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4.1 KiB
4.1 KiB
ROS–Unity Integration: UnityService
Create a simple Unity scene which runs a Service in Unity that takes a request with a GameObject's name and responds with the GameObject's pose (position and orientation) in the ROS coordinate system.
Setting Up
- Follow the ROS–Unity Demo Setup guide if you haven't already done so.
Create Unity Service
- Create a new C# script and name it
RosUnityServiceExample.cs
- Paste the following code into
RosUnityServiceExample.cs
- (Alternatively, you can drag the script file into Unity from
tutorials/ros_unity_integration/unity_scripts
).
- (Alternatively, you can drag the script file into Unity from
using RosMessageTypes.UnityRoboticsDemo;
using UnityEngine;
using Unity.Robotics.ROSTCPConnector;
using Unity.Robotics.ROSTCPConnector.ROSGeometry;
/// <summary>
/// Example demonstration of implementing a UnityService that receives a Request message from another ROS node and sends a Response back
/// </summary>
public class RosUnityServiceExample : MonoBehaviour
{
[SerializeField]
string m_ServiceName = "obj_pose_srv";
void Start()
{
// register the service with ROS
ROSConnection.instance.ImplementService<ObjectPoseServiceRequest>(m_ServiceName, GetObjectPose);
}
/// <summary>
/// Callback to respond to the request
/// </summary>
/// <param name="request">service request containing the object name</param>
/// <returns>service response containing the object pose (or 0 if object not found)</returns>
private ObjectPoseServiceResponse GetObjectPose(ObjectPoseServiceRequest request)
{
// process the service request
Debug.Log("Received request for object: " + request.object_name);
// prepare a response
ObjectPoseServiceResponse objectPoseResponse = new ObjectPoseServiceResponse();
// Find a game object with the requested name
GameObject gameObject = GameObject.Find(request.object_name);
if (gameObject)
{
// Fill-in the response with the object pose converted from Unity coordinate to ROS coordinate system
objectPoseResponse.object_pose.position = gameObject.transform.position.To<FLU>();
objectPoseResponse.object_pose.orientation = gameObject.transform.rotation.To<FLU>();
}
return objectPoseResponse;
}
}
- Create an empty GameObject and name it
UnityService
. - Attach the
RosUnityServiceExample
script to theUnityService
GameObject. - Pressing play in the Editor should start running as a ROS node, waiting to accept ObjectPose requests. Once a connection to ROS has been established, a message will be printed on the ROS terminal similar to
Connection from 172.17.0.1
.
Start the Client
-
To test our new service is working, let's call it using the built-in ROS service command.
a) In ROS1, run the following command in your ROS terminal:
rosservice call /obj_pose_srv Cube
In your Unity console you should see the log message
Received request for object: Cube
, and in your terminal it will report the object's position, like this:object_pose: position: x: 0.0 y: -1.0 z: 0.20000000298023224 orientation: x: 0.0 y: -0.0 z: 0.0 w: -1.0
b) If you're using ROS2, the command is:
ros2 service call obj_pose_srv unity_robotics_demo_msgs/ObjectPoseService "{object_name: Cube}"
And the output will look like this: ```bash requester: making request: unity_robotics_demo_msgs.srv.ObjectPoseService_Request(object_name='Cube') response: unity_robotics_demo_msgs.srv.ObjectPoseService_Response(object_pose=geometry_msgs.msg.Pose(position=geometry_msgs.msg.Point(x=0.0, y=-0.0, z=0.0), orientation=geometry_msgs.msg.Quaternion(x=-0.558996319770813, y=-0.3232670724391937, z=-0.6114855408668518, w=-0.4572822153568268)))
Continue to the ROS–Unity Integration Service Call.