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LaurieCheers 4 年前
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共有 5 个文件被更改,包括 1 次插入143 次删除
  1. 2
      tutorials/pick_and_place/PickAndPlaceProject/Packages/manifest.json
  2. 46
      tutorials/pick_and_place/PickAndPlaceProject/Assets/VertexColorUnlit.shader
  3. 10
      tutorials/pick_and_place/PickAndPlaceProject/Assets/VertexColorUnlit.shader.meta
  4. 78
      tutorials/pick_and_place/PickAndPlaceProject/Assets/VertexColorUnlitMaterial.mat
  5. 8
      tutorials/pick_and_place/PickAndPlaceProject/Assets/VertexColorUnlitMaterial.mat.meta

2
tutorials/pick_and_place/PickAndPlaceProject/Packages/manifest.json


"com.unity.ide.rider": "2.0.7",
"com.unity.ide.visualstudio": "2.0.3",
"com.unity.ide.vscode": "1.2.2",
"com.unity.robotics.ros-tcp-connector": "https://github.com/Unity-Technologies/ROS-TCP-Connector.git?path=/com.unity.robotics.ros-tcp-connector#dev",
"com.unity.robotics.ros-tcp-connector": "https://github.com/Unity-Technologies/ROS-TCP-Connector.git?path=/com.unity.robotics.ros-tcp-connector#b50955775c545dd873adbcaa6abdad258ac06f11",
"com.unity.robotics.urdf-importer": "https://github.com/Unity-Technologies/URDF-Importer.git#v0.1.2",
"com.unity.test-framework": "1.1.18",
"com.unity.textmeshpro": "3.0.1",

46
tutorials/pick_and_place/PickAndPlaceProject/Assets/VertexColorUnlit.shader


Shader "Unlit/VertexColorDebug"
{
Properties
{
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
fixed4 color : COLOR;
};
struct v2f
{
float4 vertex : SV_POSITION;
fixed4 vertexColor : COLOR;
};
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.vertexColor = v.color;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
return i.vertexColor;
}
ENDCG
}
}
}

10
tutorials/pick_and_place/PickAndPlaceProject/Assets/VertexColorUnlit.shader.meta


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preprocessorOverride: 0
userData:
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78
tutorials/pick_and_place/PickAndPlaceProject/Assets/VertexColorUnlitMaterial.mat


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8
tutorials/pick_and_place/PickAndPlaceProject/Assets/VertexColorUnlitMaterial.mat.meta


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