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1.9 KiB

ROS–Unity Integration: Subscriber

Create a simple Unity scene which subscribes to a ROS topic to change the colour of a GameObject.

Setting Up ROS

Setting Up Unity Scene

  • In Unity, create a new C# script and name it RosSubscriberExample. Paste the following code into the new script file. (Alternatively, you can drag the script file into Unity from tutorials/ros_unity_integration/unity_scripts/RosSubscriberExample.cs.)
using UnityEngine;
using Unity.Robotics.ROSTCPConnector;
using RosColor = RosMessageTypes.UnityRoboticsDemo.UnityColorMsg;

public class RosSubscriberExample : MonoBehaviour
{
	ROSConnection ros;
    public GameObject cube;

    void Start()
    {
        ros = ROSConnection.instance;
		ros.Subscribe<RosColor>("color", ColorChange);
    }

    void ColorChange(RosColor colorMessage)
    {
        cube.GetComponent<Renderer>().material.color = new Color32((byte)colorMessage.r, (byte)colorMessage.g, (byte)colorMessage.b, (byte)colorMessage.a);
    }
}
  • Create an empty GameObject and name it RosSubscriber

  • Attach the RosSubscriberExample script to the RosSubscriber GameObject and drag the cube GameObject onto the cube parameter in the Inspector window.

  • Press play in the editor

In ROS Terminal Window

  • Run the following command: rosrun unity_robotics_demo color_publisher.py to change the color of the cube GameObject in Unity to a random color.

  • ros2 In ROS2, instead run ros2 run unity_robotics_demo color_publisher.

Please reference networking troubleshooting doc if any errors are thrown.

Continue to the ROS–Unity Integration Service.