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URDF defines the robot visually using Visual Meshes, and its collision using Collision Meshes. Collision meshes define the physical volume of the links, and are used to calculate the inertia of the links and also to detect collisions between different physical objects. In Unity, RigidBodies cannot have concave collision meshes, so when importing a concave collision mesh, all concave regions are closed over to produce a convex outline. As a result, the convex shapes might intersect with each other, creating a hindrance in robot movement. To remedy this, we support a ```disable collision``` tag in URDF. To add an exception for collision detection in Unity: |