# ROS–Unity Integration: UnityService Create a simple Unity scene which runs a [Service](http://wiki.ros.org/Services) in Unity that takes a request with a GameObject's name and responds with the GameObject's pose (position and orientation) in the ROS coordinate system. ## Setting Up ROS - Follow the [ROS–Unity Initial Setup](setup.md) guide if you haven't already done so. ## Setting Up the Unity Scene - Create a new C# script and name it `RosUnityServiceExample.cs` - Paste the following code into `RosUnityServiceExample.cs` - (Alternatively, you can drag the script file into Unity from `tutorials/ros_unity_integration/unity_scripts`). ```csharp using RosMessageTypes.UnityRoboticsDemo; using UnityEngine; using Unity.Robotics.ROSTCPConnector; using Unity.Robotics.ROSTCPConnector.ROSGeometry; /// /// Example demonstration of implementing a UnityService that receives a Request message from another ROS node and sends a Response back /// public class RosUnityServiceExample : MonoBehaviour { ROSConnection ros; [SerializeField] string m_ServiceName = "obj_pose_srv"; void Start() { // register the service with ROS ros = ROSConnection.instance; ros.RegisterUnityService(m_ServiceName); ros.ImplementService(m_ServiceName, GetObjectPose); } /// /// Callback to respond to the request /// /// service request containing the object name /// service response containing the object pose (or 0 if object not found) private ObjectPoseServiceResponse GetObjectPose(ObjectPoseServiceRequest request) { // process the service request Debug.Log("Received request for object: " + request.object_name); // prepare a response ObjectPoseServiceResponse objectPoseResponse = new ObjectPoseServiceResponse(); // Find a game object with the requested name GameObject gameObject = GameObject.Find(request.object_name); if (gameObject) { // Fill-in the response with the object pose converted from Unity coordinate to ROS coordinate system objectPoseResponse.object_pose.position = gameObject.transform.position.To(); objectPoseResponse.object_pose.orientation = gameObject.transform.rotation.To(); } return objectPoseResponse; } } ``` - From the main menu bar, open `Robotics/ROS Settings`, and change the `ROS IP Address` variable to the ROS IP. - Create an empty GameObject and name it `UnityService`. - Attach the `RosUnityServiceExample` script to the `UnityService` GameObject. - Pressing play in the Editor should start running as a ROS node, waiting to accept ObjectPose requests. Once a connection to ROS has been established, a message will be printed on the ROS terminal similar to `Connection from 172.17.0.1`. ## Start the Client - On your ROS system, open a new terminal window, navigate to your ROS workspace, and run the following commands: ```bash source devel/setup.bash rosrun unity_robotics_demo object_pose_client.py Cube ``` - ros2 If using ROS2, the command is: ```bash source install/setup.bash ros2 run unity_robotics_demo object_pose_client Cube ``` - This wil print an output similar to the following with the current pose information of the game object (note that the coordinates are converted to the ROS coordinate system in our Unity Service): ```bash Requesting pose for Cube Pose for Cube: position: x: 0.0 y: -1.0 z: 0.20000000298023224 orientation: x: 0.0 y: -0.0 z: 0.0 w: -1.0 ``` You may replace `Cube` with the name of any other GameObject currently present in the Unity hierarchy. - Alternatively you may also call the ROS service using `rosservice call`: ```bash rosservice call /obj_pose_srv Cube ``` - ros2 If using ROS2, the command is: ```bash ros2 service call obj_pose_srv unity_robotics_demo_msgs/ObjectPoseService "{object_name: Cube}" ``` ```bash object_pose: position: x: 0.0 y: -1.0 z: 0.20000000298023224 orientation: x: 0.0 y: -0.0 z: 0.0 w: -1.0 ```