using RosMessageTypes.Geometry;
using Quaternion = UnityEngine.Quaternion;
public class SourceDestinationPublisher : MonoBehaviour
{
/// <returns></returns>
private IEnumerator ExecuteTrajectories(MoverServiceResponse response)
if (response.trajectories != null)
if (response.trajectories.Length > 0)
// For every trajectory plan returned
for (int poseIndex = 0 ; poseIndex < response.trajectories.Length; poseIndex++)