包含 Bolt Visual Scripting 示例的 Unity 包的集合。 每个示例都演示了如何使用 Unity 编辑器功能、游戏逻辑等,无需编写任何代码。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

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<?xml version="1.0"?>
<doc>
<assembly>
<name>Bolt.Core.Runtime</name>
</assembly>
<members>
<member name="F:Bolt.VariableKind.Flow">
<summary>
Temporary variables local to the execution flow.
</summary>
</member>
<member name="F:Bolt.VariableKind.Graph">
<summary>
Variables local to the current graph.
</summary>
</member>
<member name="F:Bolt.VariableKind.Object">
<summary>
Variables shared across the current game object.
</summary>
</member>
<member name="F:Bolt.VariableKind.Scene">
<summary>
Variables shared across the current scene.
</summary>
</member>
<member name="F:Bolt.VariableKind.Application">
<summary>
Variables shared across scenes.
These will be reset when the application quits.
</summary>
</member>
<member name="F:Bolt.VariableKind.Saved">
<summary>
Variables that persist even after the application quits.
Unity object references are not supported.
</summary>
</member>
<member name="T:Bolt.VariablesSaver">
<summary>
Listens to the OnApplicationQuit on OnApplicationPause
hooks to trigger the serialization of saved variables into PlayerPrefs.
</summary>
</member>
</members>
</doc>