layout, Rect parentLayout) { Vector2 layoutCenter = new Vector2(layout.x + layout.width * .5f, layout.y + layout.height * .5f); layoutCenter /= parentLayout.size; m_DockingLeft = layoutCenter.x < .5f; m_DockingTop = layoutCenter.y < .5f; if (m_DockingLeft) { m_HorizontalOffset = layout.x; } else { m_HorizontalOffset = parentLayout.width - layout.x - layout.width; } if (m_DockingTop) { m_VerticalOffset = layout.y; } else { m_VerticalOffset = parentLayout.height - layout.y - layout.height; } m_Size = layout.size; } public void ClampToParentWindow() { m_HorizontalOffset = Mathf.Max(0f, m_HorizontalOffset); m_VerticalOffset = Mathf.Max(0f, m_VerticalOffset); } public void ApplyPosition(VisualElement target) { if (dockingLeft) { target.style.right = float.NaN; target.style.left = horizontalOffset; } else { target.style.left = float.NaN; target.style.right = horizontalOffset; } if (dockingTop) { target.style.bottom = float.NaN; target.style.top = verticalOffset; } else { target.style.top = float.NaN; target.style.bottom = verticalOffset; } } public void ApplySize(VisualElement target) { target.style.width = size.x; target.style.height = size.y; } public Rect GetLayout(Rect parentLayout) { Rect layout = new Rect(); layout.size = size; if (dockingLeft) { layout.x = horizontalOffset; } else { layout.x = parentLayout.width - size.x - horizontalOffset; } if (dockingTop) { layout.y = verticalOffset; } else { layout.y = parentLayout.height - size.y - verticalOffset; } return layout; } } }