# UnitOptionRow

optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Box Cast Non Alloc (Center, Half Extents, Direction, Results, Orientation, Max Distance)
labelProgrammer: BoxCastNonAlloc (center, halfExtents, direction, results, orientation, maxDistance)
haystackHuman: Physics: Box Cast Non Alloc
haystackProgrammer: Physics.BoxCastNonAlloc
tag1: UnityEngine.Physics
valueInputTypes: UnityEngine.Vector3|UnityEngine.RaycastHit[]|UnityEngine.Quaternion|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics.BoxCastNonAlloc(UnityEngine.Vector3UnityEngine.Vector3UnityEngine.Vector3UnityEngine.RaycastHit[]UnityEngine.QuaternionSystem.Single)@any

tag2:
UnityEngine.Physics;BoxCastNonAlloc;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.RaycastHit[];UnityEngine.Quaternion;System.Single

tag3:
UnityEngine.Physics;BoxCastNonAlloc;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.RaycastHit[];UnityEngine.Quaternion;System.Single

unit:
{"chainable":false,"member":{"name":"BoxCastNonAlloc","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","UnityEngine.Vector3","UnityEngine.RaycastHit[]","UnityEngine.Quaternion","System.Single"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%center":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%halfExtents":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%direction":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%maxDistance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"26508311-2348-4617-850c-76c2ba0fbd91","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelProgrammer: BoxCastNonAlloc (center, halfExtents, direction, results, orientation, maxDistance, layerMask)
haystackHuman: Physics: Box Cast Non Alloc
haystackProgrammer: Physics.BoxCastNonAlloc
tag1: UnityEngine.Physics
valueInputTypes: UnityEngine.Vector3|UnityEngine.RaycastHit[]|UnityEngine.Quaternion|System.Single|System.Int32
valueOutputTypes: System.Int32
labelHuman:
Box Cast Non Alloc (Center, Half Extents, Direction, Results, Orientation, Max Distance, Layer Mask)

favoriteKey:
UnityEngine.Physics.BoxCastNonAlloc(UnityEngine.Vector3UnityEngine.Vector3UnityEngine.Vector3UnityEngine.RaycastHit[]UnityEngine.QuaternionSystem.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics;BoxCastNonAlloc;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.RaycastHit[];UnityEngine.Quaternion;System.Single;System.Int32

tag3:
UnityEngine.Physics;BoxCastNonAlloc;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.RaycastHit[];UnityEngine.Quaternion;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"BoxCastNonAlloc","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","UnityEngine.Vector3","UnityEngine.RaycastHit[]","UnityEngine.Quaternion","System.Single","System.Int32"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%center":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%halfExtents":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%direction":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%maxDistance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"bb6fb05a-32f9-413e-9712-d65bcd37196a","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Box Cast Non Alloc (Center, Half Extents, Direction, Results)
labelProgrammer: BoxCastNonAlloc (center, halfExtents, direction, results)
haystackHuman: Physics: Box Cast Non Alloc
haystackProgrammer: Physics.BoxCastNonAlloc
tag1: UnityEngine.Physics
valueInputTypes: UnityEngine.Vector3|UnityEngine.RaycastHit[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics.BoxCastNonAlloc(UnityEngine.Vector3UnityEngine.Vector3UnityEngine.Vector3UnityEngine.RaycastHit[])@any

tag2:
UnityEngine.Physics;BoxCastNonAlloc;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.RaycastHit[]

tag3:
UnityEngine.Physics;BoxCastNonAlloc;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.RaycastHit[]

unit:
{"chainable":false,"member":{"name":"BoxCastNonAlloc","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","UnityEngine.Vector3","UnityEngine.RaycastHit[]"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%center":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%halfExtents":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%direction":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"ec8462e5-ddd1-4845-a2a5-9bf5bc848835","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
haystackHuman: Physics: Box Cast All
haystackProgrammer: Physics.BoxCastAll
tag1: UnityEngine.Physics
valueOutputTypes: UnityEngine.RaycastHit[]
labelHuman:
Box Cast All (Center, Half Extents, Direction, Orientation, Max Distance, Layer Mask, Query Trigger Interaction)

labelProgrammer:
BoxCastAll (center, halfExtents, direction, orientation, maxDistance, layerMask, queryTriggerInteraction)

favoriteKey:
UnityEngine.Physics.BoxCastAll(UnityEngine.Vector3UnityEngine.Vector3UnityEngine.Vector3UnityEngine.QuaternionSystem.SingleSystem.Int32UnityEngine.QueryTriggerInteraction)@any

tag2:
UnityEngine.Physics;BoxCastAll;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.Quaternion;System.Single;System.Int32;UnityEngine.QueryTriggerInteraction

tag3:
UnityEngine.Physics;BoxCastAll;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.Quaternion;System.Single;System.Int32;UnityEngine.QueryTriggerInteraction

unit:
{"chainable":false,"member":{"name":"BoxCastAll","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","UnityEngine.Vector3","UnityEngine.Quaternion","System.Single","System.Int32","UnityEngine.QueryTriggerInteraction"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%center":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%halfExtents":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%direction":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%maxDistance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%queryTriggerInteraction":{"$content":"UseGlobal","$type":"UnityEngine.QueryTriggerInteraction"}},"position":{"x":0.0,"y":0.0},"guid":"6066373e-9016-4398-9aa1-ed91d19a3952","$version":"A","$type":"Bolt.InvokeMember"}

valueInputTypes:
UnityEngine.Vector3|UnityEngine.Quaternion|System.Single|System.Int32|UnityEngine.QueryTriggerInteraction


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Box Cast All (Center, Half Extents, Direction, Orientation, Max Distance, Layer Mask)
labelProgrammer: BoxCastAll (center, halfExtents, direction, orientation, maxDistance, layerMask)
haystackHuman: Physics: Box Cast All
haystackProgrammer: Physics.BoxCastAll
tag1: UnityEngine.Physics
valueInputTypes: UnityEngine.Vector3|UnityEngine.Quaternion|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit[]
favoriteKey:
UnityEngine.Physics.BoxCastAll(UnityEngine.Vector3UnityEngine.Vector3UnityEngine.Vector3UnityEngine.QuaternionSystem.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics;BoxCastAll;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.Quaternion;System.Single;System.Int32

tag3:
UnityEngine.Physics;BoxCastAll;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.Quaternion;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"BoxCastAll","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","UnityEngine.Vector3","UnityEngine.Quaternion","System.Single","System.Int32"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%center":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%halfExtents":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%direction":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%maxDistance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"a7df11cd-d143-4493-9aa6-dae198db00f4","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Box Cast All (Center, Half Extents, Direction, Orientation, Max Distance)
labelProgrammer: BoxCastAll (center, halfExtents, direction, orientation, maxDistance)
haystackHuman: Physics: Box Cast All
haystackProgrammer: Physics.BoxCastAll
tag1: UnityEngine.Physics
valueInputTypes: UnityEngine.Vector3|UnityEngine.Quaternion|System.Single
valueOutputTypes: UnityEngine.RaycastHit[]
favoriteKey:
UnityEngine.Physics.BoxCastAll(UnityEngine.Vector3UnityEngine.Vector3UnityEngine.Vector3UnityEngine.QuaternionSystem.Single)@any

tag2:
UnityEngine.Physics;BoxCastAll;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.Quaternion;System.Single

tag3:
UnityEngine.Physics;BoxCastAll;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.Quaternion;System.Single

unit:
{"chainable":false,"member":{"name":"BoxCastAll","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","UnityEngine.Vector3","UnityEngine.Quaternion","System.Single"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%center":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%halfExtents":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%direction":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%maxDistance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a8416815-c97a-4327-b68b-272a6601ae01","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Box Cast All (Center, Half Extents, Direction, Orientation)
labelProgrammer: BoxCastAll (center, halfExtents, direction, orientation)
haystackHuman: Physics: Box Cast All
haystackProgrammer: Physics.BoxCastAll
tag1: UnityEngine.Physics
valueInputTypes: UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: UnityEngine.RaycastHit[]
favoriteKey:
UnityEngine.Physics.BoxCastAll(UnityEngine.Vector3UnityEngine.Vector3UnityEngine.Vector3UnityEngine.Quaternion)@any

tag2:
UnityEngine.Physics;BoxCastAll;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.Quaternion

tag3:
UnityEngine.Physics;BoxCastAll;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.Quaternion

unit:
{"chainable":false,"member":{"name":"BoxCastAll","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","UnityEngine.Vector3","UnityEngine.Quaternion"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%center":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%halfExtents":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%direction":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"4d1f2d87-b5d4-48c6-9be9-d8f6af6b0d55","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Box Cast All (Center, Half Extents, Direction)
labelProgrammer: BoxCastAll (center, halfExtents, direction)
haystackHuman: Physics: Box Cast All
haystackProgrammer: Physics.BoxCastAll
favoriteKey: UnityEngine.Physics.BoxCastAll(UnityEngine.Vector3UnityEngine.Vector3UnityEngine.Vector3)@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;BoxCastAll;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.Vector3
tag3: UnityEngine.Physics;BoxCastAll;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.Vector3
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.RaycastHit[]
unit:
{"chainable":false,"member":{"name":"BoxCastAll","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","UnityEngine.Vector3"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%center":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%halfExtents":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%direction":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"ad1195e9-f3f2-4d66-b24d-1f71a603184c","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelProgrammer: OverlapCapsuleNonAlloc (point0, point1, radius, results, layerMask, queryTriggerInteraction)
haystackHuman: Physics: Overlap Capsule Non Alloc
haystackProgrammer: Physics.OverlapCapsuleNonAlloc
tag1: UnityEngine.Physics
valueOutputTypes: System.Int32
labelHuman:
Overlap Capsule Non Alloc (Point 0, Point 1, Radius, Results, Layer Mask, Query Trigger Interaction)

favoriteKey:
UnityEngine.Physics.OverlapCapsuleNonAlloc(UnityEngine.Vector3UnityEngine.Vector3System.SingleUnityEngine.Collider[]System.Int32UnityEngine.QueryTriggerInteraction)@any

tag2:
UnityEngine.Physics;OverlapCapsuleNonAlloc;UnityEngine.Vector3;UnityEngine.Vector3;System.Single;UnityEngine.Collider[];System.Int32;UnityEngine.QueryTriggerInteraction

tag3:
UnityEngine.Physics;OverlapCapsuleNonAlloc;UnityEngine.Vector3;UnityEngine.Vector3;System.Single;UnityEngine.Collider[];System.Int32;UnityEngine.QueryTriggerInteraction

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleNonAlloc","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","System.Single","UnityEngine.Collider[]","System.Int32","UnityEngine.QueryTriggerInteraction"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%point0":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%point1":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%queryTriggerInteraction":{"$content":"UseGlobal","$type":"UnityEngine.QueryTriggerInteraction"}},"position":{"x":0.0,"y":0.0},"guid":"15c55829-eaab-4d05-94ed-56bda01408b9","$version":"A","$type":"Bolt.InvokeMember"}

valueInputTypes:
UnityEngine.Vector3|System.Single|UnityEngine.Collider[]|System.Int32|UnityEngine.QueryTriggerInteraction


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Overlap Capsule Non Alloc (Point 0, Point 1, Radius, Results, Layer Mask)
labelProgrammer: OverlapCapsuleNonAlloc (point0, point1, radius, results, layerMask)
haystackHuman: Physics: Overlap Capsule Non Alloc
haystackProgrammer: Physics.OverlapCapsuleNonAlloc
tag1: UnityEngine.Physics
valueInputTypes: UnityEngine.Vector3|System.Single|UnityEngine.Collider[]|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics.OverlapCapsuleNonAlloc(UnityEngine.Vector3UnityEngine.Vector3System.SingleUnityEngine.Collider[]System.Int32)@any

tag2:
UnityEngine.Physics;OverlapCapsuleNonAlloc;UnityEngine.Vector3;UnityEngine.Vector3;System.Single;UnityEngine.Collider[];System.Int32

tag3:
UnityEngine.Physics;OverlapCapsuleNonAlloc;UnityEngine.Vector3;UnityEngine.Vector3;System.Single;UnityEngine.Collider[];System.Int32

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleNonAlloc","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","System.Single","UnityEngine.Collider[]","System.Int32"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%point0":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%point1":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%radius":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"e196a548-cb5c-4aea-8a09-9060f362f7e8","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Overlap Capsule Non Alloc (Point 0, Point 1, Radius, Results)
labelProgrammer: OverlapCapsuleNonAlloc (point0, point1, radius, results)
haystackHuman: Physics: Overlap Capsule Non Alloc
haystackProgrammer: Physics.OverlapCapsuleNonAlloc
tag1: UnityEngine.Physics
valueInputTypes: UnityEngine.Vector3|System.Single|UnityEngine.Collider[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics.OverlapCapsuleNonAlloc(UnityEngine.Vector3UnityEngine.Vector3System.SingleUnityEngine.Collider[])@any

tag2:
UnityEngine.Physics;OverlapCapsuleNonAlloc;UnityEngine.Vector3;UnityEngine.Vector3;System.Single;UnityEngine.Collider[]

tag3:
UnityEngine.Physics;OverlapCapsuleNonAlloc;UnityEngine.Vector3;UnityEngine.Vector3;System.Single;UnityEngine.Collider[]

unit:
{"chainable":false,"member":{"name":"OverlapCapsuleNonAlloc","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","System.Single","UnityEngine.Collider[]"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%point0":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%point1":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"9d3e4645-1bb8-4777-9ee1-c0c196e22cf0","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Rebuild Broadphase Regions (World Bounds, Subdivisions)
labelProgrammer: RebuildBroadphaseRegions (worldBounds, subdivisions)
haystackHuman: Physics: Rebuild Broadphase Regions
haystackProgrammer: Physics.RebuildBroadphaseRegions
favoriteKey: UnityEngine.Physics.RebuildBroadphaseRegions(UnityEngine.BoundsSystem.Int32)@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;RebuildBroadphaseRegions;UnityEngine.Bounds;System.Int32
tag3: UnityEngine.Physics;RebuildBroadphaseRegions;UnityEngine.Bounds;System.Int32
valueInputTypes: UnityEngine.Bounds|System.Int32
unit:
{"chainable":false,"member":{"name":"RebuildBroadphaseRegions","parameterTypes":["UnityEngine.Bounds","System.Int32"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%subdivisions":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"dda7c424-61e6-4f2a-b56c-642a017b4a50","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Bake Mesh (Mesh ID, Convex)
labelProgrammer: BakeMesh (meshID, convex)
haystackHuman: Physics: Bake Mesh
haystackProgrammer: Physics.BakeMesh
favoriteKey: UnityEngine.Physics.BakeMesh(System.Int32System.Boolean)@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;BakeMesh;System.Int32;System.Boolean
tag3: UnityEngine.Physics;BakeMesh;System.Int32;System.Boolean
valueInputTypes: System.Int32|System.Boolean
unit:
{"chainable":false,"member":{"name":"BakeMesh","parameterTypes":["System.Int32","System.Boolean"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%meshID":{"$content":0,"$type":"System.Int32"},"%convex":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"2ee46069-eee0-42c3-ae07-065f6cec22d2","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Physics: Equals
haystackProgrammer: Physics.Equals
favoriteKey: UnityEngine.Physics.Equals(System.Object)@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;Equals;System.Object
tag3: System.Object;Equals;System.Object
valueInputTypes: UnityEngine.Physics|System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4d5ce0dd-facd-4018-98bf-c9bb395ea085","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Physics: Equals
haystackProgrammer: Physics.Equals
favoriteKey: UnityEngine.Physics.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Equals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f6dfe43e-772e-4a1a-80f1-8afe00d6f12b","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Physics: Get Hash Code
haystackProgrammer: Physics.GetHashCode
favoriteKey: UnityEngine.Physics.GetHashCode()@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;GetHashCode;
tag3: System.Object;GetHashCode;
valueInputTypes: UnityEngine.Physics
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"GetHashCode","parameterTypes":[],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"cc3d1409-32da-4e88-8552-143aa74a912c","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Physics: Get Type
haystackProgrammer: Physics.GetType
favoriteKey: UnityEngine.Physics.GetType()@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Physics
valueOutputTypes: System.Type
unit:
{"chainable":false,"member":{"name":"GetType","parameterTypes":[],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"94f263f5-1b02-4674-a991-e3b80a77459a","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Physics: To String
haystackProgrammer: Physics.ToString
favoriteKey: UnityEngine.Physics.ToString()@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;ToString;
tag3: System.Object;ToString;
valueInputTypes: UnityEngine.Physics
valueOutputTypes: System.String
unit:
{"chainable":false,"member":{"name":"ToString","parameterTypes":[],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9e2f09d6-0086-4eae-8b9a-745b51426f3d","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Physics: Reference Equals
haystackProgrammer: Physics.ReferenceEquals
favoriteKey: UnityEngine.Physics.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"ReferenceEquals","parameterTypes":["System.Object","System.Object"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"281cf18b-aab5-48b1-9eac-6e452da80e4d","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Create Physics ()
labelProgrammer: new Physics ()
haystackHuman: Physics: Create Physics
haystackProgrammer: new Physics
favoriteKey: UnityEngine.Physics..ctor()@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;.ctor;
tag3: UnityEngine.Physics;.ctor;
valueOutputTypes: UnityEngine.Physics
unit:
{"chainable":false,"member":{"name":".ctor","parameterTypes":[],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b600dd44-e173-45ec-8c12-e0ab45668a6a","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Gravity
labelProgrammer: gravity (get)
haystackHuman: Physics: Get Gravity
haystackProgrammer: Physics.gravity (get)
favoriteKey: UnityEngine.Physics.gravity@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;gravity
tag3: UnityEngine.Physics;gravity
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"gravity","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"66c528af-981a-4012-8935-a4ac2bac00bf","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Gravity
labelProgrammer: gravity (set)
haystackHuman: Physics: Set Gravity
haystackProgrammer: Physics.gravity (set)
favoriteKey: UnityEngine.Physics.gravity@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;gravity
tag3: UnityEngine.Physics;gravity
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"gravity","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"ff8b88eb-ffad-47f9-94cd-26b471412943","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Default Contact Offset
labelProgrammer: defaultContactOffset (get)
haystackHuman: Physics: Get Default Contact Offset
haystackProgrammer: Physics.defaultContactOffset (get)
favoriteKey: UnityEngine.Physics.defaultContactOffset@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultContactOffset
tag3: UnityEngine.Physics;defaultContactOffset
valueOutputTypes: System.Single
unit:
{"member":{"name":"defaultContactOffset","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f3ed41b9-5bfd-464a-8ac9-2c48c8a55448","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Default Contact Offset
labelProgrammer: defaultContactOffset (set)
haystackHuman: Physics: Set Default Contact Offset
haystackProgrammer: Physics.defaultContactOffset (set)
favoriteKey: UnityEngine.Physics.defaultContactOffset@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultContactOffset
tag3: UnityEngine.Physics;defaultContactOffset
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"defaultContactOffset","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"701f3015-4c19-4be1-b3ff-799825d25881","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Sleep Threshold
labelProgrammer: sleepThreshold (get)
haystackHuman: Physics: Get Sleep Threshold
haystackProgrammer: Physics.sleepThreshold (get)
favoriteKey: UnityEngine.Physics.sleepThreshold@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;sleepThreshold
tag3: UnityEngine.Physics;sleepThreshold
valueOutputTypes: System.Single
unit:
{"member":{"name":"sleepThreshold","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7b876c85-6a33-4259-b230-c2ee1c50020c","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Sleep Threshold
labelProgrammer: sleepThreshold (set)
haystackHuman: Physics: Set Sleep Threshold
haystackProgrammer: Physics.sleepThreshold (set)
favoriteKey: UnityEngine.Physics.sleepThreshold@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;sleepThreshold
tag3: UnityEngine.Physics;sleepThreshold
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"sleepThreshold","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"7d5d4bb5-61c0-4bf1-930a-a5c4163e974b","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Queries Hit Triggers
labelProgrammer: queriesHitTriggers (get)
haystackHuman: Physics: Get Queries Hit Triggers
haystackProgrammer: Physics.queriesHitTriggers (get)
favoriteKey: UnityEngine.Physics.queriesHitTriggers@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;queriesHitTriggers
tag3: UnityEngine.Physics;queriesHitTriggers
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"queriesHitTriggers","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2556fdc0-1ae8-4adf-98af-527de349da84","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Queries Hit Triggers
labelProgrammer: queriesHitTriggers (set)
haystackHuman: Physics: Set Queries Hit Triggers
haystackProgrammer: Physics.queriesHitTriggers (set)
favoriteKey: UnityEngine.Physics.queriesHitTriggers@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;queriesHitTriggers
tag3: UnityEngine.Physics;queriesHitTriggers
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"queriesHitTriggers","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f089270d-a2af-418d-81b1-2bdb4d9b1b64","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Queries Hit Backfaces
labelProgrammer: queriesHitBackfaces (get)
haystackHuman: Physics: Get Queries Hit Backfaces
haystackProgrammer: Physics.queriesHitBackfaces (get)
favoriteKey: UnityEngine.Physics.queriesHitBackfaces@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;queriesHitBackfaces
tag3: UnityEngine.Physics;queriesHitBackfaces
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"queriesHitBackfaces","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"0af33dfc-1c16-415f-8136-4593764efdf1","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Queries Hit Backfaces
labelProgrammer: queriesHitBackfaces (set)
haystackHuman: Physics: Set Queries Hit Backfaces
haystackProgrammer: Physics.queriesHitBackfaces (set)
favoriteKey: UnityEngine.Physics.queriesHitBackfaces@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;queriesHitBackfaces
tag3: UnityEngine.Physics;queriesHitBackfaces
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"queriesHitBackfaces","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"e2373b69-55fd-43e9-aae6-da9b8c0dc374","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Bounce Threshold
labelProgrammer: bounceThreshold (get)
haystackHuman: Physics: Get Bounce Threshold
haystackProgrammer: Physics.bounceThreshold (get)
favoriteKey: UnityEngine.Physics.bounceThreshold@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;bounceThreshold
tag3: UnityEngine.Physics;bounceThreshold
valueOutputTypes: System.Single
unit:
{"member":{"name":"bounceThreshold","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"cdeebb71-d7b0-4735-a646-65fd5a1c1d5f","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Bounce Threshold
labelProgrammer: bounceThreshold (set)
haystackHuman: Physics: Set Bounce Threshold
haystackProgrammer: Physics.bounceThreshold (set)
favoriteKey: UnityEngine.Physics.bounceThreshold@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;bounceThreshold
tag3: UnityEngine.Physics;bounceThreshold
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"bounceThreshold","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"7c0d085a-814f-4978-a49e-a7f20eab7015","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Default Solver Iterations
labelProgrammer: defaultSolverIterations (get)
haystackHuman: Physics: Get Default Solver Iterations
haystackProgrammer: Physics.defaultSolverIterations (get)
favoriteKey: UnityEngine.Physics.defaultSolverIterations@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultSolverIterations
tag3: UnityEngine.Physics;defaultSolverIterations
valueOutputTypes: System.Int32
unit:
{"member":{"name":"defaultSolverIterations","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2628e1a7-0839-4e7a-8180-876081ed88fc","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Default Solver Iterations
labelProgrammer: defaultSolverIterations (set)
haystackHuman: Physics: Set Default Solver Iterations
haystackProgrammer: Physics.defaultSolverIterations (set)
favoriteKey: UnityEngine.Physics.defaultSolverIterations@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultSolverIterations
tag3: UnityEngine.Physics;defaultSolverIterations
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"defaultSolverIterations","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"528b364a-11fd-44df-a092-4eca72373787","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Default Solver Velocity Iterations
labelProgrammer: defaultSolverVelocityIterations (get)
haystackHuman: Physics: Get Default Solver Velocity Iterations
haystackProgrammer: Physics.defaultSolverVelocityIterations (get)
favoriteKey: UnityEngine.Physics.defaultSolverVelocityIterations@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultSolverVelocityIterations
tag3: UnityEngine.Physics;defaultSolverVelocityIterations
valueOutputTypes: System.Int32
unit:
{"member":{"name":"defaultSolverVelocityIterations","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"bbb00e20-6232-4fac-9af2-007e90a226df","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Default Solver Velocity Iterations
labelProgrammer: defaultSolverVelocityIterations (set)
haystackHuman: Physics: Set Default Solver Velocity Iterations
haystackProgrammer: Physics.defaultSolverVelocityIterations (set)
favoriteKey: UnityEngine.Physics.defaultSolverVelocityIterations@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultSolverVelocityIterations
tag3: UnityEngine.Physics;defaultSolverVelocityIterations
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"defaultSolverVelocityIterations","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"9af88ba6-5c9c-408b-8516-5a8b1410483e","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Default Max Angular Speed
labelProgrammer: defaultMaxAngularSpeed (get)
haystackHuman: Physics: Get Default Max Angular Speed
haystackProgrammer: Physics.defaultMaxAngularSpeed (get)
favoriteKey: UnityEngine.Physics.defaultMaxAngularSpeed@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultMaxAngularSpeed
tag3: UnityEngine.Physics;defaultMaxAngularSpeed
valueOutputTypes: System.Single
unit:
{"member":{"name":"defaultMaxAngularSpeed","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"29adc6a0-f7af-460c-ada3-1213ed7b6736","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Default Max Angular Speed
labelProgrammer: defaultMaxAngularSpeed (set)
haystackHuman: Physics: Set Default Max Angular Speed
haystackProgrammer: Physics.defaultMaxAngularSpeed (set)
favoriteKey: UnityEngine.Physics.defaultMaxAngularSpeed@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultMaxAngularSpeed
tag3: UnityEngine.Physics;defaultMaxAngularSpeed
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"defaultMaxAngularSpeed","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"72ad124b-0558-4a10-8f61-233db467e2e0","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Default Physics Scene
labelProgrammer: defaultPhysicsScene (get)
haystackHuman: Physics: Get Default Physics Scene
haystackProgrammer: Physics.defaultPhysicsScene (get)
favoriteKey: UnityEngine.Physics.defaultPhysicsScene@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultPhysicsScene
tag3: UnityEngine.Physics;defaultPhysicsScene
valueOutputTypes: UnityEngine.PhysicsScene
unit:
{"member":{"name":"defaultPhysicsScene","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"45423a19-41c3-4700-83b2-d284c69bf965","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Auto Simulation
labelProgrammer: autoSimulation (get)
haystackHuman: Physics: Get Auto Simulation
haystackProgrammer: Physics.autoSimulation (get)
favoriteKey: UnityEngine.Physics.autoSimulation@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;autoSimulation
tag3: UnityEngine.Physics;autoSimulation
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"autoSimulation","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"9be51a54-8c0d-435c-9a68-ff72320713c5","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Auto Simulation
labelProgrammer: autoSimulation (set)
haystackHuman: Physics: Set Auto Simulation
haystackProgrammer: Physics.autoSimulation (set)
favoriteKey: UnityEngine.Physics.autoSimulation@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;autoSimulation
tag3: UnityEngine.Physics;autoSimulation
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"autoSimulation","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"9c132d7f-c3f6-4fdc-bd0a-a49963dc0a49","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Auto Sync Transforms
labelProgrammer: autoSyncTransforms (get)
haystackHuman: Physics: Get Auto Sync Transforms
haystackProgrammer: Physics.autoSyncTransforms (get)
favoriteKey: UnityEngine.Physics.autoSyncTransforms@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;autoSyncTransforms
tag3: UnityEngine.Physics;autoSyncTransforms
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"autoSyncTransforms","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b419297e-1b12-4164-b319-2227ae0f8c5f","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Auto Sync Transforms
labelProgrammer: autoSyncTransforms (set)
haystackHuman: Physics: Set Auto Sync Transforms
haystackProgrammer: Physics.autoSyncTransforms (set)
favoriteKey: UnityEngine.Physics.autoSyncTransforms@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;autoSyncTransforms
tag3: UnityEngine.Physics;autoSyncTransforms
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"autoSyncTransforms","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f15dfe5c-3bc2-42d0-a056-4ec2645b4e0a","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Reuse Collision Callbacks
labelProgrammer: reuseCollisionCallbacks (get)
haystackHuman: Physics: Get Reuse Collision Callbacks
haystackProgrammer: Physics.reuseCollisionCallbacks (get)
favoriteKey: UnityEngine.Physics.reuseCollisionCallbacks@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;reuseCollisionCallbacks
tag3: UnityEngine.Physics;reuseCollisionCallbacks
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"reuseCollisionCallbacks","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"fe2afff6-c6cf-4aa9-94c3-aa2b1b622b8b","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Reuse Collision Callbacks
labelProgrammer: reuseCollisionCallbacks (set)
haystackHuman: Physics: Set Reuse Collision Callbacks
haystackProgrammer: Physics.reuseCollisionCallbacks (set)
favoriteKey: UnityEngine.Physics.reuseCollisionCallbacks@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;reuseCollisionCallbacks
tag3: UnityEngine.Physics;reuseCollisionCallbacks
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"reuseCollisionCallbacks","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"f5146e6e-24f1-4560-80d0-c988180246b2","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Inter Collision Distance
labelProgrammer: interCollisionDistance (get)
haystackHuman: Physics: Get Inter Collision Distance
haystackProgrammer: Physics.interCollisionDistance (get)
favoriteKey: UnityEngine.Physics.interCollisionDistance@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;interCollisionDistance
tag3: UnityEngine.Physics;interCollisionDistance
valueOutputTypes: System.Single
unit:
{"member":{"name":"interCollisionDistance","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2bcffb13-e32b-4304-ac96-cc24ab2b3022","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Inter Collision Distance
labelProgrammer: interCollisionDistance (set)
haystackHuman: Physics: Set Inter Collision Distance
haystackProgrammer: Physics.interCollisionDistance (set)
favoriteKey: UnityEngine.Physics.interCollisionDistance@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;interCollisionDistance
tag3: UnityEngine.Physics;interCollisionDistance
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"interCollisionDistance","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"4595b9cc-cc06-40ef-b468-8f6adbd97d5e","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Inter Collision Stiffness
labelProgrammer: interCollisionStiffness (get)
haystackHuman: Physics: Get Inter Collision Stiffness
haystackProgrammer: Physics.interCollisionStiffness (get)
favoriteKey: UnityEngine.Physics.interCollisionStiffness@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;interCollisionStiffness
tag3: UnityEngine.Physics;interCollisionStiffness
valueOutputTypes: System.Single
unit:
{"member":{"name":"interCollisionStiffness","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7468db4d-4513-4ff0-adcc-018e77fa2835","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Inter Collision Stiffness
labelProgrammer: interCollisionStiffness (set)
haystackHuman: Physics: Set Inter Collision Stiffness
haystackProgrammer: Physics.interCollisionStiffness (set)
favoriteKey: UnityEngine.Physics.interCollisionStiffness@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;interCollisionStiffness
tag3: UnityEngine.Physics;interCollisionStiffness
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"interCollisionStiffness","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"64a33c56-7351-455d-9455-8a6198b8d3c5","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Inter Collision Settings Toggle
labelProgrammer: interCollisionSettingsToggle (get)
haystackHuman: Physics: Get Inter Collision Settings Toggle
haystackProgrammer: Physics.interCollisionSettingsToggle (get)
favoriteKey: UnityEngine.Physics.interCollisionSettingsToggle@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;interCollisionSettingsToggle
tag3: UnityEngine.Physics;interCollisionSettingsToggle
valueOutputTypes: System.Boolean
unit:
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optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Inter Collision Settings Toggle
labelProgrammer: interCollisionSettingsToggle (set)
haystackHuman: Physics: Set Inter Collision Settings Toggle
haystackProgrammer: Physics.interCollisionSettingsToggle (set)
favoriteKey: UnityEngine.Physics.interCollisionSettingsToggle@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;interCollisionSettingsToggle
tag3: UnityEngine.Physics;interCollisionSettingsToggle
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Cloth Gravity
labelProgrammer: clothGravity (get)
haystackHuman: Physics: Get Cloth Gravity
haystackProgrammer: Physics.clothGravity (get)
favoriteKey: UnityEngine.Physics.clothGravity@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;clothGravity
tag3: UnityEngine.Physics;clothGravity
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Cloth Gravity
labelProgrammer: clothGravity (set)
haystackHuman: Physics: Set Cloth Gravity
haystackProgrammer: Physics.clothGravity (set)
favoriteKey: UnityEngine.Physics.clothGravity@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;clothGravity
tag3: UnityEngine.Physics;clothGravity
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
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optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Ignore Raycast Layer
labelProgrammer: IgnoreRaycastLayer (get)
haystackHuman: Physics: Get Ignore Raycast Layer
haystackProgrammer: Physics.IgnoreRaycastLayer (get)
favoriteKey: UnityEngine.Physics.IgnoreRaycastLayer@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;IgnoreRaycastLayer
tag3: UnityEngine.Physics;IgnoreRaycastLayer
valueOutputTypes: System.Int32
unit:
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optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Default Raycast Layers
labelProgrammer: DefaultRaycastLayers (get)
haystackHuman: Physics: Get Default Raycast Layers
haystackProgrammer: Physics.DefaultRaycastLayers (get)
favoriteKey: UnityEngine.Physics.DefaultRaycastLayers@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;DefaultRaycastLayers
tag3: UnityEngine.Physics;DefaultRaycastLayers
valueOutputTypes: System.Int32
unit:
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optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get All Layers
labelProgrammer: AllLayers (get)
haystackHuman: Physics: Get All Layers
haystackProgrammer: Physics.AllLayers (get)
favoriteKey: UnityEngine.Physics.AllLayers@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;AllLayers
tag3: UnityEngine.Physics;AllLayers
valueOutputTypes: System.Int32
unit:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Simulate (Step)
labelProgrammer: Simulate (step)
haystackHuman: Physics 2D: Simulate
haystackProgrammer: Physics2D.Simulate
favoriteKey: UnityEngine.Physics2D.Simulate(System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Simulate;System.Single
tag3: UnityEngine.Physics2D;Simulate;System.Single
valueInputTypes: System.Single
valueOutputTypes: System.Boolean
unit:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Sync Transforms ()
labelProgrammer: SyncTransforms ()
haystackHuman: Physics 2D: Sync Transforms
haystackProgrammer: Physics2D.SyncTransforms
favoriteKey: UnityEngine.Physics2D.SyncTransforms()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;SyncTransforms;
tag3: UnityEngine.Physics2D;SyncTransforms;
unit:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Ignore Collision (Collider 1, Collider 2)
labelProgrammer: IgnoreCollision (collider1, collider2)
haystackHuman: Physics 2D: Ignore Collision
haystackProgrammer: Physics2D.IgnoreCollision
favoriteKey: UnityEngine.Physics2D.IgnoreCollision(UnityEngine.Collider2DUnityEngine.Collider2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D
tag3: UnityEngine.Physics2D;IgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
unit:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Ignore Collision (Collider 1, Collider 2, Ignore)
labelProgrammer: IgnoreCollision (collider1, collider2, ignore)
haystackHuman: Physics 2D: Ignore Collision
haystackProgrammer: Physics2D.IgnoreCollision
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D;System.Boolean
tag3: UnityEngine.Physics2D;IgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D;System.Boolean
valueInputTypes: UnityEngine.Collider2D|System.Boolean
favoriteKey:
UnityEngine.Physics2D.IgnoreCollision(UnityEngine.Collider2DUnityEngine.Collider2DSystem.Boolean)@any

unit:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Get Ignore Collision (Collider 1, Collider 2)
labelProgrammer: GetIgnoreCollision (collider1, collider2)
haystackHuman: Physics 2D: Get Ignore Collision
haystackProgrammer: Physics2D.GetIgnoreCollision
favoriteKey: UnityEngine.Physics2D.GetIgnoreCollision(UnityEngine.Collider2DUnityEngine.Collider2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetIgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D
tag3: UnityEngine.Physics2D;GetIgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Boolean
unit:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Ignore Layer Collision (Layer 1, Layer 2)
labelProgrammer: IgnoreLayerCollision (layer1, layer2)
haystackHuman: Physics 2D: Ignore Layer Collision
haystackProgrammer: Physics2D.IgnoreLayerCollision
favoriteKey: UnityEngine.Physics2D.IgnoreLayerCollision(System.Int32System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IgnoreLayerCollision;System.Int32;System.Int32
tag3: UnityEngine.Physics2D;IgnoreLayerCollision;System.Int32;System.Int32
valueInputTypes: System.Int32
unit:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Ignore Layer Collision (Layer 1, Layer 2, Ignore)
labelProgrammer: IgnoreLayerCollision (layer1, layer2, ignore)
haystackHuman: Physics 2D: Ignore Layer Collision
haystackProgrammer: Physics2D.IgnoreLayerCollision
favoriteKey: UnityEngine.Physics2D.IgnoreLayerCollision(System.Int32System.Int32System.Boolean)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IgnoreLayerCollision;System.Int32;System.Int32;System.Boolean
tag3: UnityEngine.Physics2D;IgnoreLayerCollision;System.Int32;System.Int32;System.Boolean
valueInputTypes: System.Int32|System.Boolean
unit:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Get Ignore Layer Collision (Layer 1, Layer 2)
labelProgrammer: GetIgnoreLayerCollision (layer1, layer2)
haystackHuman: Physics 2D: Get Ignore Layer Collision
haystackProgrammer: Physics2D.GetIgnoreLayerCollision
favoriteKey: UnityEngine.Physics2D.GetIgnoreLayerCollision(System.Int32System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetIgnoreLayerCollision;System.Int32;System.Int32
tag3: UnityEngine.Physics2D;GetIgnoreLayerCollision;System.Int32;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: System.Boolean
unit:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Set Layer Collision Mask (Layer, Layer Mask)
labelProgrammer: SetLayerCollisionMask (layer, layerMask)
haystackHuman: Physics 2D: Set Layer Collision Mask
haystackProgrammer: Physics2D.SetLayerCollisionMask
favoriteKey: UnityEngine.Physics2D.SetLayerCollisionMask(System.Int32System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;SetLayerCollisionMask;System.Int32;System.Int32
tag3: UnityEngine.Physics2D;SetLayerCollisionMask;System.Int32;System.Int32
valueInputTypes: System.Int32
unit:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Get Layer Collision Mask (Layer)
labelProgrammer: GetLayerCollisionMask (layer)
haystackHuman: Physics 2D: Get Layer Collision Mask
haystackProgrammer: Physics2D.GetLayerCollisionMask
favoriteKey: UnityEngine.Physics2D.GetLayerCollisionMask(System.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetLayerCollisionMask;System.Int32
tag3: UnityEngine.Physics2D;GetLayerCollisionMask;System.Int32
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Is Touching (Collider 1, Collider 2)
labelProgrammer: IsTouching (collider1, collider2)
haystackHuman: Physics 2D: Is Touching
haystackProgrammer: Physics2D.IsTouching
favoriteKey: UnityEngine.Physics2D.IsTouching(UnityEngine.Collider2DUnityEngine.Collider2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IsTouching;UnityEngine.Collider2D;UnityEngine.Collider2D
tag3: UnityEngine.Physics2D;IsTouching;UnityEngine.Collider2D;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Boolean
unit:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Is Touching (Collider 1, Collider 2, Contact Filter)
labelProgrammer: IsTouching (collider1, collider2, contactFilter)
haystackHuman: Physics 2D: Is Touching
haystackProgrammer: Physics2D.IsTouching
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D
valueOutputTypes: System.Boolean
favoriteKey:
UnityEngine.Physics2D.IsTouching(UnityEngine.Collider2DUnityEngine.Collider2DUnityEngine.ContactFilter2D)@any

tag2:
UnityEngine.Physics2D;IsTouching;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D

tag3:
UnityEngine.Physics2D;IsTouching;UnityEngine.Collider2D;UnityEngine.Collider2D;UnityEngine.ContactFilter2D

unit:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Is Touching (Collider, Contact Filter)
labelProgrammer: IsTouching (collider, contactFilter)
haystackHuman: Physics 2D: Is Touching
haystackProgrammer: Physics2D.IsTouching
favoriteKey: UnityEngine.Physics2D.IsTouching(UnityEngine.Collider2DUnityEngine.ContactFilter2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IsTouching;UnityEngine.Collider2D;UnityEngine.ContactFilter2D
tag3: UnityEngine.Physics2D;IsTouching;UnityEngine.Collider2D;UnityEngine.ContactFilter2D
valueInputTypes: UnityEngine.Collider2D|UnityEngine.ContactFilter2D
valueOutputTypes: System.Boolean
unit:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Is Touching Layers (Collider)
labelProgrammer: IsTouchingLayers (collider)
haystackHuman: Physics 2D: Is Touching Layers
haystackProgrammer: Physics2D.IsTouchingLayers
favoriteKey: UnityEngine.Physics2D.IsTouchingLayers(UnityEngine.Collider2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IsTouchingLayers;UnityEngine.Collider2D
tag3: UnityEngine.Physics2D;IsTouchingLayers;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: System.Boolean
unit:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Is Touching Layers (Collider, Layer Mask)
labelProgrammer: IsTouchingLayers (collider, layerMask)
haystackHuman: Physics 2D: Is Touching Layers
haystackProgrammer: Physics2D.IsTouchingLayers
favoriteKey: UnityEngine.Physics2D.IsTouchingLayers(UnityEngine.Collider2DSystem.Int32)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IsTouchingLayers;UnityEngine.Collider2D;System.Int32
tag3: UnityEngine.Physics2D;IsTouchingLayers;UnityEngine.Collider2D;System.Int32
valueInputTypes: UnityEngine.Collider2D|System.Int32
valueOutputTypes: System.Boolean
unit:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Distance (Collider A, Collider B)
labelProgrammer: Distance (colliderA, colliderB)
haystackHuman: Physics 2D: Distance
haystackProgrammer: Physics2D.Distance
favoriteKey: UnityEngine.Physics2D.Distance(UnityEngine.Collider2DUnityEngine.Collider2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Distance;UnityEngine.Collider2D;UnityEngine.Collider2D
tag3: UnityEngine.Physics2D;Distance;UnityEngine.Collider2D;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
valueOutputTypes: UnityEngine.ColliderDistance2D
unit:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Closest Point (Position, Collider)
labelProgrammer: ClosestPoint (position, collider)
haystackHuman: Physics 2D: Closest Point
haystackProgrammer: Physics2D.ClosestPoint
favoriteKey: UnityEngine.Physics2D.ClosestPoint(UnityEngine.Vector2UnityEngine.Collider2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;ClosestPoint;UnityEngine.Vector2;UnityEngine.Collider2D
tag3: UnityEngine.Physics2D;ClosestPoint;UnityEngine.Vector2;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Collider2D
valueOutputTypes: UnityEngine.Vector2
unit:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Closest Point (Position, Rigidbody)
labelProgrammer: ClosestPoint (position, rigidbody)
haystackHuman: Physics 2D: Closest Point
haystackProgrammer: Physics2D.ClosestPoint
favoriteKey: UnityEngine.Physics2D.ClosestPoint(UnityEngine.Vector2UnityEngine.Rigidbody2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;ClosestPoint;UnityEngine.Vector2;UnityEngine.Rigidbody2D
tag3: UnityEngine.Physics2D;ClosestPoint;UnityEngine.Vector2;UnityEngine.Rigidbody2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.Rigidbody2D
valueOutputTypes: UnityEngine.Vector2
unit:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Linecast (Start, End)
labelProgrammer: Linecast (start, end)
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haystackProgrammer: Physics2D.Linecast
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labelHuman: Capsule Cast All (Origin, Size, Capsule Direction, Angle, Direction)
labelProgrammer: CapsuleCastAll (origin, size, capsuleDirection, angle, direction)
haystackHuman: Physics 2D: Capsule Cast All
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labelHuman: Capsule Cast All (Origin, Size, Capsule Direction, Angle, Direction, Distance)
labelProgrammer: CapsuleCastAll (origin, size, capsuleDirection, angle, direction, distance)
haystackHuman: Physics 2D: Capsule Cast All
haystackProgrammer: Physics2D.CapsuleCastAll
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labelHuman: Capsule Cast All (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask)
labelProgrammer: CapsuleCastAll (origin, size, capsuleDirection, angle, direction, distance, layerMask)
haystackHuman: Physics 2D: Capsule Cast All
haystackProgrammer: Physics2D.CapsuleCastAll
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labelProgrammer: CapsuleCastAll (origin, size, capsuleDirection, angle, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Capsule Cast All
haystackProgrammer: Physics2D.CapsuleCastAll
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labelHuman: Capsule Cast Non Alloc (Origin, Size, Capsule Direction, Angle, Direction, Results)
labelProgrammer: CapsuleCastNonAlloc (origin, size, capsuleDirection, angle, direction, results)
haystackHuman: Physics 2D: Capsule Cast Non Alloc
haystackProgrammer: Physics2D.CapsuleCastNonAlloc
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labelHuman: Capsule Cast Non Alloc (Origin, Size, Capsule Direction, Angle, Direction, Results, Distance)
labelProgrammer: CapsuleCastNonAlloc (origin, size, capsuleDirection, angle, direction, results, distance)
haystackHuman: Physics 2D: Capsule Cast Non Alloc
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haystackHuman: Physics 2D: Capsule Cast Non Alloc
haystackProgrammer: Physics2D.CapsuleCastNonAlloc
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labelHuman:
Capsule Cast Non Alloc (Origin, Size, Capsule Direction, Angle, Direction, Results, Distance, Layer Mask)

labelProgrammer:
CapsuleCastNonAlloc (origin, size, capsuleDirection, angle, direction, results, distance, layerMask)

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haystackHuman: Physics 2D: Capsule Cast Non Alloc
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labelHuman:
Capsule Cast Non Alloc (Origin, Size, Capsule Direction, Angle, Direction, Results, Distance, Layer Mask, Min Depth)

labelProgrammer:
CapsuleCastNonAlloc (origin, size, capsuleDirection, angle, direction, results, distance, layerMask, minDepth)

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haystackHuman: Physics 2D: Capsule Cast Non Alloc
haystackProgrammer: Physics2D.CapsuleCastNonAlloc
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labelHuman:
Capsule Cast Non Alloc (Origin, Size, Capsule Direction, Angle, Direction, Results, Distance, Layer Mask, Min Depth, Max Depth)

labelProgrammer:
CapsuleCastNonAlloc (origin, size, capsuleDirection, angle, direction, results, distance, layerMask, minDepth, maxDepth)

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labelProgrammer: GetRayIntersection (ray)
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labelProgrammer: GetContacts (rigidbody, contactFilter, colliders)
haystackHuman: Physics 2D: Get Contacts
haystackProgrammer: Physics2D.GetContacts
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
favoriteKey:
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tag3:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Physics 2D: Equals
haystackProgrammer: Physics2D.Equals
favoriteKey: UnityEngine.Physics2D.Equals(System.Object)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Equals;System.Object
tag3: System.Object;Equals;System.Object
valueInputTypes: UnityEngine.Physics2D|System.Object
valueOutputTypes: System.Boolean
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Equals (Obj A, Obj B)
labelProgrammer: Equals (objA, objB)
haystackHuman: Physics 2D: Equals
haystackProgrammer: Physics2D.Equals
favoriteKey: UnityEngine.Physics2D.Equals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Equals;System.Object;System.Object
tag3: System.Object;Equals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Physics 2D: Get Hash Code
haystackProgrammer: Physics2D.GetHashCode
favoriteKey: UnityEngine.Physics2D.GetHashCode()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetHashCode;
tag3: System.Object;GetHashCode;
valueInputTypes: UnityEngine.Physics2D
valueOutputTypes: System.Int32
unit:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Physics 2D: Get Type
haystackProgrammer: Physics2D.GetType
favoriteKey: UnityEngine.Physics2D.GetType()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;GetType;
tag3: System.Object;GetType;
valueInputTypes: UnityEngine.Physics2D
valueOutputTypes: System.Type
unit:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Physics 2D: To String
haystackProgrammer: Physics2D.ToString
favoriteKey: UnityEngine.Physics2D.ToString()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;ToString;
tag3: System.Object;ToString;
valueInputTypes: UnityEngine.Physics2D
valueOutputTypes: System.String
unit:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Physics 2D: Reference Equals
haystackProgrammer: Physics2D.ReferenceEquals
favoriteKey: UnityEngine.Physics2D.ReferenceEquals(System.ObjectSystem.Object)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;ReferenceEquals;System.Object;System.Object
tag3: System.Object;ReferenceEquals;System.Object;System.Object
valueInputTypes: System.Object
valueOutputTypes: System.Boolean
unit:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Create Physics 2D ()
labelProgrammer: new Physics2D ()
haystackHuman: Physics 2D: Create Physics 2D
haystackProgrammer: new Physics2D
favoriteKey: UnityEngine.Physics2D..ctor()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;.ctor;
tag3: UnityEngine.Physics2D;.ctor;
valueOutputTypes: UnityEngine.Physics2D
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optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Default Physics Scene
labelProgrammer: defaultPhysicsScene (get)
haystackHuman: Physics 2D: Get Default Physics Scene
haystackProgrammer: Physics2D.defaultPhysicsScene (get)
favoriteKey: UnityEngine.Physics2D.defaultPhysicsScene@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;defaultPhysicsScene
tag3: UnityEngine.Physics2D;defaultPhysicsScene
valueOutputTypes: UnityEngine.PhysicsScene2D
unit:
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optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Velocity Iterations
labelProgrammer: velocityIterations (get)
haystackHuman: Physics 2D: Get Velocity Iterations
haystackProgrammer: Physics2D.velocityIterations (get)
favoriteKey: UnityEngine.Physics2D.velocityIterations@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;velocityIterations
tag3: UnityEngine.Physics2D;velocityIterations
valueOutputTypes: System.Int32
unit:
{"member":{"name":"velocityIterations","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"98b8b777-5031-4002-9feb-614f08e2ab05","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Velocity Iterations
labelProgrammer: velocityIterations (set)
haystackHuman: Physics 2D: Set Velocity Iterations
haystackProgrammer: Physics2D.velocityIterations (set)
favoriteKey: UnityEngine.Physics2D.velocityIterations@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;velocityIterations
tag3: UnityEngine.Physics2D;velocityIterations
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Position Iterations
labelProgrammer: positionIterations (get)
haystackHuman: Physics 2D: Get Position Iterations
haystackProgrammer: Physics2D.positionIterations (get)
favoriteKey: UnityEngine.Physics2D.positionIterations@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;positionIterations
tag3: UnityEngine.Physics2D;positionIterations
valueOutputTypes: System.Int32
unit:
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optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Position Iterations
labelProgrammer: positionIterations (set)
haystackHuman: Physics 2D: Set Position Iterations
haystackProgrammer: Physics2D.positionIterations (set)
favoriteKey: UnityEngine.Physics2D.positionIterations@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;positionIterations
tag3: UnityEngine.Physics2D;positionIterations
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
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optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Gravity
labelProgrammer: gravity (get)
haystackHuman: Physics 2D: Get Gravity
haystackProgrammer: Physics2D.gravity (get)
favoriteKey: UnityEngine.Physics2D.gravity@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;gravity
tag3: UnityEngine.Physics2D;gravity
valueOutputTypes: UnityEngine.Vector2
unit:
{"member":{"name":"gravity","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"bbed68c2-aa74-42c3-96ce-76c44b4acb11","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Gravity
labelProgrammer: gravity (set)
haystackHuman: Physics 2D: Set Gravity
haystackProgrammer: Physics2D.gravity (set)
favoriteKey: UnityEngine.Physics2D.gravity@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;gravity
tag3: UnityEngine.Physics2D;gravity
valueInputTypes: UnityEngine.Vector2
valueOutputTypes: UnityEngine.Vector2
unit:
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optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Queries Hit Triggers
labelProgrammer: queriesHitTriggers (get)
haystackHuman: Physics 2D: Get Queries Hit Triggers
haystackProgrammer: Physics2D.queriesHitTriggers (get)
favoriteKey: UnityEngine.Physics2D.queriesHitTriggers@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;queriesHitTriggers
tag3: UnityEngine.Physics2D;queriesHitTriggers
valueOutputTypes: System.Boolean
unit:
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optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Queries Hit Triggers
labelProgrammer: queriesHitTriggers (set)
haystackHuman: Physics 2D: Set Queries Hit Triggers
haystackProgrammer: Physics2D.queriesHitTriggers (set)
favoriteKey: UnityEngine.Physics2D.queriesHitTriggers@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;queriesHitTriggers
tag3: UnityEngine.Physics2D;queriesHitTriggers
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Queries Start In Colliders
labelProgrammer: queriesStartInColliders (get)
haystackHuman: Physics 2D: Get Queries Start In Colliders
haystackProgrammer: Physics2D.queriesStartInColliders (get)
favoriteKey: UnityEngine.Physics2D.queriesStartInColliders@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;queriesStartInColliders
tag3: UnityEngine.Physics2D;queriesStartInColliders
valueOutputTypes: System.Boolean
unit:
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optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Queries Start In Colliders
labelProgrammer: queriesStartInColliders (set)
haystackHuman: Physics 2D: Set Queries Start In Colliders
haystackProgrammer: Physics2D.queriesStartInColliders (set)
favoriteKey: UnityEngine.Physics2D.queriesStartInColliders@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;queriesStartInColliders
tag3: UnityEngine.Physics2D;queriesStartInColliders
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Callbacks On Disable
labelProgrammer: callbacksOnDisable (get)
haystackHuman: Physics 2D: Get Callbacks On Disable
haystackProgrammer: Physics2D.callbacksOnDisable (get)
favoriteKey: UnityEngine.Physics2D.callbacksOnDisable@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;callbacksOnDisable
tag3: UnityEngine.Physics2D;callbacksOnDisable
valueOutputTypes: System.Boolean
unit:
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optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Callbacks On Disable
labelProgrammer: callbacksOnDisable (set)
haystackHuman: Physics 2D: Set Callbacks On Disable
haystackProgrammer: Physics2D.callbacksOnDisable (set)
favoriteKey: UnityEngine.Physics2D.callbacksOnDisable@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;callbacksOnDisable
tag3: UnityEngine.Physics2D;callbacksOnDisable
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Reuse Collision Callbacks
labelProgrammer: reuseCollisionCallbacks (get)
haystackHuman: Physics 2D: Get Reuse Collision Callbacks
haystackProgrammer: Physics2D.reuseCollisionCallbacks (get)
favoriteKey: UnityEngine.Physics2D.reuseCollisionCallbacks@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;reuseCollisionCallbacks
tag3: UnityEngine.Physics2D;reuseCollisionCallbacks
valueOutputTypes: System.Boolean
unit:
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optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Reuse Collision Callbacks
labelProgrammer: reuseCollisionCallbacks (set)
haystackHuman: Physics 2D: Set Reuse Collision Callbacks
haystackProgrammer: Physics2D.reuseCollisionCallbacks (set)
favoriteKey: UnityEngine.Physics2D.reuseCollisionCallbacks@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;reuseCollisionCallbacks
tag3: UnityEngine.Physics2D;reuseCollisionCallbacks
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Auto Sync Transforms
labelProgrammer: autoSyncTransforms (get)
haystackHuman: Physics 2D: Get Auto Sync Transforms
haystackProgrammer: Physics2D.autoSyncTransforms (get)
favoriteKey: UnityEngine.Physics2D.autoSyncTransforms@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;autoSyncTransforms
tag3: UnityEngine.Physics2D;autoSyncTransforms
valueOutputTypes: System.Boolean
unit:
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optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Auto Sync Transforms
labelProgrammer: autoSyncTransforms (set)
haystackHuman: Physics 2D: Set Auto Sync Transforms
haystackProgrammer: Physics2D.autoSyncTransforms (set)
favoriteKey: UnityEngine.Physics2D.autoSyncTransforms@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;autoSyncTransforms
tag3: UnityEngine.Physics2D;autoSyncTransforms
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Auto Simulation
labelProgrammer: autoSimulation (get)
haystackHuman: Physics 2D: Get Auto Simulation
haystackProgrammer: Physics2D.autoSimulation (get)
favoriteKey: UnityEngine.Physics2D.autoSimulation@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;autoSimulation
tag3: UnityEngine.Physics2D;autoSimulation
valueOutputTypes: System.Boolean
unit:
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optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Auto Simulation
labelProgrammer: autoSimulation (set)
haystackHuman: Physics 2D: Set Auto Simulation
haystackProgrammer: Physics2D.autoSimulation (set)
favoriteKey: UnityEngine.Physics2D.autoSimulation@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;autoSimulation
tag3: UnityEngine.Physics2D;autoSimulation
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
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optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Job Options
labelProgrammer: jobOptions (get)
haystackHuman: Physics 2D: Get Job Options
haystackProgrammer: Physics2D.jobOptions (get)
favoriteKey: UnityEngine.Physics2D.jobOptions@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;jobOptions
tag3: UnityEngine.Physics2D;jobOptions
valueOutputTypes: UnityEngine.PhysicsJobOptions2D
unit:
{"member":{"name":"jobOptions","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7521b596-1120-48ce-ba6a-0fc6d6cb56d0","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Job Options
labelProgrammer: jobOptions (set)
haystackHuman: Physics 2D: Set Job Options
haystackProgrammer: Physics2D.jobOptions (set)
favoriteKey: UnityEngine.Physics2D.jobOptions@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;jobOptions
tag3: UnityEngine.Physics2D;jobOptions
valueInputTypes: UnityEngine.PhysicsJobOptions2D
valueOutputTypes: UnityEngine.PhysicsJobOptions2D
unit:
{"chainable":false,"member":{"name":"jobOptions","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8fe4be04-c01b-4511-b4c2-900c5d3f8fd8","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Velocity Threshold
labelProgrammer: velocityThreshold (get)
haystackHuman: Physics 2D: Get Velocity Threshold
haystackProgrammer: Physics2D.velocityThreshold (get)
favoriteKey: UnityEngine.Physics2D.velocityThreshold@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;velocityThreshold
tag3: UnityEngine.Physics2D;velocityThreshold
valueOutputTypes: System.Single
unit:
{"member":{"name":"velocityThreshold","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7221d8b2-5fac-4a77-9665-6228616250e3","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Velocity Threshold
labelProgrammer: velocityThreshold (set)
haystackHuman: Physics 2D: Set Velocity Threshold
haystackProgrammer: Physics2D.velocityThreshold (set)
favoriteKey: UnityEngine.Physics2D.velocityThreshold@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;velocityThreshold
tag3: UnityEngine.Physics2D;velocityThreshold
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"velocityThreshold","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"4f254fb0-77cd-4853-a9a9-1e281f75afd7","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Max Linear Correction
labelProgrammer: maxLinearCorrection (get)
haystackHuman: Physics 2D: Get Max Linear Correction
haystackProgrammer: Physics2D.maxLinearCorrection (get)
favoriteKey: UnityEngine.Physics2D.maxLinearCorrection@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxLinearCorrection
tag3: UnityEngine.Physics2D;maxLinearCorrection
valueOutputTypes: System.Single
unit:
{"member":{"name":"maxLinearCorrection","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"839ad465-bfeb-4d9d-83f3-c948cce375e6","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Max Linear Correction
labelProgrammer: maxLinearCorrection (set)
haystackHuman: Physics 2D: Set Max Linear Correction
haystackProgrammer: Physics2D.maxLinearCorrection (set)
favoriteKey: UnityEngine.Physics2D.maxLinearCorrection@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxLinearCorrection
tag3: UnityEngine.Physics2D;maxLinearCorrection
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"maxLinearCorrection","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"44a2111c-cde9-45ad-86d5-2e150895ed7b","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Max Angular Correction
labelProgrammer: maxAngularCorrection (get)
haystackHuman: Physics 2D: Get Max Angular Correction
haystackProgrammer: Physics2D.maxAngularCorrection (get)
favoriteKey: UnityEngine.Physics2D.maxAngularCorrection@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxAngularCorrection
tag3: UnityEngine.Physics2D;maxAngularCorrection
valueOutputTypes: System.Single
unit:
{"member":{"name":"maxAngularCorrection","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"4447cf3c-79af-4e0b-aa85-83a1caf2ab36","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Max Angular Correction
labelProgrammer: maxAngularCorrection (set)
haystackHuman: Physics 2D: Set Max Angular Correction
haystackProgrammer: Physics2D.maxAngularCorrection (set)
favoriteKey: UnityEngine.Physics2D.maxAngularCorrection@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxAngularCorrection
tag3: UnityEngine.Physics2D;maxAngularCorrection
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"maxAngularCorrection","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"b77602b9-67fa-46f6-a7b9-d484cdfb75ae","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Max Translation Speed
labelProgrammer: maxTranslationSpeed (get)
haystackHuman: Physics 2D: Get Max Translation Speed
haystackProgrammer: Physics2D.maxTranslationSpeed (get)
favoriteKey: UnityEngine.Physics2D.maxTranslationSpeed@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxTranslationSpeed
tag3: UnityEngine.Physics2D;maxTranslationSpeed
valueOutputTypes: System.Single
unit:
{"member":{"name":"maxTranslationSpeed","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"97d57a16-1f21-4fd9-aa79-ab0743960cda","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Max Translation Speed
labelProgrammer: maxTranslationSpeed (set)
haystackHuman: Physics 2D: Set Max Translation Speed
haystackProgrammer: Physics2D.maxTranslationSpeed (set)
favoriteKey: UnityEngine.Physics2D.maxTranslationSpeed@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxTranslationSpeed
tag3: UnityEngine.Physics2D;maxTranslationSpeed
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"maxTranslationSpeed","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f0d92943-7d2b-44c1-8665-451a43a97b85","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Max Rotation Speed
labelProgrammer: maxRotationSpeed (get)
haystackHuman: Physics 2D: Get Max Rotation Speed
haystackProgrammer: Physics2D.maxRotationSpeed (get)
favoriteKey: UnityEngine.Physics2D.maxRotationSpeed@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxRotationSpeed
tag3: UnityEngine.Physics2D;maxRotationSpeed
valueOutputTypes: System.Single
unit:
{"member":{"name":"maxRotationSpeed","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e6203af1-5c71-492f-ab49-aa6904cb9a62","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Max Rotation Speed
labelProgrammer: maxRotationSpeed (set)
haystackHuman: Physics 2D: Set Max Rotation Speed
haystackProgrammer: Physics2D.maxRotationSpeed (set)
favoriteKey: UnityEngine.Physics2D.maxRotationSpeed@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;maxRotationSpeed
tag3: UnityEngine.Physics2D;maxRotationSpeed
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"maxRotationSpeed","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"fe5fb09c-c8f2-4417-825a-8b541c35e669","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Default Contact Offset
labelProgrammer: defaultContactOffset (get)
haystackHuman: Physics 2D: Get Default Contact Offset
haystackProgrammer: Physics2D.defaultContactOffset (get)
favoriteKey: UnityEngine.Physics2D.defaultContactOffset@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;defaultContactOffset
tag3: UnityEngine.Physics2D;defaultContactOffset
valueOutputTypes: System.Single
unit:
{"member":{"name":"defaultContactOffset","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"095ca862-e981-4358-b08a-136b5d51843c","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Default Contact Offset
labelProgrammer: defaultContactOffset (set)
haystackHuman: Physics 2D: Set Default Contact Offset
haystackProgrammer: Physics2D.defaultContactOffset (set)
favoriteKey: UnityEngine.Physics2D.defaultContactOffset@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;defaultContactOffset
tag3: UnityEngine.Physics2D;defaultContactOffset
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"defaultContactOffset","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f8e5bd4a-7fc9-4f16-ae08-05d2f37e0aed","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Baumgarte Scale
labelProgrammer: baumgarteScale (get)
haystackHuman: Physics 2D: Get Baumgarte Scale
haystackProgrammer: Physics2D.baumgarteScale (get)
favoriteKey: UnityEngine.Physics2D.baumgarteScale@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;baumgarteScale
tag3: UnityEngine.Physics2D;baumgarteScale
valueOutputTypes: System.Single
unit:
{"member":{"name":"baumgarteScale","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"81de8763-75c8-4c13-822c-894448049877","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Baumgarte Scale
labelProgrammer: baumgarteScale (set)
haystackHuman: Physics 2D: Set Baumgarte Scale
haystackProgrammer: Physics2D.baumgarteScale (set)
favoriteKey: UnityEngine.Physics2D.baumgarteScale@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;baumgarteScale
tag3: UnityEngine.Physics2D;baumgarteScale
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"baumgarteScale","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"6d74e943-debd-4440-a9c7-480fcadec6a4","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Baumgarte TOI Scale
labelProgrammer: baumgarteTOIScale (get)
haystackHuman: Physics 2D: Get Baumgarte TOI Scale
haystackProgrammer: Physics2D.baumgarteTOIScale (get)
favoriteKey: UnityEngine.Physics2D.baumgarteTOIScale@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;baumgarteTOIScale
tag3: UnityEngine.Physics2D;baumgarteTOIScale
valueOutputTypes: System.Single
unit:
{"member":{"name":"baumgarteTOIScale","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a892a049-3b8c-47f1-8269-c46e50fd0f66","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Baumgarte TOI Scale
labelProgrammer: baumgarteTOIScale (set)
haystackHuman: Physics 2D: Set Baumgarte TOI Scale
haystackProgrammer: Physics2D.baumgarteTOIScale (set)
favoriteKey: UnityEngine.Physics2D.baumgarteTOIScale@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;baumgarteTOIScale
tag3: UnityEngine.Physics2D;baumgarteTOIScale
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"baumgarteTOIScale","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"fae55638-96a3-4388-997c-ce6e1d275697","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Time To Sleep
labelProgrammer: timeToSleep (get)
haystackHuman: Physics 2D: Get Time To Sleep
haystackProgrammer: Physics2D.timeToSleep (get)
favoriteKey: UnityEngine.Physics2D.timeToSleep@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;timeToSleep
tag3: UnityEngine.Physics2D;timeToSleep
valueOutputTypes: System.Single
unit:
{"member":{"name":"timeToSleep","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"f9ecb02a-f3a9-4d2b-898f-0cb191741846","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Time To Sleep
labelProgrammer: timeToSleep (set)
haystackHuman: Physics 2D: Set Time To Sleep
haystackProgrammer: Physics2D.timeToSleep (set)
favoriteKey: UnityEngine.Physics2D.timeToSleep@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;timeToSleep
tag3: UnityEngine.Physics2D;timeToSleep
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"timeToSleep","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"cc531334-a428-4cc5-b186-65c89209e8c1","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Linear Sleep Tolerance
labelProgrammer: linearSleepTolerance (get)
haystackHuman: Physics 2D: Get Linear Sleep Tolerance
haystackProgrammer: Physics2D.linearSleepTolerance (get)
favoriteKey: UnityEngine.Physics2D.linearSleepTolerance@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;linearSleepTolerance
tag3: UnityEngine.Physics2D;linearSleepTolerance
valueOutputTypes: System.Single
unit:
{"member":{"name":"linearSleepTolerance","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ef6fd1d2-03df-40df-baf7-356c2aa01702","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Linear Sleep Tolerance
labelProgrammer: linearSleepTolerance (set)
haystackHuman: Physics 2D: Set Linear Sleep Tolerance
haystackProgrammer: Physics2D.linearSleepTolerance (set)
favoriteKey: UnityEngine.Physics2D.linearSleepTolerance@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;linearSleepTolerance
tag3: UnityEngine.Physics2D;linearSleepTolerance
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"linearSleepTolerance","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"e9e6855b-e065-42e5-8ef7-9003acdff7bc","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Angular Sleep Tolerance
labelProgrammer: angularSleepTolerance (get)
haystackHuman: Physics 2D: Get Angular Sleep Tolerance
haystackProgrammer: Physics2D.angularSleepTolerance (get)
favoriteKey: UnityEngine.Physics2D.angularSleepTolerance@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;angularSleepTolerance
tag3: UnityEngine.Physics2D;angularSleepTolerance
valueOutputTypes: System.Single
unit:
{"member":{"name":"angularSleepTolerance","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"681e42fb-fff8-480d-b391-9945bc2aaf3d","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Angular Sleep Tolerance
labelProgrammer: angularSleepTolerance (set)
haystackHuman: Physics 2D: Set Angular Sleep Tolerance
haystackProgrammer: Physics2D.angularSleepTolerance (set)
favoriteKey: UnityEngine.Physics2D.angularSleepTolerance@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;angularSleepTolerance
tag3: UnityEngine.Physics2D;angularSleepTolerance
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"angularSleepTolerance","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"f19ddf09-5ab0-4348-82e9-8be2236119fd","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Always Show Colliders
labelProgrammer: alwaysShowColliders (get)
haystackHuman: Physics 2D: Get Always Show Colliders
haystackProgrammer: Physics2D.alwaysShowColliders (get)
favoriteKey: UnityEngine.Physics2D.alwaysShowColliders@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;alwaysShowColliders
tag3: UnityEngine.Physics2D;alwaysShowColliders
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"alwaysShowColliders","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7b9479b3-123b-49ad-9bc9-b26372fd4365","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Always Show Colliders
labelProgrammer: alwaysShowColliders (set)
haystackHuman: Physics 2D: Set Always Show Colliders
haystackProgrammer: Physics2D.alwaysShowColliders (set)
favoriteKey: UnityEngine.Physics2D.alwaysShowColliders@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;alwaysShowColliders
tag3: UnityEngine.Physics2D;alwaysShowColliders
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"alwaysShowColliders","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"4ad747d7-bf15-4320-ba35-69b50f485cd9","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Show Collider Sleep
labelProgrammer: showColliderSleep (get)
haystackHuman: Physics 2D: Get Show Collider Sleep
haystackProgrammer: Physics2D.showColliderSleep (get)
favoriteKey: UnityEngine.Physics2D.showColliderSleep@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;showColliderSleep
tag3: UnityEngine.Physics2D;showColliderSleep
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"showColliderSleep","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"b7754e4a-9757-48c8-b027-dc9eb0ceebe0","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Show Collider Sleep
labelProgrammer: showColliderSleep (set)
haystackHuman: Physics 2D: Set Show Collider Sleep
haystackProgrammer: Physics2D.showColliderSleep (set)
favoriteKey: UnityEngine.Physics2D.showColliderSleep@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;showColliderSleep
tag3: UnityEngine.Physics2D;showColliderSleep
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"showColliderSleep","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"cd61402b-2669-443f-af5c-52289ba005f7","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Show Collider Contacts
labelProgrammer: showColliderContacts (get)
haystackHuman: Physics 2D: Get Show Collider Contacts
haystackProgrammer: Physics2D.showColliderContacts (get)
favoriteKey: UnityEngine.Physics2D.showColliderContacts@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;showColliderContacts
tag3: UnityEngine.Physics2D;showColliderContacts
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"showColliderContacts","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"2f8333aa-42f6-4419-a3b6-8da41246b70f","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Show Collider Contacts
labelProgrammer: showColliderContacts (set)
haystackHuman: Physics 2D: Set Show Collider Contacts
haystackProgrammer: Physics2D.showColliderContacts (set)
favoriteKey: UnityEngine.Physics2D.showColliderContacts@set
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;showColliderContacts
tag3: UnityEngine.Physics2D;showColliderContacts
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"showColliderContacts","parameterTypes":null,"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"94b7388e-cb5f-4621-a141-0f7fd7b695be","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Show Collider AABB
labelProgrammer: showColliderAABB (get)
haystackHuman: Physics 2D: Get Show Collider AABB
haystackProgrammer: Physics2D.showColliderAABB (get)
favoriteKey: UnityEngine.Physics2D.showColliderAABB@get
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;showColliderAABB
tag3: UnityEngine.Physics2D;showColliderAABB
valueOutputTypes: System.Boolean
unit:
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