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228 行
8.8 KiB
228 行
8.8 KiB
using System.Collections;
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using System.Linq;
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using RosMessageTypes.NiryoMoveit;
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using UnityEngine;
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using Unity.Robotics.ROSTCPConnector;
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using Unity.Robotics.ROSTCPConnector.ROSGeometry;
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using RosMessageTypes.Geometry;
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public class TrajectoryPlanner : MonoBehaviour
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{
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// ROS Connector
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private ROSConnection ros;
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// Hardcoded variables
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private int numRobotJoints = 6;
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private readonly float jointAssignmentWait = 0.1f;
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private readonly float poseAssignmentWait = 0.5f;
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private readonly Vector3 pickPoseOffset = Vector3.up * 0.1f;
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// Assures that the gripper is always positioned above the target cube before grasping.
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private readonly Quaternion pickOrientation = Quaternion.Euler(90, 90, 0);
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// Variables required for ROS communication
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public string rosServiceName = "niryo_moveit";
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public GameObject niryoOne;
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public GameObject target;
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public GameObject targetPlacement;
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// Articulation Bodies
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private ArticulationBody[] jointArticulationBodies;
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private ArticulationBody leftGripper;
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private ArticulationBody rightGripper;
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private Transform gripperBase;
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private Transform leftGripperGameObject;
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private Transform rightGripperGameObject;
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private enum Poses
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{
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PreGrasp,
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Grasp,
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PickUp,
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Place
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};
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/// <summary>
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/// Close the gripper
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/// </summary>
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private void CloseGripper()
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{
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var leftDrive = leftGripper.xDrive;
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var rightDrive = rightGripper.xDrive;
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leftDrive.target = -0.01f;
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rightDrive.target = 0.01f;
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leftGripper.xDrive = leftDrive;
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rightGripper.xDrive = rightDrive;
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}
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/// <summary>
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/// Open the gripper
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/// </summary>
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private void OpenGripper()
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{
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var leftDrive = leftGripper.xDrive;
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var rightDrive = rightGripper.xDrive;
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leftDrive.target = 0.01f;
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rightDrive.target = -0.01f;
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leftGripper.xDrive = leftDrive;
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rightGripper.xDrive = rightDrive;
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}
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/// <summary>
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/// Get the current values of the robot's joint angles.
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/// </summary>
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/// <returns>NiryoMoveitJoints</returns>
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NiryoMoveitJointsMsg CurrentJointConfig()
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{
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NiryoMoveitJointsMsg joints = new NiryoMoveitJointsMsg();
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joints.joint_00 = jointArticulationBodies[0].xDrive.target;
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joints.joint_01 = jointArticulationBodies[1].xDrive.target;
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joints.joint_02 = jointArticulationBodies[2].xDrive.target;
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joints.joint_03 = jointArticulationBodies[3].xDrive.target;
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joints.joint_04 = jointArticulationBodies[4].xDrive.target;
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joints.joint_05 = jointArticulationBodies[5].xDrive.target;
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return joints;
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}
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/// <summary>
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/// Create a new MoverServiceRequest with the current values of the robot's joint angles,
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/// the target cube's current position and rotation, and the targetPlacement position and rotation.
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///
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/// Call the MoverService using the ROSConnection and if a trajectory is successfully planned,
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/// execute the trajectories in a coroutine.
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/// </summary>
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public void PublishJoints()
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{
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MoverServiceRequest request = new MoverServiceRequest();
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request.joints_input = CurrentJointConfig();
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// Pick Pose
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request.pick_pose = new PoseMsg
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{
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position = (target.transform.position + pickPoseOffset).To<FLU>(),
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// The hardcoded x/z angles assure that the gripper is always positioned above the target cube before grasping.
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orientation = Quaternion.Euler(90, target.transform.eulerAngles.y, 0).To<FLU>()
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};
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// Place Pose
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request.place_pose = new PoseMsg
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{
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position = (targetPlacement.transform.position + pickPoseOffset).To<FLU>(),
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orientation = pickOrientation.To<FLU>()
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};
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ros.SendServiceMessage<MoverServiceResponse>(rosServiceName, request, TrajectoryResponse);
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}
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void TrajectoryResponse(MoverServiceResponse response)
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{
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if (response.trajectories.Length > 0)
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{
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Debug.Log("Trajectory returned.");
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StartCoroutine(ExecuteTrajectories(response));
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}
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else
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{
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Debug.LogError("No trajectory returned from MoverService.");
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}
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}
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/// <summary>
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/// Execute the returned trajectories from the MoverService.
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///
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/// The expectation is that the MoverService will return four trajectory plans,
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/// PreGrasp, Grasp, PickUp, and Place,
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/// where each plan is an array of robot poses. A robot pose is the joint angle values
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/// of the six robot joints.
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///
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/// Executing a single trajectory will iterate through every robot pose in the array while updating the
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/// joint values on the robot.
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///
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/// </summary>
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/// <param name="response"> MoverServiceResponse received from niryo_moveit mover service running in ROS</param>
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/// <returns></returns>
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private IEnumerator ExecuteTrajectories(MoverServiceResponse response)
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{
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if (response.trajectories != null)
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{
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// For every trajectory plan returned
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for (int poseIndex = 0; poseIndex < response.trajectories.Length; poseIndex++)
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{
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// For every robot pose in trajectory plan
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for (int jointConfigIndex = 0; jointConfigIndex < response.trajectories[poseIndex].joint_trajectory.points.Length; jointConfigIndex++)
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{
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var jointPositions = response.trajectories[poseIndex].joint_trajectory.points[jointConfigIndex].positions;
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float[] result = jointPositions.Select(r => (float)r * Mathf.Rad2Deg).ToArray();
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// Set the joint values for every joint
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for (int joint = 0; joint < jointArticulationBodies.Length; joint++)
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{
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var joint1XDrive = jointArticulationBodies[joint].xDrive;
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joint1XDrive.target = result[joint];
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jointArticulationBodies[joint].xDrive = joint1XDrive;
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}
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// Wait for robot to achieve pose for all joint assignments
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yield return new WaitForSeconds(jointAssignmentWait);
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}
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// Close the gripper if completed executing the trajectory for the Grasp pose
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if (poseIndex == (int)Poses.Grasp)
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CloseGripper();
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// Wait for the robot to achieve the final pose from joint assignment
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yield return new WaitForSeconds(poseAssignmentWait);
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}
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// All trajectories have been executed, open the gripper to place the target cube
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OpenGripper();
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}
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}
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/// <summary>
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/// Find all robot joints in Awake() and add them to the jointArticulationBodies array.
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/// Find left and right finger joints and assign them to their respective articulation body objects.
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/// </summary>
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void Start()
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{
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// Get ROS connection static instance
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ros = ROSConnection.instance;
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jointArticulationBodies = new ArticulationBody[numRobotJoints];
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string shoulder_link = "world/base_link/shoulder_link";
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jointArticulationBodies[0] = niryoOne.transform.Find(shoulder_link).GetComponent<ArticulationBody>();
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string arm_link = shoulder_link + "/arm_link";
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jointArticulationBodies[1] = niryoOne.transform.Find(arm_link).GetComponent<ArticulationBody>();
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string elbow_link = arm_link + "/elbow_link";
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jointArticulationBodies[2] = niryoOne.transform.Find(elbow_link).GetComponent<ArticulationBody>();
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string forearm_link = elbow_link + "/forearm_link";
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jointArticulationBodies[3] = niryoOne.transform.Find(forearm_link).GetComponent<ArticulationBody>();
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string wrist_link = forearm_link + "/wrist_link";
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jointArticulationBodies[4] = niryoOne.transform.Find(wrist_link).GetComponent<ArticulationBody>();
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string hand_link = wrist_link + "/hand_link";
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jointArticulationBodies[5] = niryoOne.transform.Find(hand_link).GetComponent<ArticulationBody>();
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// Find left and right fingers
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string right_gripper = hand_link + "/tool_link/gripper_base/servo_head/control_rod_right/right_gripper";
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string left_gripper = hand_link + "/tool_link/gripper_base/servo_head/control_rod_left/left_gripper";
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string gripper_base = hand_link + "/tool_link/gripper_base/Collisions/unnamed";
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gripperBase = niryoOne.transform.Find(gripper_base);
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leftGripperGameObject = niryoOne.transform.Find(left_gripper);
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rightGripperGameObject = niryoOne.transform.Find(right_gripper);
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rightGripper = rightGripperGameObject.GetComponent<ArticulationBody>();
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leftGripper = leftGripperGameObject.GetComponent<ArticulationBody>();
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}
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}
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