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Project updated to 2020.3 LTS

/main
Ciro Continisio 3 年前
当前提交
523a4f85
共有 104 个文件被更改,包括 12945 次插入1733 次删除
  1. 34
      Assets/AddressableAssetsData/AddressableAssetSettings.asset
  2. 2
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  3. 9
      Assets/Characters/Mage/Materials/FaceFire.mat
  4. 76
      Assets/Cinematics/Timelines/Intro.playable
  5. 5
      Assets/FX/Arrow/materials/M_Arrow.mat
  6. 35
      Assets/FX/Fire/Materials/M_Mage_FireFace.mat
  7. 38
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  8. 38
      Assets/FX/Tower/Materials/MAT_rope.mat
  9. 38
      Assets/FX/Tower/Materials/MAT_woodTiles.mat
  10. 38
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  11. 20
      Assets/Generic Assets/Grid_Blue_Mat.mat
  12. 20
      Assets/Generic Assets/Grid_Grey_Mat.mat
  13. 20
      Assets/Generic Assets/Grid_Orange_Mat.mat
  14. 5
      Assets/Particles/Materials/SmokeSingle.mat
  15. 38
      Assets/Props/ENVground/Materials/MAT_farmplots.mat
  16. 38
      Assets/Props/ENVground/Materials/MAT_grass1.mat
  17. 38
      Assets/Props/ENVground/Materials/MAT_grass2.mat
  18. 38
      Assets/Props/ENVground/Materials/MAT_grass3.mat
  19. 38
      Assets/Props/ENVground/Materials/MAT_sand1.mat
  20. 38
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  21. 507
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  22. 11
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  23. 6
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  24. 25
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  25. 28
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  26. 28
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  27. 28
      Assets/UI/CardArt/RockViking.png.meta
  28. 28
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  29. 18
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  30. 18
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  31. 18
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  32. 18
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  33. 18
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  34. 18
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  35. 16
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  36. 136
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  37. 20
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  38. 20
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  39. 192
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  40. 4
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  41. 8
      ProjectSettings/QualitySettings.asset
  42. 2
      ProjectSettings/UnityConnectSettings.asset
  43. 6
      .vsconfig
  44. 8
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  45. 54
      Assets/AddressableAssetsData/AssetGroups/LocalCards.asset
  46. 46
      Assets/AddressableAssetsData/AssetGroups/RemoteCards.asset
  47. 41
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  48. 41
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  49. 16
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  50. 8
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  51. 345
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  52. 8
      Assets/Settings/PostFX Profile.asset.meta
  53. 57
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  54. 413
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  55. 43
      ProjectSettings/PackageManagerSettings.asset
  56. 15
      ProjectSettings/URPProjectSettings.asset
  57. 8
      ProjectSettings/VersionControlSettings.asset
  58. 72
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  59. 8
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  60. 10
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  61. 7
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  62. 30
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  63. 826
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  64. 23
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  65. 42
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  70. 547
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  71. 571
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  72. 544
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  73. 559
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  74. 571
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  78. 562
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  79. 571
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  80. 541
      Logs/shadercompiler-UnityShaderCompiler.exe8.log
  81. 556
      Logs/shadercompiler-UnityShaderCompiler.exe9.log
  82. 24
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  83. 38
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  86. 42
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  87. 42
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  88. 46
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  89. 1001
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  90. 8
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  91. 8
      Assets/StreamingAssets.meta
  92. 0
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507
Assets/Scenes/Main.unity
文件差异内容过多而无法显示
查看文件

11
Assets/Scripts/AAUsageExample.cs


namespace UnityRoyale
{
//This script is not actually used in the game,
//but it's left in the project as a very simple example of loading and instantiating a Prefab from Addressables
public AssetReference scene;
refObject.Instantiate(Vector3.zero, Quaternion.identity, null).Completed += OnAssetInstantiated;
//Request loading
refObject.LoadAssetAsync().Completed += OnPrefabLoaded;
private void OnAssetInstantiated(IAsyncOperation<GameObject> asyncOp)
private void OnPrefabLoaded(AsyncOperationHandle<GameObject> asyncOp)
//Instantiate the newly loaded AA on the world's origin
Instantiate<GameObject>(asyncOp.Result, Vector3.zero, Quaternion.identity, null);
}
}
}

6
Assets/Scripts/DeckLoader.cs


public void LoadDeck(DeckData deckToLoad)
{
targetDeck = deckToLoad;
Addressables.LoadAssets<CardData>(targetDeck.labelsToInclude[0].labelString, null).Completed += OnResourcesRetrieved;
Addressables.LoadAssetsAsync<CardData>(targetDeck.labelsToInclude[0].labelString, null).Completed += OnResourcesRetrieved;
//...
private void OnResourcesRetrieved(IAsyncOperation<IList<CardData>> obj)
private void OnResourcesRetrieved(AsyncOperationHandle<IList<CardData>> obj)
{
targetDeck.CardsRetrieved((List<CardData>)obj.Result);

25
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