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3299 行
109 KiB
3299 行
109 KiB
<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>Bolt.Flow.Runtime</name>
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</assembly>
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<members>
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<member name="T:Bolt.Dependencies.NCalc.EvaluateOptions">
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<summary>
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Provides enumerated values to use to set evaluation options.
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</summary>
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</member>
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<member name="F:Bolt.Dependencies.NCalc.EvaluateOptions.None">
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<summary>
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Specifies that no options are set.
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</summary>
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</member>
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<member name="F:Bolt.Dependencies.NCalc.EvaluateOptions.IgnoreCase">
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<summary>
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Specifies case-insensitive matching.
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</summary>
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</member>
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<member name="F:Bolt.Dependencies.NCalc.EvaluateOptions.NoCache">
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<summary>
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No-cache mode. Ingores any pre-compiled expression in the cache.
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</summary>
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</member>
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<member name="F:Bolt.Dependencies.NCalc.EvaluateOptions.IterateParameters">
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<summary>
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Treats parameters as arrays and result a set of results.
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</summary>
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</member>
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<member name="F:Bolt.Dependencies.NCalc.EvaluateOptions.RoundAwayFromZero">
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<summary>
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When using Round(), if a number is halfway between two others, it is rounded toward the nearest number that is away
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from zero.
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</summary>
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</member>
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<member name="F:Bolt.Dependencies.NCalc.Expression.OriginalExpression">
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<summary>
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Textual representation of the expression to evaluate.
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</summary>
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</member>
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<member name="M:Bolt.Dependencies.NCalc.Expression.HasErrors">
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<summary>
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Pre-compiles the expression in order to check syntax errors.
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If errors are detected, the Error property contains the message.
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</summary>
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<returns>True if the expression syntax is correct, otherwise false</returns>
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</member>
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<member name="M:Bolt.Dependencies.NCalc.Expression.CleanCache">
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<summary>
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Removes unused entries from cached compiled expression.
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</summary>
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</member>
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<member name="T:Bolt.CreateStruct">
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<summary>
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Creates a struct with its default initializer.
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</summary>
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</member>
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<member name="P:Bolt.CreateStruct.enter">
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<summary>
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The entry point to create the struct. You can
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still get the return value without connecting this port.
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</summary>
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</member>
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<member name="P:Bolt.CreateStruct.exit">
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<summary>
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The action to call once the struct has been created.
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</summary>
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</member>
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<member name="P:Bolt.CreateStruct.output">
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<summary>
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The created struct.
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</summary>
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</member>
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<member name="T:Bolt.SelectOnFlow">
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<summary>
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Selects a value from a set by matching it with an input flow.
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</summary>
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</member>
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<member name="P:Bolt.SelectOnFlow.exit">
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<summary>
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Triggered when any selector is entered.
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</summary>
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</member>
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<member name="P:Bolt.SelectOnFlow.selection">
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<summary>
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The selected value.
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</summary>
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</member>
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<member name="T:Bolt.ToggleFlow">
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<summary>
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Toggles the control flow with on and off triggers.
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</summary>
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</member>
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<member name="P:Bolt.ToggleFlow.startOn">
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<summary>
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Whether the toggle should start in the on state.
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</summary>
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</member>
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<member name="P:Bolt.ToggleFlow.enter">
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<summary>
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Entry point to the toggle.
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</summary>
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</member>
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<member name="P:Bolt.ToggleFlow.turnOn">
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<summary>
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Trigger to turn on the flow through the toggle.
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</summary>
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</member>
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<member name="P:Bolt.ToggleFlow.turnOff">
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<summary>
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Trigger to turn off the flow through the toggle.
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</summary>
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</member>
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<member name="P:Bolt.ToggleFlow.toggle">
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<summary>
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Trigger to toggle the flow through the toggle.
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</summary>
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</member>
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<member name="P:Bolt.ToggleFlow.exitOn">
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<summary>
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Triggered on entry if the flow is on.
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</summary>
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</member>
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<member name="P:Bolt.ToggleFlow.exitOff">
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<summary>
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Triggered on entry if the flow is off.
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</summary>
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</member>
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<member name="P:Bolt.ToggleFlow.turnedOn">
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<summary>
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Triggered when the flow gets turned on.
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</summary>
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</member>
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<member name="P:Bolt.ToggleFlow.turnedOff">
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<summary>
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Triggered when the flow gets turned off.
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</summary>
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</member>
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<member name="P:Bolt.ToggleFlow.isOn">
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<summary>
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Whether the flow is currently on.
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</summary>
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</member>
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<member name="T:Bolt.ToggleValue">
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<summary>
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Toggles between two values with on and off triggers.
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</summary>
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</member>
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<member name="P:Bolt.ToggleValue.startOn">
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<summary>
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Whether the toggle should start in the on state.
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</summary>
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</member>
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<member name="P:Bolt.ToggleValue.turnOn">
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<summary>
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Trigger to turn on the toggle.
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</summary>
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</member>
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<member name="P:Bolt.ToggleValue.turnOff">
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<summary>
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Trigger to turn off the toggle.
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</summary>
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</member>
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<member name="P:Bolt.ToggleValue.toggle">
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<summary>
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Trigger to toggle the state of the toggle.
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</summary>
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</member>
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<member name="P:Bolt.ToggleValue.onValue">
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<summary>
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The value to return if the toggle is on.
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</summary>
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</member>
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<member name="P:Bolt.ToggleValue.offValue">
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<summary>
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The value to return if the toggle is off.
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</summary>
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</member>
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<member name="P:Bolt.ToggleValue.turnedOn">
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<summary>
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Triggered when the flow gets turned on.
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</summary>
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</member>
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<member name="P:Bolt.ToggleValue.turnedOff">
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<summary>
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Triggered when the flow gets turned off.
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</summary>
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</member>
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<member name="P:Bolt.ToggleValue.isOn">
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<summary>
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Whether the flow is currently on.
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</summary>
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</member>
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<member name="P:Bolt.ToggleValue.value">
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<summary>
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The value of the toggle selected depending on the state.
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</summary>
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</member>
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<member name="P:Bolt.GenericGuiEventUnit.data">
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<summary>
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The event data.
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</summary>
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</member>
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<member name="T:Bolt.OnCancel">
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<summary>
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Called when the cancel button is pressed.
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</summary>
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</member>
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<member name="T:Bolt.OnBeginDrag">
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<summary>
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Called on the drag object when dragging is about to begin.
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</summary>
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</member>
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<member name="T:Bolt.OnDrag">
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<summary>
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When draging is occuring this will be called every time the cursor is moved.
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</summary>
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</member>
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<member name="T:Bolt.OnDrop">
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<summary>
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Called on a target that can accept a drop.
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</summary>
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</member>
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<member name="T:Bolt.OnEndDrag">
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<summary>
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Called on the drag object when a drag finishes.
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</summary>
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</member>
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<member name="T:Bolt.OnMove">
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<summary>
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Called when a move event occurs.
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</summary>
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</member>
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<member name="P:Bolt.OnMove.data">
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<summary>
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The axis event data.
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</summary>
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</member>
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<member name="T:Bolt.OnScroll">
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<summary>
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Called when a mouse wheel scrolls.
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</summary>
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</member>
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<member name="T:Bolt.OnSubmit">
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<summary>
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Called when the submit button is pressed.
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</summary>
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</member>
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<member name="P:Bolt.PointerEventUnit.data">
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<summary>
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The pointer event data.
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</summary>
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</member>
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<member name="T:Bolt.Cooldown">
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<summary>
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Runs a cooldown timer to throttle flow and outputs remaining measurements.
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</summary>
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</member>
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<member name="P:Bolt.Cooldown.enter">
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<summary>
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The moment at which to try using the cooldown.
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</summary>
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</member>
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<member name="P:Bolt.Cooldown.reset">
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<summary>
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Trigger to force reset the cooldown.
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</summary>
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</member>
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<member name="P:Bolt.Cooldown.duration">
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<summary>
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The total duration of the cooldown.
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</summary>
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</member>
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<member name="P:Bolt.Cooldown.unscaledTime">
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<summary>
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Whether to ignore the time scale.
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</summary>
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</member>
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<member name="P:Bolt.Cooldown.exitReady">
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<summary>
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Called upon entry when the cooldown is ready.
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</summary>
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</member>
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<member name="P:Bolt.Cooldown.exitNotReady">
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<summary>
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Called upon entry when the cooldown is not yet ready.
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</summary>
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</member>
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<member name="P:Bolt.Cooldown.tick">
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<summary>
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Called each frame while the cooldown timer is active.
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</summary>
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</member>
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<member name="P:Bolt.Cooldown.becameReady">
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<summary>
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Called when the cooldown timer reaches zero.
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</summary>
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</member>
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<member name="P:Bolt.Cooldown.remainingSeconds">
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<summary>
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The number of seconds remaining until the cooldown is ready.
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</summary>
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</member>
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<member name="P:Bolt.Cooldown.remainingRatio">
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<summary>
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The proportion of the duration remaining until the cooldown is ready (0-1).
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</summary>
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</member>
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<member name="T:Bolt.Once">
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<summary>
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Executes an action only once, and a different action afterwards.
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</summary>
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</member>
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<member name="P:Bolt.Once.enter">
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<summary>
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The entry point for the action.
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</summary>
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</member>
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<member name="P:Bolt.Once.reset">
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<summary>
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Trigger to reset the once check.
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</summary>
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</member>
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<member name="P:Bolt.Once.once">
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<summary>
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The action to execute the first time the unit is entered.
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</summary>
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</member>
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<member name="P:Bolt.Once.after">
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<summary>
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The action to execute subsequently.
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</summary>
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</member>
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<member name="T:Bolt.Throw">
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<summary>
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Throws an exception.
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</summary>
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</member>
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<member name="P:Bolt.Throw.custom">
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<summary>
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Whether a custom exception object should be specified manually.
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</summary>
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</member>
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<member name="P:Bolt.Throw.enter">
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<summary>
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The entry point to throw the exception.
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</summary>
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</member>
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<member name="P:Bolt.Throw.message">
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<summary>
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The message of the exception.
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</summary>
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</member>
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<member name="P:Bolt.Throw.exception">
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<summary>
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The exception to throw.
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</summary>
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</member>
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<member name="T:Bolt.Timer">
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<summary>
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Runs a timer and outputs elapsed and remaining measurements.
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</summary>
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</member>
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<member name="P:Bolt.Timer.start">
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<summary>
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The moment at which to start the timer.
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If the timer is already started, this will reset it.
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If the timer is paused, this will resume it.
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</summary>
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</member>
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<member name="P:Bolt.Timer.pause">
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<summary>
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Trigger to pause the timer.
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</summary>
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</member>
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<member name="P:Bolt.Timer.resume">
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<summary>
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Trigger to resume the timer.
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</summary>
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</member>
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<member name="P:Bolt.Timer.toggle">
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<summary>
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Trigger to toggle the timer.
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If it is idle, it will start.
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If it is active, it will pause.
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If it is paused, it will resume.
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</summary>
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</member>
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<member name="P:Bolt.Timer.duration">
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<summary>
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The total duration of the timer.
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</summary>
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</member>
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<member name="P:Bolt.Timer.unscaledTime">
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<summary>
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Whether to ignore the time scale.
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</summary>
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</member>
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<member name="P:Bolt.Timer.started">
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<summary>
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Called when the timer is started.co
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</summary>
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</member>
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<member name="P:Bolt.Timer.tick">
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<summary>
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Called each frame while the timer is active.
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</summary>
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</member>
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<member name="P:Bolt.Timer.completed">
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<summary>
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Called when the timer completes.
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</summary>
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</member>
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<member name="P:Bolt.Timer.elapsedSeconds">
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<summary>
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The number of seconds elapsed since the timer started.
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</summary>
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</member>
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<member name="P:Bolt.Timer.elapsedRatio">
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<summary>
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The proportion of the duration that has elapsed (0-1).
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</summary>
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</member>
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<member name="P:Bolt.Timer.remainingSeconds">
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<summary>
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The number of seconds remaining until the timer is elapsed.
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</summary>
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</member>
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<member name="P:Bolt.Timer.remainingRatio">
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<summary>
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The proportion of the duration remaining until the timer is elapsed (0-1).
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</summary>
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</member>
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<member name="T:Bolt.TryCatch">
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<summary>
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Handles an exception if it occurs.
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</summary>
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</member>
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<member name="P:Bolt.TryCatch.enter">
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<summary>
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The entry point for the try-catch block.
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</summary>
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</member>
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<member name="P:Bolt.TryCatch.try">
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<summary>
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The action to attempt.
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</summary>
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</member>
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<member name="P:Bolt.TryCatch.catch">
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<summary>
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The action to execute if an exception is thrown.
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</summary>
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</member>
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<member name="P:Bolt.TryCatch.finally">
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<summary>
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The action to execute afterwards, regardless of whether there was an exception.
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</summary>
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</member>
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<member name="P:Bolt.TryCatch.exception">
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<summary>
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The exception that was thrown in the try block.
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</summary>
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</member>
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<member name="T:Bolt.OnAnimatorIK">
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<summary>
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Called by the Animator Component immediately before it updates its internal IK system.
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This callback can be used to set the positions of the IK goals and their respective weights.
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</summary>
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</member>
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<member name="P:Bolt.OnAnimatorIK.layerIndex">
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<summary>
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The index of the layer on which the IK solver is called.
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</summary>
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</member>
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<member name="T:Bolt.OnAnimatorMove">
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<summary>
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Called at each frame after the state machines and the animations have been evaluated, but before On Animator IK.
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This callback can be used for processing animation movements for modifying root motion.
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</summary>
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</member>
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<member name="P:Bolt.EventUnit`1.coroutine">
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<summary>
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Run this event in a coroutine, enabling asynchronous flow like wait units.
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</summary>
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</member>
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<member name="T:Bolt.DictionaryContainsKey">
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<summary>
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Checks whether a dictionary contains the specified key.
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</summary>
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</member>
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<member name="P:Bolt.DictionaryContainsKey.dictionary">
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<summary>
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The dictionary.
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</summary>
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</member>
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<member name="P:Bolt.DictionaryContainsKey.key">
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<summary>
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The key.
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</summary>
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</member>
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<member name="P:Bolt.DictionaryContainsKey.contains">
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|
<summary>
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Whether the list contains the item.
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</summary>
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</member>
|
|
<member name="T:Bolt.ListContainsItem">
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<summary>
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Checks whether a list contains the specified item.
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</summary>
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</member>
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|
<member name="P:Bolt.ListContainsItem.list">
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<summary>
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The list.
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</summary>
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</member>
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<member name="P:Bolt.ListContainsItem.item">
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<summary>
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The item.
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</summary>
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</member>
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<member name="P:Bolt.ListContainsItem.contains">
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<summary>
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Whether the list contains the item.
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</summary>
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</member>
|
|
<member name="T:Bolt.Sequence">
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<summary>
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|
Executes the output ports in order.
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</summary>
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</member>
|
|
<member name="P:Bolt.Sequence.enter">
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<summary>
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The entry point for the sequence.
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</summary>
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</member>
|
|
<member name="T:Bolt.WaitForEndOfFrameUnit">
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<summary>
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Delays flow by waiting until the end of the frame.
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</summary>
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</member>
|
|
<member name="T:Bolt.WaitForFlow">
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<summary>
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|
Delays flow by waiting until multiple input flows have been executed.
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</summary>
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</member>
|
|
<member name="P:Bolt.WaitForFlow.resetOnExit">
|
|
<summary>
|
|
Whether the activation status should be reset on exit.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.WaitForFlow.reset">
|
|
<summary>
|
|
Trigger to reset the activation status.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.WaitForFlow.exit">
|
|
<summary>
|
|
Triggered after all inputs have been entered at least once.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.WaitForNextFrameUnit">
|
|
<summary>
|
|
Delays flow by waiting until the next frame.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.WaitForSecondsUnit">
|
|
<summary>
|
|
Delays flow by waiting a specified number of seconds.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.WaitForSecondsUnit.seconds">
|
|
<summary>
|
|
The number of seconds to await.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.WaitForSecondsUnit.unscaledTime">
|
|
<summary>
|
|
Whether to ignore the time scale.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.WaitUnit.enter">
|
|
<summary>
|
|
The moment at which to start the delay.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.WaitUnit.exit">
|
|
<summary>
|
|
The action to execute after the delay has elapsed.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.WaitUntilUnit">
|
|
<summary>
|
|
Delays flow by waiting until a condition becomes true.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.WaitUntilUnit.condition">
|
|
<summary>
|
|
The condition to await.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.WaitWhileUnit">
|
|
<summary>
|
|
Delays flow by waiting while a condition is true.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.WaitWhileUnit.condition">
|
|
<summary>
|
|
The condition to check.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.BoltAnimationEvent">
|
|
<summary>
|
|
Called when an animation event points to TriggerAnimationEvent.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.BoltAnimationEvent.stringParameter">
|
|
<summary>
|
|
The string parameter passed to the event.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.BoltAnimationEvent.floatParameter">
|
|
<summary>
|
|
The float parameter passed to the event.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.BoltAnimationEvent.intParameter">
|
|
<summary>
|
|
The integer parameter passed to the function.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.BoltAnimationEvent.objectReferenceParameter">
|
|
<summary>
|
|
The Unity object parameter passed to the function.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.BoltNamedAnimationEvent">
|
|
<summary>
|
|
Called when an animation event points to TriggerAnimationEvent.
|
|
This version allows you to use the string parameter as the event name.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.BoltNamedAnimationEvent.name">
|
|
<summary>
|
|
The name of the event. The event will only trigger if this value
|
|
is equal to the string parameter passed in the animation event.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.BoltNamedAnimationEvent.floatParameter">
|
|
<summary>
|
|
The float parameter passed to the event.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.BoltNamedAnimationEvent.intParameter">
|
|
<summary>
|
|
The integer parameter passed to the function.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.BoltNamedAnimationEvent.objectReferenceParameter">
|
|
<summary>
|
|
The Unity object parameter passed to the function.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.BoltUnityEvent">
|
|
<summary>
|
|
Called when a UnityEvent points to TriggerUnityEvent.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.BoltUnityEvent.name">
|
|
<summary>
|
|
The name of the event. The event will only trigger if this value
|
|
is equal to the string parameter passed in the UnityEvent.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnDeselect">
|
|
<summary>
|
|
Called when the pointer deselects the GUI element.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnGUI">
|
|
<summary>
|
|
Use to draw immediate mode GUI components.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnPointerClick">
|
|
<summary>
|
|
Called when the pointer clicks the GUI element.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnPointerDown">
|
|
<summary>
|
|
Called when the pointer presses the GUI element.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnPointerEnter">
|
|
<summary>
|
|
Called when the pointer enters the GUI element.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnPointerExit">
|
|
<summary>
|
|
Called when the pointer exits the GUI element.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnPointerUp">
|
|
<summary>
|
|
Called when the pointer releases the GUI element.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnSelect">
|
|
<summary>
|
|
Called when the pointer selects the GUI element.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnToggleValueChanged">
|
|
<summary>
|
|
Called when the current value of the toggle has changed.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnToggleValueChanged.value">
|
|
<summary>
|
|
The new boolean value of the toggle.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.CollisionEventUnit.collider">
|
|
<summary>
|
|
The collider we hit.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.CollisionEventUnit.contacts">
|
|
<summary>
|
|
The contact points generated by the physics engine.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.CollisionEventUnit.impulse">
|
|
<summary>
|
|
The total impulse applied to this contact pair to resolve the collision.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.CollisionEventUnit.relativeVelocity">
|
|
<summary>
|
|
The relative linear velocity of the two colliding objects.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.CollisionEventUnit.data">
|
|
<summary>
|
|
The complete collision data object.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.CollisionEvent2DUnit.collider">
|
|
<summary>
|
|
The collider we hit.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.CollisionEvent2DUnit.contacts">
|
|
<summary>
|
|
The contact points generated by the physics engine.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.CollisionEvent2DUnit.relativeVelocity">
|
|
<summary>
|
|
The relative linear velocity of the two colliding objects.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.CollisionEvent2DUnit.enabled">
|
|
<summary>
|
|
Whether the collision was enabled or not.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.CollisionEvent2DUnit.data">
|
|
<summary>
|
|
The complete collision data object.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.FixedUpdate">
|
|
<summary>
|
|
Called every fixed framerate frame.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.LateUpdate">
|
|
<summary>
|
|
Called every frame after all update functions have been called.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnApplicationFocus">
|
|
<summary>
|
|
Called when the application gains focus.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnApplicationLostFocus">
|
|
<summary>
|
|
Called when the application loses focus.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnApplicationPause">
|
|
<summary>
|
|
Called when the application pauses.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnApplicationQuit">
|
|
<summary>
|
|
Called when the application quits.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnApplicationResume">
|
|
<summary>
|
|
Called when the application resumes.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnBecameInvisible">
|
|
<summary>
|
|
Called when the renderer is no longer visible by any camera.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnBecameVisible">
|
|
<summary>
|
|
Called when the renderer became visible by any camera.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnButtonClick">
|
|
<summary>
|
|
Called when a user clicks the button and releases it.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnButtonInput">
|
|
<summary>
|
|
A configurable event to handle global button input.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnButtonInput.buttonName">
|
|
<summary>
|
|
The name of the button that received input.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnButtonInput.action">
|
|
<summary>
|
|
The type of input.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnCollisionEnter">
|
|
<summary>
|
|
Called when this collider / rigidbody has begun touching another rigidbody / collider.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnCollisionEnter2D">
|
|
<summary>
|
|
Called when an incoming collider makes contact with this object's collider.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnCollisionExit">
|
|
<summary>
|
|
Called when this collider / rigidbody has stopped touching another rigidbody / collider.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnCollisionExit2D">
|
|
<summary>
|
|
Called when a collider on another object stops touching this object's collider.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnCollisionStay">
|
|
<summary>
|
|
Called once per frame for every collider / rigidbody that is touching rigidbody / collider.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnCollisionStay2D">
|
|
<summary>
|
|
Called each frame where a collider on another object is touching this object's collider.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnControllerColliderHit">
|
|
<summary>
|
|
Called when the controller hits a collider while performing a move.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnControllerColliderHit.collider">
|
|
<summary>
|
|
The collider that was hit by the controller.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnControllerColliderHit.controller">
|
|
<summary>
|
|
The controller that hit the collider.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnControllerColliderHit.moveDirection">
|
|
<summary>
|
|
The direction the CharacterController was moving in when the collision occured.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnControllerColliderHit.moveLength">
|
|
<summary>
|
|
How far the character has travelled until it hit the collider.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnControllerColliderHit.normal">
|
|
<summary>
|
|
The normal of the surface we collided with in world space.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnControllerColliderHit.point">
|
|
<summary>
|
|
The impact point in world space.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnControllerColliderHit.data">
|
|
<summary>
|
|
The impact point in world space.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnDestinationReached">
|
|
<summary>
|
|
Called when the nav mesh agent comes within a certain threshold of its destination.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnDestinationReached.threshold">
|
|
<summary>
|
|
The threshold for the remaining distance.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnDestinationReached.requireSuccess">
|
|
<summary>
|
|
Whether the event should only trigger when the path is not partial or invalid.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnDestroy">
|
|
<summary>
|
|
Called before the machine is destroyed.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnDisable">
|
|
<summary>
|
|
Called when the machine becomes disabled or inactive.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnDrawGizmos">
|
|
<summary>
|
|
Use to draw gizmos that are always drawn in the editor.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnDrawGizmosSelected">
|
|
<summary>
|
|
Use to draw gizmos that are drawn in the editor when the object is selected.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnDropdownValueChanged">
|
|
<summary>
|
|
Called when the current value of the dropdown has changed.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnDropdownValueChanged.index">
|
|
<summary>
|
|
The index of the newly selected option.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnDropdownValueChanged.text">
|
|
<summary>
|
|
The text of the newly selected option.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnEnable">
|
|
<summary>
|
|
Called when the machine becomes enabled and active.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnInputFieldEndEdit">
|
|
<summary>
|
|
Called when the user finishes editing the text content either by submitting or by clicking somewhere that removes the
|
|
focus from the input field.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnInputFieldEndEdit.value">
|
|
<summary>
|
|
The new text content of the input field.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnInputFieldValueChanged">
|
|
<summary>
|
|
Called when the text content of the input field has changed.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnInputFieldValueChanged.value">
|
|
<summary>
|
|
The new text content of the input field.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnJointBreak">
|
|
<summary>
|
|
Called when a joint attached to the same game object broke.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnJointBreak.breakForce">
|
|
<summary>
|
|
The force that was applied for this joint to break.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnJointBreak2D">
|
|
<summary>
|
|
Called when a joint attached to the same game object broke.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnJointBreak2D.breakForce">
|
|
<summary>
|
|
The force that needs to be applied for the joint that broke to break.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnJointBreak2D.breakTorque">
|
|
<summary>
|
|
The torque that needs to be applied for the joint that broke to break.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnJointBreak2D.connectedBody">
|
|
<summary>
|
|
The 2D rigidbody to which the other end of the joint is attached (ie, the object without the joint component).
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnJointBreak2D.reactionForce">
|
|
<summary>
|
|
The reaction force of the joint that broke.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnJointBreak2D.reactionTorque">
|
|
<summary>
|
|
The reaction torque of the joint that broke.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnJointBreak2D.joint">
|
|
<summary>
|
|
The joint that broke.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnKeyboardInput">
|
|
<summary>
|
|
A configurable event to handle global keyboard input.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnKeyboardInput.key">
|
|
<summary>
|
|
The key that received input.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnKeyboardInput.action">
|
|
<summary>
|
|
The type of input.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnMouseDown">
|
|
<summary>
|
|
Called when the user has pressed the mouse button while over the GUI element or collider.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnMouseDrag">
|
|
<summary>
|
|
Called when the user has clicked on the GUI element or collider and is still holding down the mouse.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnMouseEnter">
|
|
<summary>
|
|
Called when the mouse enters the GUI element or collider.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnMouseExit">
|
|
<summary>
|
|
Called when the mouse is not any longer over the GUI element or collider.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnMouseInput">
|
|
<summary>
|
|
A configurable event to handle global mouse input.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnMouseInput.button">
|
|
<summary>
|
|
The mouse button that received input.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnMouseInput.action">
|
|
<summary>
|
|
The type of input.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnMouseOver">
|
|
<summary>
|
|
Called every frame while the mouse is over the GUI element or collider.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnMouseUp">
|
|
<summary>
|
|
Called when the user has released the mouse button.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnMouseUpAsButton">
|
|
<summary>
|
|
Called when the mouse is released over the same GUI element or collider as it was pressed.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnParticleCollision">
|
|
<summary>
|
|
Called when a particle hits a collider.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnParticleCollision.other">
|
|
<summary>
|
|
A game object with an attached collider struck by the particle system.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnParticleCollision.collisionEvents">
|
|
<summary>
|
|
The particle collision events.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnScrollbarValueChanged">
|
|
<summary>
|
|
Called when the current value of the scrollbar has changed.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnScrollbarValueChanged.value">
|
|
<summary>
|
|
The new position value of the scrollbar.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnScrollRectValueChanged">
|
|
<summary>
|
|
Called when the current value of the scrollbar has changed.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnScrollRectValueChanged.value">
|
|
<summary>
|
|
The new scroll position of the scroll rect.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnSliderValueChanged">
|
|
<summary>
|
|
Called when the current value of the slider has changed.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnSliderValueChanged.value">
|
|
<summary>
|
|
The new numeric value of the slider.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnTransformChildrenChanged">
|
|
<summary>
|
|
Called when the list of children of the transform of the game object has changed.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnTransformParentChanged">
|
|
<summary>
|
|
Called when the parent property of the transform of the game object has changed.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnTriggerEnter">
|
|
<summary>
|
|
Called when a collider enters the trigger.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnTriggerEnter2D">
|
|
<summary>
|
|
Called when a collider enters the trigger.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnTriggerExit">
|
|
<summary>
|
|
Called when a collider exits the trigger.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnTriggerExit2D">
|
|
<summary>
|
|
Called when a collider exits the trigger.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnTriggerStay">
|
|
<summary>
|
|
Called once per frame for every collider that is touching the trigger.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnTriggerStay2D">
|
|
<summary>
|
|
Called once per frame for every collider that is touching the trigger.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Start">
|
|
<summary>
|
|
Called the first time a machine is enabled before any update method.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.TriggerCustomEvent">
|
|
<summary>
|
|
Triggers a custom event.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.TriggerCustomEvent.enter">
|
|
<summary>
|
|
The entry point to trigger the event.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.TriggerCustomEvent.name">
|
|
<summary>
|
|
The name of the event.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.TriggerCustomEvent.target">
|
|
<summary>
|
|
The target of the event.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.TriggerCustomEvent.exit">
|
|
<summary>
|
|
The action to do after the event has been triggered.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.TriggerEventUnit.collider">
|
|
<summary>
|
|
The other collider involved in the collision.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.TriggerEvent2DUnit.collider">
|
|
<summary>
|
|
The other collider involved in the collision.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Update">
|
|
<summary>
|
|
Called every frame.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.CustomEvent">
|
|
<summary>
|
|
A special named event with any amount of parameters called manually with the 'Trigger Custom Event' unit.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.CustomEvent.name">
|
|
<summary>
|
|
The name of the event.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.OnTimerElapsed">
|
|
<summary>
|
|
Called when a specified number of seconds has elapsed.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnTimerElapsed.seconds">
|
|
<summary>
|
|
The number of seconds to await.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.OnTimerElapsed.unscaledTime">
|
|
<summary>
|
|
Whether to ignore the time scale.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.GameObjectEventUnit`1.target">
|
|
<summary>
|
|
The game object that listens for the event.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.ApproximatelyEqual">
|
|
<summary>
|
|
Compares two numbers to determine if they are approximately equal (disregarding floating point precision errors).
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.ApproximatelyEqual.a">
|
|
<summary>
|
|
The first number.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.ApproximatelyEqual.b">
|
|
<summary>
|
|
The second number.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.ApproximatelyEqual.equal">
|
|
<summary>
|
|
Whether A is approximately equal to B.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Comparison">
|
|
<summary>
|
|
Compares two inputs.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Comparison.a">
|
|
<summary>
|
|
The first input.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Comparison.b">
|
|
<summary>
|
|
The second input.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Comparison.numeric">
|
|
<summary>
|
|
Whether the compared inputs are numbers.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Comparison.aLessThanB">
|
|
<summary>
|
|
Whether A is less than B.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Comparison.aLessThanOrEqualToB">
|
|
<summary>
|
|
Whether A is less than or equal to B.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Comparison.aEqualToB">
|
|
<summary>
|
|
Whether A is equal to B.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Comparison.aNotEqualToB">
|
|
<summary>
|
|
Whether A is not equal to B.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Comparison.aGreaterThanOrEqualToB">
|
|
<summary>
|
|
Whether A is greater than or equal to B.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Comparison.aGreatherThanB">
|
|
<summary>
|
|
Whether A is greater than B.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Equal">
|
|
<summary>
|
|
Compares two inputs to determine whether they are equal.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Equal.comparison">
|
|
<summary>
|
|
Whether A is equal to B.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Greater">
|
|
<summary>
|
|
Compares two inputs to determine whether the first is greater than the second.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Greater.comparison">
|
|
<summary>
|
|
Whether A is greater than B.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.GreaterOrEqual">
|
|
<summary>
|
|
Compares two inputs to determine whether the first is greater than or equal to the second.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.GreaterOrEqual.comparison">
|
|
<summary>
|
|
Whether A is greater than or equal to B.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Less">
|
|
<summary>
|
|
Compares two inputs to determine whether the first is less than the second.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Less.comparison">
|
|
<summary>
|
|
Whether A is less than B.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.LessOrEqual">
|
|
<summary>
|
|
Compares two inputs to determine whether the first is less than or equal to the second.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.LessOrEqual.comparison">
|
|
<summary>
|
|
Whether A is greater than or equal to B.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.NotApproximatelyEqual">
|
|
<summary>
|
|
Compares two numbers to determine if they are not approximately equal (disregarding floating point precision errors).
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.NotApproximatelyEqual.a">
|
|
<summary>
|
|
The first number.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.NotApproximatelyEqual.b">
|
|
<summary>
|
|
The second number.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.NotApproximatelyEqual.notEqual">
|
|
<summary>
|
|
Whether A is not approximately equal to B.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.NotEqual">
|
|
<summary>
|
|
Compares two inputs to determine whether they are not equal.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.NotEqual.comparison">
|
|
<summary>
|
|
Whether A is different than B.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.BinaryComparisonUnit.a">
|
|
<summary>
|
|
The first input.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.BinaryComparisonUnit.b">
|
|
<summary>
|
|
The second input.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.BinaryComparisonUnit.numeric">
|
|
<summary>
|
|
Whether the compared inputs are numbers.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.GenericAdd">
|
|
<summary>
|
|
Returns the sum of two objects.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.GenericDivide">
|
|
<summary>
|
|
Returns the quotient of two objects.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.GenericModulo">
|
|
<summary>
|
|
Returns the remainder of the division of two objects.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.GenericMultiply">
|
|
<summary>
|
|
Returns the product of two objects.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.GenericSubtract">
|
|
<summary>
|
|
Returns the difference between two objects.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.ScalarNormalize">
|
|
<summary>
|
|
Returns the unit length version of a scalar.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.IsVariableDefined">
|
|
<summary>
|
|
Checks whether a variable is defined.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.IsVariableDefined.isVariableDefined">
|
|
<summary>
|
|
Whether the variable is defined.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.GetGraphVariable">
|
|
<summary>
|
|
Gets the value of a graph variable.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.GetVariable">
|
|
<summary>
|
|
Gets the value of a variable.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.GetVariable.value">
|
|
<summary>
|
|
The value of the variable.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.GetVariable.fallback">
|
|
<summary>
|
|
The value to return if the variable is not defined.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.GetVariable.specifyFallback">
|
|
<summary>
|
|
Whether a fallback value should be provided if the
|
|
variable is not defined.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.IsGraphVariableDefined">
|
|
<summary>
|
|
Checks if a graph variable is defined.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.SetGraphVariable">
|
|
<summary>
|
|
Sets the value of a graph variable.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.SaveVariables">
|
|
<summary>
|
|
Forces saved variables to be saved to the PlayerPrefs.
|
|
This is useful on WebGL where automatic save on quit is not supported.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.SetVariable">
|
|
<summary>
|
|
Assigns the value of a variable.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SetVariable.assign">
|
|
<summary>
|
|
The entry point to assign the variable.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SetVariable.input">
|
|
<summary>
|
|
The value to assign to the variable.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SetVariable.assigned">
|
|
<summary>
|
|
The action to execute once the variable has been assigned.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SetVariable.output">
|
|
<summary>
|
|
The value assigned to the variable.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.UnifiedVariableUnit.kind">
|
|
<summary>
|
|
The kind of variable.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.UnifiedVariableUnit.name">
|
|
<summary>
|
|
The name of the variable.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.UnifiedVariableUnit.object">
|
|
<summary>
|
|
The source of the variable.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Cache">
|
|
<summary>
|
|
Caches the input so that all nodes connected to the output
|
|
retrieve the value only once.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Cache.enter">
|
|
<summary>
|
|
The moment at which to cache the value.
|
|
The output value will only get updated when this gets triggered.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Cache.input">
|
|
<summary>
|
|
The value to cache when the node is entered.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Cache.output">
|
|
<summary>
|
|
The cached value, as it was the last time this node was entered.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Cache.exit">
|
|
<summary>
|
|
The action to execute once the value has been cached.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Expose">
|
|
<summary>
|
|
Exposes all members of the type.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Expose.target">
|
|
<summary>
|
|
The instance of the exposed type.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.GetMember">
|
|
<summary>
|
|
Gets the value of a field or property via reflection.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.InvokeMember">
|
|
<summary>
|
|
Invokes a method or a constructor via reflection.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.InvokeMember.chainable">
|
|
<summary>
|
|
Whether the target should be output to allow for chaining.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.InvokeMember.targetOutput">
|
|
<summary>
|
|
The target object used when setting the value.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.MemberUnit.target">
|
|
<summary>
|
|
The target object.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.SetMember">
|
|
<summary>
|
|
Sets the value of a field or property via reflection.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SetMember.chainable">
|
|
<summary>
|
|
Whether the target should be output to allow for chaining.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SetMember.targetOutput">
|
|
<summary>
|
|
The target object used when setting the value.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.CountItems">
|
|
<summary>
|
|
Counts all items in a collection or enumeration.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.CountItems.collection">
|
|
<summary>
|
|
The collection.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.CountItems.count">
|
|
<summary>
|
|
The number of items contained in the collection.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.AddDictionaryItem">
|
|
<summary>
|
|
Adds an item to a dictionary.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.AddDictionaryItem.enter">
|
|
<summary>
|
|
The entry point for the node.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.AddDictionaryItem.dictionaryInput">
|
|
<summary>
|
|
The dictionary.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.AddDictionaryItem.dictionaryOutput">
|
|
<summary>
|
|
The dictionary with the added element.
|
|
Note that the input dictionary is modified directly then returned.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.AddDictionaryItem.key">
|
|
<summary>
|
|
The key of the item to add.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.AddDictionaryItem.value">
|
|
<summary>
|
|
The value of the item to add.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.AddDictionaryItem.exit">
|
|
<summary>
|
|
The action to execute once the item has been added.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.ClearDictionary">
|
|
<summary>
|
|
Clears all items from a dictionary.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.ClearDictionary.enter">
|
|
<summary>
|
|
The entry point for the node.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.ClearDictionary.dictionaryInput">
|
|
<summary>
|
|
The dictionary.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.ClearDictionary.dictionaryOutput">
|
|
<summary>
|
|
The cleared dictionary.
|
|
Note that the input dictionary is modified directly and then returned.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.ClearDictionary.exit">
|
|
<summary>
|
|
The action to execute once the dictionary has been cleared.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.CreateDictionary">
|
|
<summary>
|
|
Creates an empty dictionary.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.CreateDictionary.dictionary">
|
|
<summary>
|
|
The new empty dictionary.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.GetDictionaryItem">
|
|
<summary>
|
|
Gets a dictionary item with the specified key.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.GetDictionaryItem.dictionary">
|
|
<summary>
|
|
The dictionary.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.GetDictionaryItem.key">
|
|
<summary>
|
|
The key of the item.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.GetDictionaryItem.value">
|
|
<summary>
|
|
The value of the item.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.MergeDictionaries">
|
|
<summary>
|
|
Merges two or more dictionaries together.
|
|
</summary>
|
|
<remarks>
|
|
If the same key is found more than once, only the value
|
|
of the first dictionary with this key will be used.
|
|
</remarks>
|
|
</member>
|
|
<member name="P:Bolt.MergeDictionaries.dictionary">
|
|
<summary>
|
|
The merged dictionary.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.RemoveDictionaryItem">
|
|
<summary>
|
|
Removes a dictionary item with a specified key.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.RemoveDictionaryItem.enter">
|
|
<summary>
|
|
The entry point for the node.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.RemoveDictionaryItem.dictionaryInput">
|
|
<summary>
|
|
The dictionary.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.RemoveDictionaryItem.dictionaryOutput">
|
|
<summary>
|
|
The dictionary without the removed item.
|
|
Note that the input dictionary is modified directly and then returned.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.RemoveDictionaryItem.key">
|
|
<summary>
|
|
The key of the item to remove.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.RemoveDictionaryItem.exit">
|
|
<summary>
|
|
The action to execute once the item has been removed.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.SetDictionaryItem">
|
|
<summary>
|
|
Sets the value of a dictionary item with the specified key.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SetDictionaryItem.enter">
|
|
<summary>
|
|
The entry point for the node.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SetDictionaryItem.dictionary">
|
|
<summary>
|
|
The dictionary.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SetDictionaryItem.key">
|
|
<summary>
|
|
The key of the item to set.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SetDictionaryItem.value">
|
|
<summary>
|
|
The value to assign to the item.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SetDictionaryItem.exit">
|
|
<summary>
|
|
The action to execute once the item has been assigned.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.FirstItem">
|
|
<summary>
|
|
Returns the first item in a collection or enumeration.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.FirstItem.collection">
|
|
<summary>
|
|
The collection.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.FirstItem.firstItem">
|
|
<summary>
|
|
The first item of the collection.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.LastItem">
|
|
<summary>
|
|
Returns the first item in a collection or enumeration.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.LastItem.collection">
|
|
<summary>
|
|
The collection.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.LastItem.lastItem">
|
|
<summary>
|
|
The last item of the collection.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.AddListItem">
|
|
<summary>
|
|
Adds an item to a list.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.AddListItem.enter">
|
|
<summary>
|
|
The entry point for the node.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.AddListItem.listInput">
|
|
<summary>
|
|
The list.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.AddListItem.listOutput">
|
|
<summary>
|
|
The list with the added element.
|
|
Note that the input list is modified directly and then returned,
|
|
except if it is an array, in which case a new array with
|
|
the added element is returned instead.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.AddListItem.item">
|
|
<summary>
|
|
The item to add.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.AddListItem.exit">
|
|
<summary>
|
|
The action to execute once the item has been added.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.ClearList">
|
|
<summary>
|
|
Clears all items from a list.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.ClearList.enter">
|
|
<summary>
|
|
The entry point for the node.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.ClearList.listInput">
|
|
<summary>
|
|
The list.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.ClearList.listOutput">
|
|
<summary>
|
|
The cleared list.
|
|
Note that the input list is modified directly and then returned,
|
|
except if it is an array, in which case a new empty array
|
|
is returned instead.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.ClearList.exit">
|
|
<summary>
|
|
The action to execute once the list has been cleared.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.CreateList">
|
|
<summary>
|
|
Creates a list from a number of item inputs.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.CreateList.list">
|
|
<summary>
|
|
The created list.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.GetListItem">
|
|
<summary>
|
|
Gets the item at the specified index of a list.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.GetListItem.list">
|
|
<summary>
|
|
The list.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.GetListItem.index">
|
|
<summary>
|
|
The zero-based index.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.GetListItem.item">
|
|
<summary>
|
|
The item.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.InsertListItem">
|
|
<summary>
|
|
Inserts an item in a list at a specified index.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.InsertListItem.enter">
|
|
<summary>
|
|
The entry point for the node.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.InsertListItem.listInput">
|
|
<summary>
|
|
The list.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.InsertListItem.listOutput">
|
|
<summary>
|
|
The list with the added element.
|
|
Note that the input list is modified directly and then returned,
|
|
except if it is an array, in which case a new array with
|
|
the added element is returned instead.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.InsertListItem.index">
|
|
<summary>
|
|
The zero-based index at which to insert the item.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.InsertListItem.item">
|
|
<summary>
|
|
The item to insert.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.InsertListItem.exit">
|
|
<summary>
|
|
The action to execute once the item has been inserted.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.MergeLists">
|
|
<summary>
|
|
Merges two or more lists together.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.MergeLists.list">
|
|
<summary>
|
|
The merged list.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.RemoveListItem">
|
|
<summary>
|
|
Removes the specified item from a list.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.RemoveListItem.enter">
|
|
<summary>
|
|
The entry point for the node.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.RemoveListItem.listInput">
|
|
<summary>
|
|
The list.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.RemoveListItem.listOutput">
|
|
<summary>
|
|
The list without the removed item.
|
|
Note that the input list is modified directly and then returned,
|
|
except if it is an array, in which case a new array without the item
|
|
is returned instead.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.RemoveListItem.item">
|
|
<summary>
|
|
The item to remove.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.RemoveListItem.exit">
|
|
<summary>
|
|
The action to execute once the item has been removed.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.RemoveListItemAt">
|
|
<summary>
|
|
Removes the item at the specified index of a list.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.RemoveListItemAt.enter">
|
|
<summary>
|
|
The entry point for the node.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.RemoveListItemAt.listInput">
|
|
<summary>
|
|
The list.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.RemoveListItemAt.listOutput">
|
|
<summary>
|
|
The list without the removed item.
|
|
Note that the input list is modified directly and then returned,
|
|
except if it is an array, in which case a new array without the item
|
|
is returned instead.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.RemoveListItemAt.index">
|
|
<summary>
|
|
The zero-based index.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.RemoveListItemAt.exit">
|
|
<summary>
|
|
The action to execute once the item has been removed.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.SetListItem">
|
|
<summary>
|
|
Sets the item at the specified index of a list.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SetListItem.enter">
|
|
<summary>
|
|
The entry point for the node.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SetListItem.list">
|
|
<summary>
|
|
The list.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SetListItem.index">
|
|
<summary>
|
|
The zero-based index.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SetListItem.item">
|
|
<summary>
|
|
The item.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SetListItem.exit">
|
|
<summary>
|
|
The action to execute once the item has been assigned.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Branch">
|
|
<summary>
|
|
Branches flow by checking if a condition is true or false.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Branch.enter">
|
|
<summary>
|
|
The entry point for the branch.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Branch.condition">
|
|
<summary>
|
|
The condition to check.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Branch.ifTrue">
|
|
<summary>
|
|
The action to execute if the condition is true.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Branch.ifFalse">
|
|
<summary>
|
|
The action to execute if the condition is false.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.SelectOnEnum">
|
|
<summary>
|
|
Selects a value from a set by switching over an enum.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SelectOnEnum.selector">
|
|
<summary>
|
|
The value on which to select.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SelectOnEnum.selection">
|
|
<summary>
|
|
The selected value.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.SelectOnInteger">
|
|
<summary>
|
|
Selects a value from a set by switching over an integer.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.SelectOnString">
|
|
<summary>
|
|
Selects a value from a set by switching over a string.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.SelectUnit">
|
|
<summary>
|
|
Selects a value from a set by checking if a condition is true or false.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SelectUnit.condition">
|
|
<summary>
|
|
The condition to check.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SelectUnit.ifTrue">
|
|
<summary>
|
|
The value to return if the condition is true.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SelectUnit.ifFalse">
|
|
<summary>
|
|
The value to return if the condition is false.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SelectUnit.selection">
|
|
<summary>
|
|
The returned value.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SelectUnit`1.selector">
|
|
<summary>
|
|
The value on which to select.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SelectUnit`1.default">
|
|
<summary>
|
|
The output value to return if the selector doesn't match any other option.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SelectUnit`1.selection">
|
|
<summary>
|
|
The selected value.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.SwitchOnEnum">
|
|
<summary>
|
|
Branches flow by switching over an enum.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SwitchOnEnum.enter">
|
|
<summary>
|
|
The entry point for the switch.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SwitchOnEnum.enum">
|
|
<summary>
|
|
The enum value on which to switch.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.SwitchOnInteger">
|
|
<summary>
|
|
Branches flow by switching over an integer.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.SwitchOnString">
|
|
<summary>
|
|
Branches flow by switching over a string.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SwitchUnit`1.enter">
|
|
<summary>
|
|
The entry point for the switch.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SwitchUnit`1.selector">
|
|
<summary>
|
|
The value on which to switch.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SwitchUnit`1.default">
|
|
<summary>
|
|
The branch to take if the input value does not match any other option.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Formula">
|
|
<summary>
|
|
Evaluates a mathematical or logical formula with multiple arguments.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Formula.formula">
|
|
<summary>
|
|
A mathematical or logical expression tree.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Formula.cacheArguments">
|
|
<summary>
|
|
Whether input arguments should only be fetched once and then reused.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Formula.result">
|
|
<summary>
|
|
The result of the calculation or evaluation.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Literal">
|
|
<summary>
|
|
Returns a constant value defined from the editor.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.And">
|
|
<summary>
|
|
Returns true if both inputs are true.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.And.a">
|
|
<summary>
|
|
The first boolean.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.And.b">
|
|
<summary>
|
|
The second boolean.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.And.result">
|
|
<summary>
|
|
True if A and B are both true; false otherwise.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.EqualityComparison">
|
|
<summary>
|
|
Compares two inputs to determine if they are equal or not equal.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.EqualityComparison.a">
|
|
<summary>
|
|
The first input.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.EqualityComparison.b">
|
|
<summary>
|
|
The second input.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.EqualityComparison.equal">
|
|
<summary>
|
|
Whether A is equal to B.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.EqualityComparison.notEqual">
|
|
<summary>
|
|
Whether A is different than B.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.ExclusiveOr">
|
|
<summary>
|
|
Returns true if one input is true and the other is false.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.ExclusiveOr.a">
|
|
<summary>
|
|
The first boolean.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.ExclusiveOr.b">
|
|
<summary>
|
|
The second boolean.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.ExclusiveOr.result">
|
|
<summary>
|
|
True if either A or B is true but not the other; false otherwise.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Negate">
|
|
<summary>
|
|
Inverts the value of a boolean.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Negate.input">
|
|
<summary>
|
|
The input boolean.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Negate.output">
|
|
<summary>
|
|
True if the input is false, false if the input is true.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.NumericComparison">
|
|
<summary>
|
|
Compares two numeric inputs.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.NumericComparison.a">
|
|
<summary>
|
|
The first input.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.NumericComparison.b">
|
|
<summary>
|
|
The second input.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.NumericComparison.aLessThanB">
|
|
<summary>
|
|
Whether A is less than B.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.NumericComparison.aLessThanOrEqualToB">
|
|
<summary>
|
|
Whether A is less than or equal to B.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.NumericComparison.aEqualToB">
|
|
<summary>
|
|
Whether A is equal to B.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.NumericComparison.aGreaterThanOrEqualToB">
|
|
<summary>
|
|
Whether A is greater than or equal to B.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.NumericComparison.aGreatherThanB">
|
|
<summary>
|
|
Whether A is greater than B.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Or">
|
|
<summary>
|
|
Returns true if either input is true.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Or.a">
|
|
<summary>
|
|
The first boolean.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Or.b">
|
|
<summary>
|
|
The second boolean.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Or.result">
|
|
<summary>
|
|
True if either A or B is true; false otherwise.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Break">
|
|
<summary>
|
|
Stops the execution of the current loop.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Break.enter">
|
|
<summary>
|
|
The entry point for the break.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.For">
|
|
<summary>
|
|
Loops between a first and last index at a specified step.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.For.firstIndex">
|
|
<summary>
|
|
The index at which to start the loop (inclusive).
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.For.lastIndex">
|
|
<summary>
|
|
The index at which to end the loop (exclusive).
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.For.step">
|
|
<summary>
|
|
The value by which the index will be incremented (or decremented, if negative) after each loop.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.For.currentIndex">
|
|
<summary>
|
|
The current index of the loop.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.ForEach">
|
|
<summary>
|
|
Loops over each element of a collection.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.ForEach.collection">
|
|
<summary>
|
|
The collection over which to loop.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.ForEach.currentIndex">
|
|
<summary>
|
|
The current index of the loop.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.ForEach.currentKey">
|
|
<summary>
|
|
The key of the current item of the loop.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.ForEach.currentItem">
|
|
<summary>
|
|
The current item of the loop.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.LoopUnit.enter">
|
|
<summary>
|
|
The entry point for the loop.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.LoopUnit.exit">
|
|
<summary>
|
|
The action to execute after the loop has been completed or broken.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.LoopUnit.body">
|
|
<summary>
|
|
The action to execute at each loop.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.While">
|
|
<summary>
|
|
Loops as long as a given condition is true.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.While.condition">
|
|
<summary>
|
|
The condition to check at each iteration to determine whether the loop should continue.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.GraphInput">
|
|
<summary>
|
|
Fetches input values from the parent super unit for this graph.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.GraphOutput">
|
|
<summary>
|
|
Passes output values from this graph to the parent super unit.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Absolute`1.input">
|
|
<summary>
|
|
The value to make positive.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Absolute`1.output">
|
|
<summary>
|
|
The positive value.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Add`1.a">
|
|
<summary>
|
|
The first value.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Add`1.b">
|
|
<summary>
|
|
The second value.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Add`1.sum">
|
|
<summary>
|
|
The sum of A and B.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Angle`1.a">
|
|
<summary>
|
|
The first vector.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Angle`1.b">
|
|
<summary>
|
|
The second vector.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Angle`1.angle">
|
|
<summary>
|
|
The angle between A and B.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Average`1.average">
|
|
<summary>
|
|
The average.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.CrossProduct`1.a">
|
|
<summary>
|
|
The first vector.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.CrossProduct`1.b">
|
|
<summary>
|
|
The second vector.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.CrossProduct`1.crossProduct">
|
|
<summary>
|
|
The cross product of A and B.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Distance`1.a">
|
|
<summary>
|
|
The first vector.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Distance`1.b">
|
|
<summary>
|
|
The second vector.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Distance`1.distance">
|
|
<summary>
|
|
The distance between A and B.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Divide`1.dividend">
|
|
<summary>
|
|
The dividend (or numerator).
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Divide`1.divisor">
|
|
<summary>
|
|
The divisor (or denominator).
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Divide`1.quotient">
|
|
<summary>
|
|
The quotient of the dividend and divisor (numerator / denominator).
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.DotProduct`1.a">
|
|
<summary>
|
|
The first vector.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.DotProduct`1.b">
|
|
<summary>
|
|
The second vector.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.DotProduct`1.dotProduct">
|
|
<summary>
|
|
The dot product of A and B.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Lerp`1.a">
|
|
<summary>
|
|
The first value.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Lerp`1.b">
|
|
<summary>
|
|
The second value.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Lerp`1.t">
|
|
<summary>
|
|
The interpolation value.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Lerp`1.interpolation">
|
|
<summary>
|
|
The linear interpolation between A and B at T.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Maximum`1.maximum">
|
|
<summary>
|
|
The maximum.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Minimum`1.minimum">
|
|
<summary>
|
|
The minimum.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Modulo`1.dividend">
|
|
<summary>
|
|
The dividend (or numerator).
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Modulo`1.divisor">
|
|
<summary>
|
|
The divisor (or denominator).
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Modulo`1.remainder">
|
|
<summary>
|
|
The remainder of the division of dividend and divison (numerator / denominator).
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.MoveTowards`1.current">
|
|
<summary>
|
|
The current value.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.MoveTowards`1.target">
|
|
<summary>
|
|
The target value.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.MoveTowards`1.maxDelta">
|
|
<summary>
|
|
The maximum scalar increment between values.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.MoveTowards`1.result">
|
|
<summary>
|
|
The incremented value.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Multiply`1.a">
|
|
<summary>
|
|
The first value.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Multiply`1.b">
|
|
<summary>
|
|
The second value.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Multiply`1.product">
|
|
<summary>
|
|
The product of A and B.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Normalize`1.input">
|
|
<summary>
|
|
The vector to normalize.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Normalize`1.output">
|
|
<summary>
|
|
The normalized vector.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.PerSecond`1.input">
|
|
<summary>
|
|
The input value.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.PerSecond`1.output">
|
|
<summary>
|
|
The framerate-normalized value (multiplied by delta time).
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Project`1.a">
|
|
<summary>
|
|
The vector to project.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Project`1.b">
|
|
<summary>
|
|
The vector on which to project.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Project`1.projection">
|
|
<summary>
|
|
The projection of A on B.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Round`2.rounding">
|
|
<summary>
|
|
The rounding mode.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Round`2.input">
|
|
<summary>
|
|
The value to round.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Round`2.output">
|
|
<summary>
|
|
The rounded value.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.ScalarAbsolute">
|
|
<summary>
|
|
Returns the positive version of a scalar.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.ScalarAdd">
|
|
<summary>
|
|
Returns the sum of two scalars.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.ScalarAverage">
|
|
<summary>
|
|
Returns the average of two or more scalars.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.ScalarDivide">
|
|
<summary>
|
|
Returns the quotient of two scalars.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.ScalarExponentiate">
|
|
<summary>
|
|
Returns the power of a base and exponent.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.ScalarExponentiate.base">
|
|
<summary>
|
|
The base.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.ScalarExponentiate.exponent">
|
|
<summary>
|
|
The exponent.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.ScalarExponentiate.power">
|
|
<summary>
|
|
The power of base elevated to exponent.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.ScalarLerp">
|
|
<summary>
|
|
Returns the linear interpolation between two scalars.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.ScalarMaximum">
|
|
<summary>
|
|
Returns the maximum between two or more scalars.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.ScalarMinimum">
|
|
<summary>
|
|
Returns the minimum between two or more scalars.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.ScalarModulo">
|
|
<summary>
|
|
Returns the remainder of the division of two scalars.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.ScalarMoveTowards">
|
|
<summary>
|
|
Moves a scalar towards a target.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.ScalarMultiply">
|
|
<summary>
|
|
Returns the product of two scalars.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.ScalarPerSecond">
|
|
<summary>
|
|
Returns the framerate-normalized value of a scalar.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.ScalarRoot">
|
|
<summary>
|
|
Returns the root at the nth degree of a radicand.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.ScalarRoot.radicand">
|
|
<summary>
|
|
The radicand.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.ScalarRoot.degree">
|
|
<summary>
|
|
The degree.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.ScalarRoot.root">
|
|
<summary>
|
|
The nth degree root of the radicand.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.ScalarRound">
|
|
<summary>
|
|
Rounds a decimal number to return an integer.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.ScalarSubtract">
|
|
<summary>
|
|
Returns the difference between two scalars.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.ScalarSum">
|
|
<summary>
|
|
Returns the sum of two or more scalars.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Subtract`1.minuend">
|
|
<summary>
|
|
The first value (minuend).
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Subtract`1.subtrahend">
|
|
<summary>
|
|
The second value (subtrahend).
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Subtract`1.difference">
|
|
<summary>
|
|
The difference, that is the minuend minus the subtrahend.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Sum`1.sum">
|
|
<summary>
|
|
The sum.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector2Absolute">
|
|
<summary>
|
|
Returns a version of a 2D vector where each component is positive.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector2Add">
|
|
<summary>
|
|
Returns the sum of two 2D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector2Angle">
|
|
<summary>
|
|
Returns the angle between two 2D vectors in degrees.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector2Average">
|
|
<summary>
|
|
Returns the average of two or more 2D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector2Distance">
|
|
<summary>
|
|
Returns the distance between two 2D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector2Divide">
|
|
<summary>
|
|
Returns the component-wise quotient of two 2D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector2DotProduct">
|
|
<summary>
|
|
Returns the dot product of two 2D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector2Lerp">
|
|
<summary>
|
|
Returns the linear interpolation between two 2D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector2Maximum">
|
|
<summary>
|
|
Returns the component-wise maximum between two or more 2D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector2Minimum">
|
|
<summary>
|
|
Returns the component-wise minimum between two or more 2D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector2Modulo">
|
|
<summary>
|
|
Returns the remainder of the component-wise division of two 2D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector2MoveTowards">
|
|
<summary>
|
|
Moves a 2D vector towards a target.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector2Multiply">
|
|
<summary>
|
|
Returns the component-wise product of two 2D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector2Normalize">
|
|
<summary>
|
|
Returns the unit length version of a 2D vector.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector2PerSecond">
|
|
<summary>
|
|
Returns the framerate-normalized value of a 2D vector.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector2Project">
|
|
<summary>
|
|
Returns the projection of a 2D vector on another.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector2Round">
|
|
<summary>
|
|
Rounds each component of a 2D vector.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector2Subtract">
|
|
<summary>
|
|
Returns the difference between two 2D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector2Sum">
|
|
<summary>
|
|
Returns the sum of two or more 2D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector3Absolute">
|
|
<summary>
|
|
Returns a version of a 3D vector where each component is positive.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector3Add">
|
|
<summary>
|
|
Returns the sum of two 3D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector3Angle">
|
|
<summary>
|
|
Returns the angle between two 3D vectors in degrees.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector3Average">
|
|
<summary>
|
|
Returns the average of two or more 3D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector3CrossProduct">
|
|
<summary>
|
|
Returns the cross product of two 3D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector3Distance">
|
|
<summary>
|
|
Returns the distance between two 3D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector3Divide">
|
|
<summary>
|
|
Returns the component-wise quotient of two 3D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector3DotProduct">
|
|
<summary>
|
|
Returns the dot product of two 3D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector3Lerp">
|
|
<summary>
|
|
Returns the linear interpolation between two 3D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector3Maximum">
|
|
<summary>
|
|
Returns the component-wise maximum between two or more 3D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector3Minimum">
|
|
<summary>
|
|
Returns the component-wise minimum between two or more 3D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector3Modulo">
|
|
<summary>
|
|
Returns the remainder of the component-wise division of two 3D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector3MoveTowards">
|
|
<summary>
|
|
Moves a 3D vector towards a target.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector3Multiply">
|
|
<summary>
|
|
Returns the component-wise product of two 3D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector3Normalize">
|
|
<summary>
|
|
Returns the unit length version of a 3D vector.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector3PerSecond">
|
|
<summary>
|
|
Returns the framerate-normalized value of a 3D vector.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector3Project">
|
|
<summary>
|
|
Returns the projection of a 3D vector on another.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector3Round">
|
|
<summary>
|
|
Rounds each component of a 3D vector.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector3Subtract">
|
|
<summary>
|
|
Returns the difference between two 3D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector3Sum">
|
|
<summary>
|
|
Returns the sum of two or more 3D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector4Absolute">
|
|
<summary>
|
|
Returns a version of a 4D vector where each component is positive.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector4Add">
|
|
<summary>
|
|
Returns the sum of two 4D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector4Average">
|
|
<summary>
|
|
Returns the average of two or more 4D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector4Distance">
|
|
<summary>
|
|
Returns the distance between two 4D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector4Divide">
|
|
<summary>
|
|
Returns the component-wise quotient of two 4D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector4DotProduct">
|
|
<summary>
|
|
Returns the dot product of two 4D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector4Lerp">
|
|
<summary>
|
|
Returns the linear interpolation between two 4D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector4Maximum">
|
|
<summary>
|
|
Returns the component-wise maximum between two or more 4D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector4Minimum">
|
|
<summary>
|
|
Returns the component-wise minimum between two or more 4D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector4Modulo">
|
|
<summary>
|
|
Returns the remainder of the component-wise division of two 4D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector4MoveTowards">
|
|
<summary>
|
|
Moves a 4D vector towards a target.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector4Multiply">
|
|
<summary>
|
|
Returns the component-wise product of two 4D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector4Normalize">
|
|
<summary>
|
|
Returns the unit length version of a 4D vector.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector4PerSecond">
|
|
<summary>
|
|
Returns the framerate-normalized value of a 4D vector.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector4Round">
|
|
<summary>
|
|
Rounds each component of a 4D vector.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector4Subtract">
|
|
<summary>
|
|
Returns the difference between two 4D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Vector4Sum">
|
|
<summary>
|
|
Returns the sum of two or more 4D vectors.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Null">
|
|
<summary>
|
|
Returns a null value.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Null.null">
|
|
<summary>
|
|
A null value.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.NullCheck">
|
|
<summary>
|
|
Branches flow depending on whether the input is null.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.NullCheck.input">
|
|
<summary>
|
|
The input.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.NullCheck.enter">
|
|
<summary>
|
|
The entry point for the null check.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.NullCheck.ifNotNull">
|
|
<summary>
|
|
The action to execute if the input is not null.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.NullCheck.ifNull">
|
|
<summary>
|
|
The action to execute if the input is null.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.NullCoalesce">
|
|
<summary>
|
|
Provides a fallback value if the input value is null.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.NullCoalesce.input">
|
|
<summary>
|
|
The value.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.NullCoalesce.fallback">
|
|
<summary>
|
|
The fallback to use if the value is null.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.NullCoalesce.result">
|
|
<summary>
|
|
The returned value.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.Self">
|
|
<summary>
|
|
Returns the current game object.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.Self.self">
|
|
<summary>
|
|
The current game object.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.GetApplicationVariable">
|
|
<summary>
|
|
Gets the value of an application variable.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.GetObjectVariable">
|
|
<summary>
|
|
Gets the value of an object variable.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.GetObjectVariable.source">
|
|
<summary>
|
|
The source of the variable.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.GetSavedVariable">
|
|
<summary>
|
|
Gets the value of a saved variable.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.GetSceneVariable">
|
|
<summary>
|
|
Gets the value of a scene variable.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.GetVariableUnit.value">
|
|
<summary>
|
|
The value of the variable.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.IsApplicationVariableDefined">
|
|
<summary>
|
|
Checks if an application variable is defined.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.IsObjectVariableDefined">
|
|
<summary>
|
|
Checks if an object variable is defined.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.IsObjectVariableDefined.source">
|
|
<summary>
|
|
The source of the variable.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.IsSavedVariableDefined">
|
|
<summary>
|
|
Checks if a saved variable is defined.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.IsSceneVariableDefined">
|
|
<summary>
|
|
Checks if a scene variable is defined.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.IsVariableDefinedUnit.isDefined">
|
|
<summary>
|
|
Whether the variable is defined.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.SetApplicationVariable">
|
|
<summary>
|
|
Sets the value of an application variable.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.SetObjectVariable">
|
|
<summary>
|
|
Sets the value of an object variable.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SetObjectVariable.source">
|
|
<summary>
|
|
The source of the variable.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.SetSavedVariable">
|
|
<summary>
|
|
Sets the value of a saved variable.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.SetSceneVariable">
|
|
<summary>
|
|
Sets the value of a scene variable.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SetVariableUnit.assign">
|
|
<summary>
|
|
The entry point to assign the variable reference.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SetVariableUnit.input">
|
|
<summary>
|
|
The value to assign to the variable.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SetVariableUnit.assigned">
|
|
<summary>
|
|
The action to execute once the variable has been assigned.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.SetVariableUnit.output">
|
|
<summary>
|
|
The value assigned to the variable.
|
|
</summary>
|
|
</member>
|
|
<member name="P:Bolt.VariableUnit.name">
|
|
<summary>
|
|
The name of the variable.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bolt.Unit.Requirement(Bolt.ValueInput,Bolt.ControlInput)">
|
|
<summary>
|
|
Triggering the destination may fetch the source value.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bolt.Unit.Requirement(Bolt.ValueInput,Bolt.ValueOutput)">
|
|
<summary>
|
|
Getting the value of the destination may fetch the value of the source.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bolt.Unit.Assignment(Bolt.ControlInput,Bolt.ValueOutput)">
|
|
<summary>
|
|
Triggering the source may assign the destination value on the flow.
|
|
</summary>
|
|
</member>
|
|
<member name="M:Bolt.Unit.Succession(Bolt.ControlInput,Bolt.ControlOutput)">
|
|
<summary>
|
|
Triggering the source may trigger the destination.
|
|
</summary>
|
|
</member>
|
|
</members>
|
|
</doc>
|