# Pick-and-Place Tutorial: Part 3 This part assumes that the previous two parts ([Part 1](1_urdf.md), [Part 2](2_ros_tcp.md)) have been completed. Steps covered in this tutorial includes invoking a motion planning service in ROS, moving a Unity Articulation Body based on the calculated trajectory, and controlling a gripping tool to successfully grasp a cube. **Table of Contents** - [The Unity Side](#the-unity-side) - [The ROS Side](#the-ros-side) - [ROS–Unity Communication](#rosunity-communication) - [Resources](#resources) - [Troubleshooting](#troubleshooting) - [Errors and Warnings](#errors-and-warnings) - [Hangs, Timeouts, and Freezes](#hangs-timeouts-and-freezes) - [Miscellaneous Issues](#miscellaneous-issues) --- ## Part 3: Pick-and-Place ## The Unity Side 1. If you have not already completed the steps in [Part 1](1_urdf.md) to set up the Unity project and [Part 2](2_ros_tcp.md) to integrate ROS with Unity, do so now. 1. If the PickAndPlaceProject Unity project is not already open, select and open it from the Unity Hub. > Note the `Assets/Scripts/TrajectoryPlanner.cs` script. This is where all of the logic to invoke a motion planning service lives, as well as the logic to control the gripper end effector tool. > The UI button `OnClick` callback will be reassigned later in this tutorial to the following function, `PublishJoints`, as defined: ```csharp public void PublishJoints() { MMoverServiceRequest request = new MMoverServiceRequest(); request.joints_input = CurrentJointConfig(); // Pick Pose request.pick_pose = new MPose { position = (target.transform.position + pickPoseOffset).To(), // The hardcoded x/z angles assure that the gripper is always positioned above the target cube before grasping. orientation = Quaternion.Euler(90, target.transform.eulerAngles.y, 0).To() }; // Place Pose request.place_pose = new MPose { position = (targetPlacement.transform.position + pickPoseOffset).To(), orientation = pickOrientation.To() }; ros.SendServiceMessage(rosServiceName, request, TrajectoryResponse); } void TrajectoryResponse(MMoverServiceResponse response) { if (response.trajectories != null) { Debug.Log("Trajectory returned."); StartCoroutine(ExecuteTrajectories(response)); } else { Debug.LogError("No trajectory returned from MoverService."); } } ``` > This is similar to the `SourceDestinationPublisher.Publish()` function, but with a few key differences. There is an added `pickPoseOffset` to the `pick` and `place_pose` `y` component. This is because the calculated trajectory to grasp the `target` object will hover slightly above the object before grasping it in order to avoid potentially colliding with the object. Additionally, this function calls `CurrentJointConfig()` to assign the `request.joints_input` instead of assigning the values individually. > The `response.trajectories` are received in the `TrajectoryResponse()` callback, as defined in the `ros.SendServiceMessage` parameters. These trajectories are passed to `ExecuteTrajectories()` and executed as a [coroutine](https://docs.unity3d.com/Manual/Coroutines.html): ```csharp private IEnumerator ExecuteTrajectories(MMoverServiceResponse response) { if (response.trajectories != null) { for (int poseIndex = 0 ; poseIndex < response.trajectories.Length; poseIndex++) { for (int jointConfigIndex = 0 ; jointConfigIndex < response.trajectories[poseIndex].joint_trajectory.points.Length; jointConfigIndex++) { var jointPositions = response.trajectories[poseIndex].joint_trajectory.points[jointConfigIndex].positions; float[] result = jointPositions.Select(r=> (float)r * Mathf.Rad2Deg).ToArray(); for (int joint = 0; joint < jointArticulationBodies.Length; joint++) { var joint1XDrive = jointArticulationBodies[joint].xDrive; joint1XDrive.target = result[joint]; jointArticulationBodies[joint].xDrive = joint1XDrive; } yield return new WaitForSeconds(jointAssignmentWait); } if (poseIndex == (int)Poses.Grasp) CloseGripper(); yield return new WaitForSeconds(poseAssignmentWait); } // Open Gripper at end of sequence OpenGripper(); } } ``` > `ExecuteTrajectories` iterates through the joints to assign a new `xDrive.target` value based on the ROS service response, until the goal trajectories have been reached. Based on the pose assignment, this function may call the `OpenGripper` or `CloseGripper` methods as is appropriate. 1. Return to Unity. Select the Publisher GameObject and add the `TrajectoryPlanner` script as a component. 1. Note that the TrajectoryPlanner component shows its member variables in the Inspector window, which need to be assigned. Once again, drag and drop the `Target` and `TargetPlacement` objects onto the Target and Target Placement Inspector fields, respectively. Assign the `niryo_one` robot to the Niryo One field. ![](img/3_target.gif) 1. Select the previously made Button object in Canvas/Button, and scroll to see the Button component. Under the `OnClick()` header, click the dropdown where it is currently assigned to the SourceDestinationPublisher.Publish(). Replace this call with TrajectoryPlanner > `PublishJoints()`. ![](img/3_onclick.png) 1. The Unity side is now ready to communicate with ROS to motion plan! --- ## The ROS Side > Note: This project has been tested with Python 2 and ROS Melodic, as well as Python 3 and ROS Noetic. > Note the file `src/niryo_moveit/scripts/mover.py`. This script holds the ROS-side logic for the MoverService. When the service is called, the function `plan_pick_and_place()` runs. This calls `plan_trajectory` on the current joint configurations (sent from Unity) to a destination pose (dependent on the phase of the pick-and-place task). ```python def plan_trajectory(move_group, destination_pose, start_joint_angles): current_joint_state = JointState() current_joint_state.name = joint_names current_joint_state.position = start_joint_angles moveit_robot_state = RobotState() moveit_robot_state.joint_state = current_joint_state move_group.set_start_state(moveit_robot_state) move_group.set_pose_target(destination_pose) plan = move_group.go(wait=True) if not plan: print("RAISE NO PLAN ERROR") return move_group.plan() ``` > This creates a set of planned trajectories, iterating through a pre-grasp, grasp, pick up, and place set of poses. Finally, this set of trajectories is sent back to Unity. ## ROS–Unity Communication 1. If you have not already completed the steps in [Part 0](0_ros_setup.md) to set up your ROS workspace, do so now. 1. Open a new terminal window in the ROS workspace. Once again, source the workspace. Then, run the following `roslaunch` in order to start roscore, set the ROS parameters, start the server endpoint, start the Mover Service node, and launch MoveIt. ```bash roslaunch niryo_moveit part_3.launch ``` > Note: This launch file also loads all relevant files and starts ROS nodes required for trajectory planning for the Niryo One robot (`demo.launch`). The launch files for this project are available in the package's `launch` directory, i.e. `src/niryo_moveit/launch/`. Descriptions of what these files are doing can be found [here](moveit_file_descriptions.md). This launch will print various messages to the console, including the set parameters and the nodes launched. The final two messages should confirm `You can start planning now!` and `Ready to plan`. > Note: This may print out various error messages such as `Failed to find 3D sensor plugin`. These messages are safe to ignore as long as the final message to the console is `You can start planning now!`. 1. Return to the Unity Editor and press Play. Press the UI Button to send the joint configurations to ROS, and watch the robot arm pick up and place the cube! - The target object and placement positions can be moved around during runtime for different trajectory calculations. ![](img/0_pick_place.gif) --- ## Resources - [MoveIt!](https://github.com/ros-planning/moveit) - Unity [Articulation Body Manual](https://docs.unity3d.com/2020.2/Documentation/Manual/class-ArticulationBody.html) --- ## Troubleshooting ### Errors and Warnings - If the motion planning script throws a `RuntimeError: Unable to connect to move_group action server 'move_group' within allotted time (5s)`, ensure the `roslaunch niryo_moveit part_3.launch` process launched correctly and has printed `You can start planning now!`. - `...failed because unknown error handler name 'rosmsg'` This is due to a bug in an outdated package version. Try running `sudo apt-get update && sudo apt-get upgrade` to upgrade. ### Hangs, Timeouts, and Freezes - If Unity fails to find a network connection, ensure that the ROS IP address is entered correctly as the `ROS IP Address` in the RosConnect in Unity, and that the `src/niryo_moveit/config/params.yaml` values are set correctly. ### Miscellaneous Issues - If the robot appears loose/wiggly or is not moving with no console errors, ensure that the Stiffness and Damping values on the Controller script of the `niryo_one` object are set to `10000` and `100`, respectively. - If the robot moves to the incorrect location, or executes the poses in an expected order, verify that the shoulder_link (i.e. `niryo_one/world/base_link/shoulder_link`) X Drive Force Limit is `5`. - Before entering Play mode in the Unity Editor, ensure that all ROS processes are still running. The `server_endpoint` node may time out and will need to be re-run. --- #### Proceed to [Part 4](4_pick_and_place.md).