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96 行
2.8 KiB
96 行
2.8 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace UnityEditor.Rendering.Universal.Toon
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{
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public class CopyMaterialParameter : EditorWindow
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{
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[SerializeField]
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static Material source;
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Material target;
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static EditorWindow window;
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bool _RemovedUnusedParameter = false;
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[MenuItem("CONTEXT/Material/Copy Material Parameter")]
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static void Init (MenuCommand command)
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{
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source = (Material) command.context;
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window = EditorWindow.GetWindow<CopyMaterialParameter> (true, "Copy Material Parameter : Select Materials", true);
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window.Show ();
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}
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void OnGUI ()
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{
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source = (Material)EditorGUILayout.ObjectField ("Source material", source, typeof(Material),true);
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target = (Material)EditorGUILayout.ObjectField ("Target material", target, typeof(Material),true);
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EditorGUILayout.Space();
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if (GUILayout.Button ("Copy Sorce ⇒ Target")) {
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CopyMaterial (source, target);
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window.Close();
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}
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if (GUILayout.Button ("Switch Sorce/Target")) {
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_RemovedUnusedParameter = false;
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var tmp = target;
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target = source;
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source = tmp;
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}
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if (GUILayout.Button ("Remove Unused Properties from Sorce")) {
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RemoveUnusedMaterialProperties(source);
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_RemovedUnusedParameter = true;
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}
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if(_RemovedUnusedParameter){
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EditorGUILayout.HelpBox("Unused Material Properties are removed.",MessageType.Info);
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}
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}
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void CopyMaterial (Material source, Material target)
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{
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target.shader = source.shader;
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target.CopyPropertiesFromMaterial (source);
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}
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// http://light11.hatenadiary.com/entry/2018/12/04/224253
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void RemoveUnusedMaterialProperties(Material material)
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{
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var sourceProps = new SerializedObject(material);
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sourceProps.Update();
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var savedProp = sourceProps.FindProperty("m_SavedProperties");
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// Tex Envs
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var texProp = savedProp.FindPropertyRelative("m_TexEnvs");
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for (int i = texProp.arraySize - 1; i >= 0; i--) {
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var propertyName = texProp.GetArrayElementAtIndex(i).FindPropertyRelative("first").stringValue;
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if (!material.HasProperty(propertyName)) {
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texProp.DeleteArrayElementAtIndex(i);
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}
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}
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// Floats
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var floatProp = savedProp.FindPropertyRelative("m_Floats");
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for (int i = floatProp.arraySize - 1; i >= 0; i--) {
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var propertyName = floatProp.GetArrayElementAtIndex(i).FindPropertyRelative("first").stringValue;
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if (!material.HasProperty(propertyName)) {
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floatProp.DeleteArrayElementAtIndex(i);
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}
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}
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// Colors
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var colorProp = savedProp.FindPropertyRelative("m_Colors");
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for (int i = colorProp.arraySize - 1; i >= 0; i--) {
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var propertyName = colorProp.GetArrayElementAtIndex(i).FindPropertyRelative("first").stringValue;
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if (!material.HasProperty(propertyName)) {
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colorProp.DeleteArrayElementAtIndex(i);
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}
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}
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sourceProps.ApplyModifiedProperties();
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}
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}
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}
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