您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
46 行
1.5 KiB
46 行
1.5 KiB
<?xml version="1.0"?>
|
|
<doc>
|
|
<assembly>
|
|
<name>Bolt.Core.Runtime</name>
|
|
</assembly>
|
|
<members>
|
|
<member name="F:Bolt.VariableKind.Flow">
|
|
<summary>
|
|
Temporary variables local to the execution flow.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bolt.VariableKind.Graph">
|
|
<summary>
|
|
Variables local to the current graph.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bolt.VariableKind.Object">
|
|
<summary>
|
|
Variables shared across the current game object.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bolt.VariableKind.Scene">
|
|
<summary>
|
|
Variables shared across the current scene.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bolt.VariableKind.Application">
|
|
<summary>
|
|
Variables shared across scenes.
|
|
These will be reset when the application quits.
|
|
</summary>
|
|
</member>
|
|
<member name="F:Bolt.VariableKind.Saved">
|
|
<summary>
|
|
Variables that persist even after the application quits.
|
|
Unity object references are not supported.
|
|
</summary>
|
|
</member>
|
|
<member name="T:Bolt.VariablesSaver">
|
|
<summary>
|
|
Listens to the OnApplicationQuit on OnApplicationPause
|
|
hooks to trigger the serialization of saved variables into PlayerPrefs.
|
|
</summary>
|
|
</member>
|
|
</members>
|
|
</doc>
|