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Hotfix: Remove DemoScripts asmdef

The DemoScripts.asmdef was a bit of experimental cruft that snuck in via
my Yamato changes. This causes Demo.cs to compile as an Editor script,
which  means it can no longer be instantiated in the scene hierarchy
(this breaks the demo).  Removing the asmdef puts things back to normal.

Tested by running the demo.
/devin-main-fix
Devin Miller 4 年前
当前提交
1d15e86d
共有 2 个文件被更改,包括 0 次插入27 次删除
  1. 20
      tutorials/pick_and_place/PickAndPlaceProject/Assets/DemoScripts/DemoScripts.asmdef
  2. 7
      tutorials/pick_and_place/PickAndPlaceProject/Assets/DemoScripts/DemoScripts.asmdef.meta

20
tutorials/pick_and_place/PickAndPlaceProject/Assets/DemoScripts/DemoScripts.asmdef


{
"name": "DemoScripts",
"rootNamespace": "",
"references": [
"GUID:625bfc588fb96c74696858f2c467e978",
"GUID:b1ef917f7a8a86a4eb639ec2352edbf8",
"GUID:465c1207fffb96245a352265e7622205"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

7
tutorials/pick_and_place/PickAndPlaceProject/Assets/DemoScripts/DemoScripts.asmdef.meta


fileFormatVersion: 2
guid: 80312ba658e2b5f41bf853abe51fbe2f
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
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