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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class TrajectoryVisualizer : MonoBehaviour |
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{ |
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public static TrajectoryVisualizer instance; |
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public GameObject niryoOne; |
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private void Awake() |
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{ |
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instance = this; |
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} |
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public void DrawRobot(float[] joints, DebugDraw drawing) |
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{ |
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} |
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} |