Bolt.Core.Runtime
Temporary variables local to the execution flow.
Variables local to the current graph.
Variables shared across the current game object.
Variables shared across the current scene.
Variables shared across scenes.
These will be reset when the application quits.
Variables that persist even after the application quits.
Unity object references are not supported.
Listens to the OnApplicationQuit on OnApplicationPause
hooks to trigger the serialization of saved variables into PlayerPrefs.