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<?xml version="1.0"?>
<doc>
<assembly>
<name>Ludiq.Graphs.Editor</name>
</assembly>
<members>
<member name="F:Ludiq.AlignOperation.AlignLeftEdges">
<summary>
Align the left edges of the selected elements.
</summary>
</member>
<member name="F:Ludiq.AlignOperation.AlignCenters">
<summary>
Align the horizontal centers of the selected elements.
</summary>
</member>
<member name="F:Ludiq.AlignOperation.AlignRightEdges">
<summary>
Align the right edges of the selected elements.
</summary>
</member>
<member name="F:Ludiq.AlignOperation.AlignTopEdges">
<summary>
Align the top edges of the selected elements.
</summary>
</member>
<member name="F:Ludiq.AlignOperation.AlignMiddles">
<summary>
Align the vertical middles of the selected elements.
</summary>
</member>
<member name="F:Ludiq.AlignOperation.AlignBottomEdges">
<summary>
Align the bottom edges of the selected elements.
</summary>
</member>
<member name="T:Ludiq.WidgetList`1">
<summary>
A list of widgets that can be safely iterated over even if the collection changes during iteration.
</summary>
</member>
<member name="F:Ludiq.DistributeOperation.DistributeLeftEdges">
<summary>
Distribute the selected elements so that the left edges
are at equal distance of one another.
</summary>
</member>
<member name="F:Ludiq.DistributeOperation.DistributeCenters">
<summary>
Distribute the selected elements so that the horizontal centers
are at equal distance of one another.
</summary>
</member>
<member name="F:Ludiq.DistributeOperation.DistributeRightEdges">
<summary>
Distribute the selected elements so that the right edges
are at equal distance of one another.
</summary>
</member>
<member name="F:Ludiq.DistributeOperation.DistributeHorizontalGaps">
<summary>
Distribute the selected elements so that the horizontal gaps
are all of equal size.
</summary>
</member>
<member name="F:Ludiq.DistributeOperation.DistributeTopEdges">
<summary>
Distribute the selected elements so that the top edges
are at equal distance of one another.
</summary>
</member>
<member name="F:Ludiq.DistributeOperation.DistributeMiddles">
<summary>
Distribute the selected elements so that the vertical middles
are at equal distance of one another.
</summary>
</member>
<member name="F:Ludiq.DistributeOperation.DistributeBottomEdges">
<summary>
Distribute the selected elements so that the bottom edges
are at equal distance of one another.
</summary>
</member>
<member name="F:Ludiq.DistributeOperation.DistributeVerticalGaps">
<summary>
Distribute the selected elements so that the vertical gaps
are all of equal size.
</summary>
</member>
<member name="P:Ludiq.LudiqGraphsConfiguration.showGrid">
<summary>
Whether the graph window should show the background grid.
</summary>
</member>
<member name="P:Ludiq.LudiqGraphsConfiguration.snapToGrid">
<summary>
Whether graph elements should snap to grid.
</summary>
</member>
<member name="P:Ludiq.LudiqGraphsConfiguration.graphSidebarThreshold">
<summary>
The window size at which the graph window should start displaying a sidebar.
</summary>
</member>
<member name="P:Ludiq.LudiqGraphsConfiguration.panSpeed">
<summary>
The speed at which the mouse scroll pans the graph.
</summary>
</member>
<member name="P:Ludiq.LudiqGraphsConfiguration.dragPanSpeed">
<summary>
The speed at which dragged elements pan the graph when at the edge.
</summary>
</member>
<member name="P:Ludiq.LudiqGraphsConfiguration.zoomSpeed">
<summary>
The speed at which the mouse wheel zooms the graph.
</summary>
</member>
<member name="P:Ludiq.LudiqGraphsConfiguration.overviewSmoothing">
<summary>
The duration for graph overview. Set to zero to disable smoothing.
</summary>
</member>
<member name="P:Ludiq.LudiqGraphsConfiguration.carryChildren">
<summary>
Whether children of graph elements should be dragged alongside their parent.
</summary>
</member>
<member name="P:Ludiq.LudiqGraphsConfiguration.disablePlaymodeTint">
<summary>
Whether the playmode tint should be removed in the graph window.
</summary>
</member>
<member name="P:Ludiq.LudiqGraphsConfiguration.debug">
<summary>
Whether additional helpers should be shown in graphs for debugging.
</summary>
</member>
<member name="P:Ludiq.LudiqGraphsConfiguration.controlScheme">
<summary>
The control scheme to use for pan and zoom.
Unity: pan with [MMB], zoom with [Ctrl + Scroll Wheel].
Unreal: pan with [MMB] or [Alt + LMB], zoom with [Scroll Wheel].
</summary>
</member>
<member name="P:Ludiq.LudiqGraphsConfiguration.clearGraphSelection">
<summary>
Whether the graph window and inspector should be cleared when
the selection does not provide a graph. When disabled,
the last graph will stay selected.
</summary>
</member>
</members>
</doc>