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32 行
869 B
32 行
869 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Experimental.Perception.Randomization.Randomizers;
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using UnityEngine.Experimental.Perception.Randomization.Scenarios;
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namespace UnityEngine.Experimental.Perception.Randomization.Randomizers
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{
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public abstract class InferenceRandomizer : Randomizer
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{
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public abstract void OnCustomIteration();
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}
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}
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public class InferenceRandomization : MonoBehaviour
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{
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public static void Move(GameObject scenario)
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{
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FixedLengthScenario fixedLenScenario = scenario.GetComponent<FixedLengthScenario>();
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var randomizers = fixedLenScenario.randomizers;
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foreach (InferenceRandomizer rand in randomizers)
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{
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if (rand.enabled == true)
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{
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rand.OnCustomIteration();
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}
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}
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}
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}
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