# ⚡ Unity Bolt Samples A collection of Unity packages featuring Bolt Visual Scripting samples. Each sample demonstrates how to work with Unity editor features, game logic, & more without having to write a single line of code. **All samples can be found in this repo's [Releases section](https://github.com/avashly/Unity-BoltKit-Samples/releases).** [Setup](#setup) | [Samples](#samples) | [Credits](#credits) ------------ | ------------- | ------------- **NOTE:** A Unity 2019.4 LTS or 2020.1 project with the [Universal Render Pipeline](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@8.2/manual/InstallingAndConfiguringURP.html) pre-installed is required to use these samples. ![BoltSamples](https://user-images.githubusercontent.com/7104693/88254850-67026a80-cc6b-11ea-8d39-28171e2a961b.gif)
## Setup The easiest way to get started: 1. Download the most recent version of the Unity Bolt Samples from the [Releases section](https://github.com/avashly/Unity-BoltKit-Samples/releases). 2. Use the [Unity Hub](https://docs.unity3d.com/Manual/GettingStartedInstallingHub.html) to open a new Unity 2019.4 LTS or 2020.1 project using the Universal Render Pipeline template. 3. In the menu bar, navigate to Assets > Import Package > Custom Package & select the package you downloaded earlier to import it into your project.
## Samples ### 🔮 Working with Shader Graph, Materials, & More ![BoltSamples](https://user-images.githubusercontent.com/7104693/89501410-2715aa00-d778-11ea-98eb-ec78396781ec.gif) Includes samples for working with Shader Graph, materials, keyboard input, colliders / triggers, game object tags, & scene management. Additional documentation coming soon. The sample Bolt macros can be found within BoltKit_ThirdPerson_Samples > Macros.
### 🏃🏽‍♀️ Endless Runner Game ![EndlessRunnerPreview](https://user-images.githubusercontent.com/7104693/89501426-2da42180-d778-11ea-8b56-23b55796c51a.gif) A basic example of a 2D endless runner game that uses flow graphs & state graphs. Includes Bolt graphs that handle basic physics, scoring, UI updates, & animations. Bolt macro graphs are located within BoltSamples_2_EndlessRunner > Macros. Additional Bolt embed graphs are on the Game Manager object in the EndlessRunner scene
### 🔜 Additional Samples Coming Soon
## Credits Some of the samples in this project is use the [Bolt Kit: Third Person for Unity](https://assetstore.unity.com/packages/templates/tutorials/bolt-kit-third-person-for-unity-167662) template - which uses 2D & 3D assets by [Kenney](https://www.kenney.nl/).