using RosMessageTypes.RoboticsDemo; using UnityEngine; using Unity.Robotics.ROSTCPConnector; /// /// /// public class RosPublisherExample : MonoBehaviour { ROSConnection ros; public string topicName = "pos_rot"; // The game object public GameObject cube; // Publish the cube's position and rotation every N seconds public float publishMessageFrequency = 0.5f; // Used to determine how much time has elapsed since the last message was published private float timeElapsed; void Start() { // start the ROS connection ros = ROSConnection.instance; } private void Update() { timeElapsed += Time.deltaTime; if (timeElapsed > publishMessageFrequency) { cube.transform.rotation = Random.rotation; MPosRot cubePos = new MPosRot( cube.transform.position.x, cube.transform.position.y, cube.transform.position.z, cube.transform.rotation.x, cube.transform.rotation.y, cube.transform.rotation.z, cube.transform.rotation.w ); // Finally send the message to server_endpoint.py running in ROS ros.Send(topicName, cubePos); timeElapsed = 0; } } }