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using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
public class ExamplePlayModeTests
{
// A Test behaves as an ordinary method
[Test]
public void ExamplePlayModeTestsSimplePasses()
{
// Use the Assert class to test conditions
}
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
// `yield return null;` to skip a frame.
[UnityTest]
public IEnumerator ExamplePlayModeTestsWithEnumeratorPasses()
{
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
}
}