# UnitOptionRow

optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Raycast Non Alloc (Origin, Direction, Results, Max Distance, Layer Mask, Query Trigger Interaction)
labelProgrammer: RaycastNonAlloc (origin, direction, results, maxDistance, layerMask, queryTriggerInteraction)
haystackHuman: Physics: Raycast Non Alloc
haystackProgrammer: Physics.RaycastNonAlloc
tag1: UnityEngine.Physics
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics.RaycastNonAlloc(UnityEngine.Vector3UnityEngine.Vector3UnityEngine.RaycastHit[]System.SingleSystem.Int32UnityEngine.QueryTriggerInteraction)@any

tag2:
UnityEngine.Physics;RaycastNonAlloc;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.RaycastHit[];System.Single;System.Int32;UnityEngine.QueryTriggerInteraction

tag3:
UnityEngine.Physics;RaycastNonAlloc;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.RaycastHit[];System.Single;System.Int32;UnityEngine.QueryTriggerInteraction

unit:
{"chainable":false,"member":{"name":"RaycastNonAlloc","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","UnityEngine.RaycastHit[]","System.Single","System.Int32","UnityEngine.QueryTriggerInteraction"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%direction":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%maxDistance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%queryTriggerInteraction":{"$content":"UseGlobal","$type":"UnityEngine.QueryTriggerInteraction"}},"position":{"x":0.0,"y":0.0},"guid":"8bf6f382-c2d5-4c9e-8af6-816fc9ed7507","$version":"A","$type":"Bolt.InvokeMember"}

valueInputTypes:
UnityEngine.Vector3|UnityEngine.RaycastHit[]|System.Single|System.Int32|UnityEngine.QueryTriggerInteraction


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Raycast Non Alloc (Origin, Direction, Results, Max Distance, Layer Mask)
labelProgrammer: RaycastNonAlloc (origin, direction, results, maxDistance, layerMask)
haystackHuman: Physics: Raycast Non Alloc
haystackProgrammer: Physics.RaycastNonAlloc
tag1: UnityEngine.Physics
valueInputTypes: UnityEngine.Vector3|UnityEngine.RaycastHit[]|System.Single|System.Int32
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics.RaycastNonAlloc(UnityEngine.Vector3UnityEngine.Vector3UnityEngine.RaycastHit[]System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics;RaycastNonAlloc;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.RaycastHit[];System.Single;System.Int32

tag3:
UnityEngine.Physics;RaycastNonAlloc;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.RaycastHit[];System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"RaycastNonAlloc","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","UnityEngine.RaycastHit[]","System.Single","System.Int32"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%direction":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%maxDistance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"6afc2fd4-3f9f-48f8-ab22-b4863f686fdf","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Raycast Non Alloc (Origin, Direction, Results, Max Distance)
labelProgrammer: RaycastNonAlloc (origin, direction, results, maxDistance)
haystackHuman: Physics: Raycast Non Alloc
haystackProgrammer: Physics.RaycastNonAlloc
tag1: UnityEngine.Physics
valueInputTypes: UnityEngine.Vector3|UnityEngine.RaycastHit[]|System.Single
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics.RaycastNonAlloc(UnityEngine.Vector3UnityEngine.Vector3UnityEngine.RaycastHit[]System.Single)@any

tag2:
UnityEngine.Physics;RaycastNonAlloc;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.RaycastHit[];System.Single

tag3:
UnityEngine.Physics;RaycastNonAlloc;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.RaycastHit[];System.Single

unit:
{"chainable":false,"member":{"name":"RaycastNonAlloc","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","UnityEngine.RaycastHit[]","System.Single"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%direction":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%maxDistance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"aef94d9b-47c6-4ff6-9e20-5efaba81816d","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Raycast Non Alloc (Origin, Direction, Results)
labelProgrammer: RaycastNonAlloc (origin, direction, results)
haystackHuman: Physics: Raycast Non Alloc
haystackProgrammer: Physics.RaycastNonAlloc
tag1: UnityEngine.Physics
valueInputTypes: UnityEngine.Vector3|UnityEngine.RaycastHit[]
valueOutputTypes: System.Int32
favoriteKey:
UnityEngine.Physics.RaycastNonAlloc(UnityEngine.Vector3UnityEngine.Vector3UnityEngine.RaycastHit[])@any

tag2:
UnityEngine.Physics;RaycastNonAlloc;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.RaycastHit[]

tag3:
UnityEngine.Physics;RaycastNonAlloc;UnityEngine.Vector3;UnityEngine.Vector3;UnityEngine.RaycastHit[]

unit:
{"chainable":false,"member":{"name":"RaycastNonAlloc","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","UnityEngine.RaycastHit[]"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%direction":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"c300cc65-2066-4298-9f88-f5882eb1c746","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelProgrammer: CapsuleCastAll (point1, point2, radius, direction, maxDistance, layerMask, queryTriggerInteraction)
haystackHuman: Physics: Capsule Cast All
haystackProgrammer: Physics.CapsuleCastAll
tag1: UnityEngine.Physics
valueInputTypes: UnityEngine.Vector3|System.Single|System.Int32|UnityEngine.QueryTriggerInteraction
valueOutputTypes: UnityEngine.RaycastHit[]
labelHuman:
Capsule Cast All (Point 1, Point 2, Radius, Direction, Max Distance, Layer Mask, Query Trigger Interaction)

favoriteKey:
UnityEngine.Physics.CapsuleCastAll(UnityEngine.Vector3UnityEngine.Vector3System.SingleUnityEngine.Vector3System.SingleSystem.Int32UnityEngine.QueryTriggerInteraction)@any

tag2:
UnityEngine.Physics;CapsuleCastAll;UnityEngine.Vector3;UnityEngine.Vector3;System.Single;UnityEngine.Vector3;System.Single;System.Int32;UnityEngine.QueryTriggerInteraction

tag3:
UnityEngine.Physics;CapsuleCastAll;UnityEngine.Vector3;UnityEngine.Vector3;System.Single;UnityEngine.Vector3;System.Single;System.Int32;UnityEngine.QueryTriggerInteraction

unit:
{"chainable":false,"member":{"name":"CapsuleCastAll","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","System.Single","UnityEngine.Vector3","System.Single","System.Int32","UnityEngine.QueryTriggerInteraction"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%point1":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%point2":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%maxDistance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%queryTriggerInteraction":{"$content":"UseGlobal","$type":"UnityEngine.QueryTriggerInteraction"}},"position":{"x":0.0,"y":0.0},"guid":"175f07de-ccc6-49d2-aba4-3b92f9af09f4","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Capsule Cast All (Point 1, Point 2, Radius, Direction, Max Distance, Layer Mask)
labelProgrammer: CapsuleCastAll (point1, point2, radius, direction, maxDistance, layerMask)
haystackHuman: Physics: Capsule Cast All
haystackProgrammer: Physics.CapsuleCastAll
tag1: UnityEngine.Physics
valueInputTypes: UnityEngine.Vector3|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit[]
favoriteKey:
UnityEngine.Physics.CapsuleCastAll(UnityEngine.Vector3UnityEngine.Vector3System.SingleUnityEngine.Vector3System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics;CapsuleCastAll;UnityEngine.Vector3;UnityEngine.Vector3;System.Single;UnityEngine.Vector3;System.Single;System.Int32

tag3:
UnityEngine.Physics;CapsuleCastAll;UnityEngine.Vector3;UnityEngine.Vector3;System.Single;UnityEngine.Vector3;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"CapsuleCastAll","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","System.Single","UnityEngine.Vector3","System.Single","System.Int32"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%point1":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%point2":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%maxDistance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"1b95df31-bce6-4728-8e1d-77f2fb108a60","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Capsule Cast All (Point 1, Point 2, Radius, Direction, Max Distance)
labelProgrammer: CapsuleCastAll (point1, point2, radius, direction, maxDistance)
haystackHuman: Physics: Capsule Cast All
haystackProgrammer: Physics.CapsuleCastAll
tag1: UnityEngine.Physics
valueInputTypes: UnityEngine.Vector3|System.Single
valueOutputTypes: UnityEngine.RaycastHit[]
favoriteKey:
UnityEngine.Physics.CapsuleCastAll(UnityEngine.Vector3UnityEngine.Vector3System.SingleUnityEngine.Vector3System.Single)@any

tag2:
UnityEngine.Physics;CapsuleCastAll;UnityEngine.Vector3;UnityEngine.Vector3;System.Single;UnityEngine.Vector3;System.Single

tag3:
UnityEngine.Physics;CapsuleCastAll;UnityEngine.Vector3;UnityEngine.Vector3;System.Single;UnityEngine.Vector3;System.Single

unit:
{"chainable":false,"member":{"name":"CapsuleCastAll","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","System.Single","UnityEngine.Vector3","System.Single"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%point1":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%point2":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%maxDistance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"678d16ab-3a0f-47d9-94a0-b5311632dd70","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Capsule Cast All (Point 1, Point 2, Radius, Direction)
labelProgrammer: CapsuleCastAll (point1, point2, radius, direction)
haystackHuman: Physics: Capsule Cast All
haystackProgrammer: Physics.CapsuleCastAll
tag1: UnityEngine.Physics
valueInputTypes: UnityEngine.Vector3|System.Single
valueOutputTypes: UnityEngine.RaycastHit[]
favoriteKey:
UnityEngine.Physics.CapsuleCastAll(UnityEngine.Vector3UnityEngine.Vector3System.SingleUnityEngine.Vector3)@any

tag2:
UnityEngine.Physics;CapsuleCastAll;UnityEngine.Vector3;UnityEngine.Vector3;System.Single;UnityEngine.Vector3

tag3:
UnityEngine.Physics;CapsuleCastAll;UnityEngine.Vector3;UnityEngine.Vector3;System.Single;UnityEngine.Vector3

unit:
{"chainable":false,"member":{"name":"CapsuleCastAll","parameterTypes":["UnityEngine.Vector3","UnityEngine.Vector3","System.Single","UnityEngine.Vector3"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%point1":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%point2":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"2b4d0264-9f1b-4a73-8d3e-cceb0ea47f4f","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Sphere Cast All (Origin, Radius, Direction, Max Distance, Layer Mask, Query Trigger Interaction)
labelProgrammer: SphereCastAll (origin, radius, direction, maxDistance, layerMask, queryTriggerInteraction)
haystackHuman: Physics: Sphere Cast All
haystackProgrammer: Physics.SphereCastAll
tag1: UnityEngine.Physics
valueInputTypes: UnityEngine.Vector3|System.Single|System.Int32|UnityEngine.QueryTriggerInteraction
valueOutputTypes: UnityEngine.RaycastHit[]
favoriteKey:
UnityEngine.Physics.SphereCastAll(UnityEngine.Vector3System.SingleUnityEngine.Vector3System.SingleSystem.Int32UnityEngine.QueryTriggerInteraction)@any

tag2:
UnityEngine.Physics;SphereCastAll;UnityEngine.Vector3;System.Single;UnityEngine.Vector3;System.Single;System.Int32;UnityEngine.QueryTriggerInteraction

tag3:
UnityEngine.Physics;SphereCastAll;UnityEngine.Vector3;System.Single;UnityEngine.Vector3;System.Single;System.Int32;UnityEngine.QueryTriggerInteraction

unit:
{"chainable":false,"member":{"name":"SphereCastAll","parameterTypes":["UnityEngine.Vector3","System.Single","UnityEngine.Vector3","System.Single","System.Int32","UnityEngine.QueryTriggerInteraction"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%maxDistance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%queryTriggerInteraction":{"$content":"UseGlobal","$type":"UnityEngine.QueryTriggerInteraction"}},"position":{"x":0.0,"y":0.0},"guid":"03ec6466-d773-41ff-ac5a-d10315f6f54e","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Sphere Cast All (Origin, Radius, Direction, Max Distance, Layer Mask)
labelProgrammer: SphereCastAll (origin, radius, direction, maxDistance, layerMask)
haystackHuman: Physics: Sphere Cast All
haystackProgrammer: Physics.SphereCastAll
tag1: UnityEngine.Physics
valueInputTypes: UnityEngine.Vector3|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit[]
favoriteKey:
UnityEngine.Physics.SphereCastAll(UnityEngine.Vector3System.SingleUnityEngine.Vector3System.SingleSystem.Int32)@any

tag2:
UnityEngine.Physics;SphereCastAll;UnityEngine.Vector3;System.Single;UnityEngine.Vector3;System.Single;System.Int32

tag3:
UnityEngine.Physics;SphereCastAll;UnityEngine.Vector3;System.Single;UnityEngine.Vector3;System.Single;System.Int32

unit:
{"chainable":false,"member":{"name":"SphereCastAll","parameterTypes":["UnityEngine.Vector3","System.Single","UnityEngine.Vector3","System.Single","System.Int32"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%maxDistance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"6474569f-fa65-4c25-beaa-009560c2507b","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Sphere Cast All (Origin, Radius, Direction, Max Distance)
labelProgrammer: SphereCastAll (origin, radius, direction, maxDistance)
haystackHuman: Physics: Sphere Cast All
haystackProgrammer: Physics.SphereCastAll
tag1: UnityEngine.Physics
valueInputTypes: UnityEngine.Vector3|System.Single
valueOutputTypes: UnityEngine.RaycastHit[]
favoriteKey:
UnityEngine.Physics.SphereCastAll(UnityEngine.Vector3System.SingleUnityEngine.Vector3System.Single)@any

tag2:
UnityEngine.Physics;SphereCastAll;UnityEngine.Vector3;System.Single;UnityEngine.Vector3;System.Single

tag3:
UnityEngine.Physics;SphereCastAll;UnityEngine.Vector3;System.Single;UnityEngine.Vector3;System.Single

unit:
{"chainable":false,"member":{"name":"SphereCastAll","parameterTypes":["UnityEngine.Vector3","System.Single","UnityEngine.Vector3","System.Single"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%maxDistance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"821870c6-9bd6-465b-9753-1aa3a423691d","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Sphere Cast All (Origin, Radius, Direction)
labelProgrammer: SphereCastAll (origin, radius, direction)
haystackHuman: Physics: Sphere Cast All
haystackProgrammer: Physics.SphereCastAll
favoriteKey: UnityEngine.Physics.SphereCastAll(UnityEngine.Vector3System.SingleUnityEngine.Vector3)@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;SphereCastAll;UnityEngine.Vector3;System.Single;UnityEngine.Vector3
tag3: UnityEngine.Physics;SphereCastAll;UnityEngine.Vector3;System.Single;UnityEngine.Vector3
valueInputTypes: UnityEngine.Vector3|System.Single
valueOutputTypes: UnityEngine.RaycastHit[]
unit:
{"chainable":false,"member":{"name":"SphereCastAll","parameterTypes":["UnityEngine.Vector3","System.Single","UnityEngine.Vector3"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%origin":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"},"%radius":{"$content":0.0,"$type":"System.Single"},"%direction":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"d7494790-7d8f-4d38-b80b-b28fc7a77b4b","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Sphere Cast All (Ray, Radius, Max Distance, Layer Mask, Query Trigger Interaction)
labelProgrammer: SphereCastAll (ray, radius, maxDistance, layerMask, queryTriggerInteraction)
haystackHuman: Physics: Sphere Cast All
haystackProgrammer: Physics.SphereCastAll
tag1: UnityEngine.Physics
valueInputTypes: UnityEngine.Ray|System.Single|System.Int32|UnityEngine.QueryTriggerInteraction
valueOutputTypes: UnityEngine.RaycastHit[]
favoriteKey:
UnityEngine.Physics.SphereCastAll(UnityEngine.RaySystem.SingleSystem.SingleSystem.Int32UnityEngine.QueryTriggerInteraction)@any

tag2:
UnityEngine.Physics;SphereCastAll;UnityEngine.Ray;System.Single;System.Single;System.Int32;UnityEngine.QueryTriggerInteraction

tag3:
UnityEngine.Physics;SphereCastAll;UnityEngine.Ray;System.Single;System.Single;System.Int32;UnityEngine.QueryTriggerInteraction

unit:
{"chainable":false,"member":{"name":"SphereCastAll","parameterTypes":["UnityEngine.Ray","System.Single","System.Single","System.Int32","UnityEngine.QueryTriggerInteraction"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%radius":{"$content":0.0,"$type":"System.Single"},"%maxDistance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"},"%queryTriggerInteraction":{"$content":"UseGlobal","$type":"UnityEngine.QueryTriggerInteraction"}},"position":{"x":0.0,"y":0.0},"guid":"4b7fb32f-16bb-4a8e-9886-a39b412aa85f","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Sphere Cast All (Ray, Radius, Max Distance, Layer Mask)
labelProgrammer: SphereCastAll (ray, radius, maxDistance, layerMask)
haystackHuman: Physics: Sphere Cast All
haystackProgrammer: Physics.SphereCastAll
favoriteKey: UnityEngine.Physics.SphereCastAll(UnityEngine.RaySystem.SingleSystem.SingleSystem.Int32)@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;SphereCastAll;UnityEngine.Ray;System.Single;System.Single;System.Int32
tag3: UnityEngine.Physics;SphereCastAll;UnityEngine.Ray;System.Single;System.Single;System.Int32
valueInputTypes: UnityEngine.Ray|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit[]
unit:
{"chainable":false,"member":{"name":"SphereCastAll","parameterTypes":["UnityEngine.Ray","System.Single","System.Single","System.Int32"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%radius":{"$content":0.0,"$type":"System.Single"},"%maxDistance":{"$content":0.0,"$type":"System.Single"},"%layerMask":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"c688b4dd-0bfd-4032-8c4e-d3eeef9861ae","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Sphere Cast All (Ray, Radius, Max Distance)
labelProgrammer: SphereCastAll (ray, radius, maxDistance)
haystackHuman: Physics: Sphere Cast All
haystackProgrammer: Physics.SphereCastAll
favoriteKey: UnityEngine.Physics.SphereCastAll(UnityEngine.RaySystem.SingleSystem.Single)@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;SphereCastAll;UnityEngine.Ray;System.Single;System.Single
tag3: UnityEngine.Physics;SphereCastAll;UnityEngine.Ray;System.Single;System.Single
valueInputTypes: UnityEngine.Ray|System.Single
valueOutputTypes: UnityEngine.RaycastHit[]
unit:
{"chainable":false,"member":{"name":"SphereCastAll","parameterTypes":["UnityEngine.Ray","System.Single","System.Single"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%radius":{"$content":0.0,"$type":"System.Single"},"%maxDistance":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"7a32b0eb-d66d-40b8-b21b-7af0f9f035a9","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Sphere Cast All (Ray, Radius)
labelProgrammer: SphereCastAll (ray, radius)
haystackHuman: Physics: Sphere Cast All
haystackProgrammer: Physics.SphereCastAll
favoriteKey: UnityEngine.Physics.SphereCastAll(UnityEngine.RaySystem.Single)@any
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;SphereCastAll;UnityEngine.Ray;System.Single
tag3: UnityEngine.Physics;SphereCastAll;UnityEngine.Ray;System.Single
valueInputTypes: UnityEngine.Ray|System.Single
valueOutputTypes: UnityEngine.RaycastHit[]
unit:
{"chainable":false,"member":{"name":"SphereCastAll","parameterTypes":["UnityEngine.Ray","System.Single"],"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"%ray":{"origin":{"x":0.0,"y":0.0,"z":0.0},"direction":{"x":0.0,"y":0.0,"z":0.0},"$type":"UnityEngine.Ray"},"%radius":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"cefe00b3-1080-4f6d-abc2-6f903c1284c2","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Overlap Capsule (Point 0, Point 1, Radius, Layer Mask, Query Trigger Interaction)
labelProgrammer: OverlapCapsule (point0, point1, radius, layerMask, queryTriggerInteraction)
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haystackProgrammer: Physics.OverlapCapsule
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labelHuman: Overlap Capsule (Point 0, Point 1, Radius, Layer Mask)
labelProgrammer: OverlapCapsule (point0, point1, radius, layerMask)
haystackHuman: Physics: Overlap Capsule
haystackProgrammer: Physics.OverlapCapsule
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labelProgrammer: OverlapCapsule (point0, point1, radius)
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haystackProgrammer: Physics.OverlapCapsule
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labelHuman: Overlap Sphere (Position, Radius, Layer Mask, Query Trigger Interaction)
labelProgrammer: OverlapSphere (position, radius, layerMask, queryTriggerInteraction)
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haystackProgrammer: Physics.OverlapSphere
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labelHuman: Overlap Sphere (Position, Radius, Layer Mask)
labelProgrammer: OverlapSphere (position, radius, layerMask)
haystackHuman: Physics: Overlap Sphere
haystackProgrammer: Physics.OverlapSphere
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labelProgrammer: OverlapSphere (position, radius)
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haystackProgrammer: Physics.OverlapSphere
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labelHuman: Simulate (Step)
labelProgrammer: Simulate (step)
haystackHuman: Physics: Simulate
haystackProgrammer: Physics.Simulate
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labelHuman: Sync Transforms ()
labelProgrammer: SyncTransforms ()
haystackHuman: Physics: Sync Transforms
haystackProgrammer: Physics.SyncTransforms
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haystackHuman: Physics: Compute Penetration
haystackProgrammer: Physics.ComputePenetration
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valueInputTypes: UnityEngine.Collider|UnityEngine.Vector3|UnityEngine.Quaternion
valueOutputTypes: System.Boolean|UnityEngine.Vector3|System.Single
labelHuman:
Compute Penetration (Collider A, Position A, Rotation A, Collider B, Position B, Rotation B, Direction, Distance)

labelProgrammer:
ComputePenetration (colliderA, positionA, rotationA, colliderB, positionB, rotationB, direction, distance)

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labelHuman: Closest Point (Point, Collider, Position, Rotation)
labelProgrammer: ClosestPoint (point, collider, position, rotation)
haystackHuman: Physics: Closest Point
haystackProgrammer: Physics.ClosestPoint
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labelHuman: Overlap Sphere Non Alloc (Position, Radius, Results, Layer Mask, Query Trigger Interaction)
labelProgrammer: OverlapSphereNonAlloc (position, radius, results, layerMask, queryTriggerInteraction)
haystackHuman: Physics: Overlap Sphere Non Alloc
haystackProgrammer: Physics.OverlapSphereNonAlloc
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labelHuman: Overlap Sphere Non Alloc (Position, Radius, Results, Layer Mask)
labelProgrammer: OverlapSphereNonAlloc (position, radius, results, layerMask)
haystackHuman: Physics: Overlap Sphere Non Alloc
haystackProgrammer: Physics.OverlapSphereNonAlloc
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labelHuman: Overlap Sphere Non Alloc (Position, Radius, Results)
labelProgrammer: OverlapSphereNonAlloc (position, radius, results)
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labelHuman: Check Sphere (Position, Radius, Layer Mask, Query Trigger Interaction)
labelProgrammer: CheckSphere (position, radius, layerMask, queryTriggerInteraction)
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labelProgrammer: CheckSphere (position, radius, layerMask)
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haystackProgrammer: Physics.CheckSphere
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haystackHuman: Physics: Capsule Cast Non Alloc
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labelHuman:
Capsule Cast Non Alloc (Point 1, Point 2, Radius, Direction, Results, Max Distance, Layer Mask, Query Trigger Interaction)

labelProgrammer:
CapsuleCastNonAlloc (point1, point2, radius, direction, results, maxDistance, layerMask, queryTriggerInteraction)

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labelHuman: Capsule Cast Non Alloc (Point 1, Point 2, Radius, Direction, Results, Max Distance, Layer Mask)
labelProgrammer: CapsuleCastNonAlloc (point1, point2, radius, direction, results, maxDistance, layerMask)
haystackHuman: Physics: Capsule Cast Non Alloc
haystackProgrammer: Physics.CapsuleCastNonAlloc
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labelHuman: Box Cast All (Center, Half Extents, Direction, Orientation, Max Distance)
labelProgrammer: BoxCastAll (center, halfExtents, direction, orientation, maxDistance)
haystackHuman: Physics: Box Cast All
haystackProgrammer: Physics.BoxCastAll
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labelHuman: Box Cast All (Center, Half Extents, Direction, Orientation)
labelProgrammer: BoxCastAll (center, halfExtents, direction, orientation)
haystackHuman: Physics: Box Cast All
haystackProgrammer: Physics.BoxCastAll
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labelHuman: Box Cast All (Center, Half Extents, Direction)
labelProgrammer: BoxCastAll (center, halfExtents, direction)
haystackHuman: Physics: Box Cast All
haystackProgrammer: Physics.BoxCastAll
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labelProgrammer: OverlapCapsuleNonAlloc (point0, point1, radius, results, layerMask, queryTriggerInteraction)
haystackHuman: Physics: Overlap Capsule Non Alloc
haystackProgrammer: Physics.OverlapCapsuleNonAlloc
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labelHuman:
Overlap Capsule Non Alloc (Point 0, Point 1, Radius, Results, Layer Mask, Query Trigger Interaction)

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labelHuman: Overlap Capsule Non Alloc (Point 0, Point 1, Radius, Results, Layer Mask)
labelProgrammer: OverlapCapsuleNonAlloc (point0, point1, radius, results, layerMask)
haystackHuman: Physics: Overlap Capsule Non Alloc
haystackProgrammer: Physics.OverlapCapsuleNonAlloc
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labelHuman: Overlap Capsule Non Alloc (Point 0, Point 1, Radius, Results)
labelProgrammer: OverlapCapsuleNonAlloc (point0, point1, radius, results)
haystackHuman: Physics: Overlap Capsule Non Alloc
haystackProgrammer: Physics.OverlapCapsuleNonAlloc
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labelHuman: Rebuild Broadphase Regions (World Bounds, Subdivisions)
labelProgrammer: RebuildBroadphaseRegions (worldBounds, subdivisions)
haystackHuman: Physics: Rebuild Broadphase Regions
haystackProgrammer: Physics.RebuildBroadphaseRegions
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labelHuman: Bake Mesh (Mesh ID, Convex)
labelProgrammer: BakeMesh (meshID, convex)
haystackHuman: Physics: Bake Mesh
haystackProgrammer: Physics.BakeMesh
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labelHuman: Equals (Obj)
labelProgrammer: Equals (obj)
haystackHuman: Physics: Equals
haystackProgrammer: Physics.Equals
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labelHuman: Equals (Obj A, Obj B)
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haystackHuman: Physics: Equals
haystackProgrammer: Physics.Equals
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labelHuman: Get Hash Code ()
labelProgrammer: GetHashCode ()
haystackHuman: Physics: Get Hash Code
haystackProgrammer: Physics.GetHashCode
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labelHuman: Get Type ()
labelProgrammer: GetType ()
haystackHuman: Physics: Get Type
haystackProgrammer: Physics.GetType
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labelHuman: To String ()
labelProgrammer: ToString ()
haystackHuman: Physics: To String
haystackProgrammer: Physics.ToString
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labelHuman: Reference Equals (Obj A, Obj B)
labelProgrammer: ReferenceEquals (objA, objB)
haystackHuman: Physics: Reference Equals
haystackProgrammer: Physics.ReferenceEquals
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labelHuman: Create Physics ()
labelProgrammer: new Physics ()
haystackHuman: Physics: Create Physics
haystackProgrammer: new Physics
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labelHuman: Get Gravity
labelProgrammer: gravity (get)
haystackHuman: Physics: Get Gravity
haystackProgrammer: Physics.gravity (get)
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labelHuman: Set Gravity
labelProgrammer: gravity (set)
haystackHuman: Physics: Set Gravity
haystackProgrammer: Physics.gravity (set)
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labelHuman: Get Default Contact Offset
labelProgrammer: defaultContactOffset (get)
haystackHuman: Physics: Get Default Contact Offset
haystackProgrammer: Physics.defaultContactOffset (get)
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labelHuman: Set Default Contact Offset
labelProgrammer: defaultContactOffset (set)
haystackHuman: Physics: Set Default Contact Offset
haystackProgrammer: Physics.defaultContactOffset (set)
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labelHuman: Get Sleep Threshold
labelProgrammer: sleepThreshold (get)
haystackHuman: Physics: Get Sleep Threshold
haystackProgrammer: Physics.sleepThreshold (get)
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labelHuman: Set Sleep Threshold
labelProgrammer: sleepThreshold (set)
haystackHuman: Physics: Set Sleep Threshold
haystackProgrammer: Physics.sleepThreshold (set)
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labelHuman: Get Queries Hit Triggers
labelProgrammer: queriesHitTriggers (get)
haystackHuman: Physics: Get Queries Hit Triggers
haystackProgrammer: Physics.queriesHitTriggers (get)
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labelHuman: Set Queries Hit Triggers
labelProgrammer: queriesHitTriggers (set)
haystackHuman: Physics: Set Queries Hit Triggers
haystackProgrammer: Physics.queriesHitTriggers (set)
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unitType: Bolt.GetMember
labelHuman: Get Queries Hit Backfaces
labelProgrammer: queriesHitBackfaces (get)
haystackHuman: Physics: Get Queries Hit Backfaces
haystackProgrammer: Physics.queriesHitBackfaces (get)
favoriteKey: UnityEngine.Physics.queriesHitBackfaces@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;queriesHitBackfaces
tag3: UnityEngine.Physics;queriesHitBackfaces
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"queriesHitBackfaces","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"17bb5aa3-0b6c-4021-9963-ef12420c4b71","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Queries Hit Backfaces
labelProgrammer: queriesHitBackfaces (set)
haystackHuman: Physics: Set Queries Hit Backfaces
haystackProgrammer: Physics.queriesHitBackfaces (set)
favoriteKey: UnityEngine.Physics.queriesHitBackfaces@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;queriesHitBackfaces
tag3: UnityEngine.Physics;queriesHitBackfaces
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"queriesHitBackfaces","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"12a91dd3-40f2-408d-91e2-5d7360859c71","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Bounce Threshold
labelProgrammer: bounceThreshold (get)
haystackHuman: Physics: Get Bounce Threshold
haystackProgrammer: Physics.bounceThreshold (get)
favoriteKey: UnityEngine.Physics.bounceThreshold@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;bounceThreshold
tag3: UnityEngine.Physics;bounceThreshold
valueOutputTypes: System.Single
unit:
{"member":{"name":"bounceThreshold","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"6a57cbb0-e2bc-4921-a93c-af06fc42c1ec","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Bounce Threshold
labelProgrammer: bounceThreshold (set)
haystackHuman: Physics: Set Bounce Threshold
haystackProgrammer: Physics.bounceThreshold (set)
favoriteKey: UnityEngine.Physics.bounceThreshold@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;bounceThreshold
tag3: UnityEngine.Physics;bounceThreshold
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"bounceThreshold","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"2c77be2a-4171-4c6d-a780-d3133a606f5a","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Default Solver Iterations
labelProgrammer: defaultSolverIterations (get)
haystackHuman: Physics: Get Default Solver Iterations
haystackProgrammer: Physics.defaultSolverIterations (get)
favoriteKey: UnityEngine.Physics.defaultSolverIterations@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultSolverIterations
tag3: UnityEngine.Physics;defaultSolverIterations
valueOutputTypes: System.Int32
unit:
{"member":{"name":"defaultSolverIterations","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"e6f0c13d-197b-4be0-bfbe-ef24f9cf1048","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Default Solver Iterations
labelProgrammer: defaultSolverIterations (set)
haystackHuman: Physics: Set Default Solver Iterations
haystackProgrammer: Physics.defaultSolverIterations (set)
favoriteKey: UnityEngine.Physics.defaultSolverIterations@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultSolverIterations
tag3: UnityEngine.Physics;defaultSolverIterations
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"defaultSolverIterations","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"5bdcc690-d3cc-4ff6-92b2-ae3d1c0891dc","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Default Solver Velocity Iterations
labelProgrammer: defaultSolverVelocityIterations (get)
haystackHuman: Physics: Get Default Solver Velocity Iterations
haystackProgrammer: Physics.defaultSolverVelocityIterations (get)
favoriteKey: UnityEngine.Physics.defaultSolverVelocityIterations@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultSolverVelocityIterations
tag3: UnityEngine.Physics;defaultSolverVelocityIterations
valueOutputTypes: System.Int32
unit:
{"member":{"name":"defaultSolverVelocityIterations","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a3d8d586-017a-48da-be99-4a2fb8a1f538","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Default Solver Velocity Iterations
labelProgrammer: defaultSolverVelocityIterations (set)
haystackHuman: Physics: Set Default Solver Velocity Iterations
haystackProgrammer: Physics.defaultSolverVelocityIterations (set)
favoriteKey: UnityEngine.Physics.defaultSolverVelocityIterations@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultSolverVelocityIterations
tag3: UnityEngine.Physics;defaultSolverVelocityIterations
valueInputTypes: System.Int32
valueOutputTypes: System.Int32
unit:
{"chainable":false,"member":{"name":"defaultSolverVelocityIterations","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":0,"$type":"System.Int32"}},"position":{"x":0.0,"y":0.0},"guid":"c5d77a55-1b49-48bf-9d26-ac17ab6cb523","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Default Max Angular Speed
labelProgrammer: defaultMaxAngularSpeed (get)
haystackHuman: Physics: Get Default Max Angular Speed
haystackProgrammer: Physics.defaultMaxAngularSpeed (get)
favoriteKey: UnityEngine.Physics.defaultMaxAngularSpeed@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultMaxAngularSpeed
tag3: UnityEngine.Physics;defaultMaxAngularSpeed
valueOutputTypes: System.Single
unit:
{"member":{"name":"defaultMaxAngularSpeed","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8ddd3b76-685a-49a8-b95f-efc8c745b1a1","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Default Max Angular Speed
labelProgrammer: defaultMaxAngularSpeed (set)
haystackHuman: Physics: Set Default Max Angular Speed
haystackProgrammer: Physics.defaultMaxAngularSpeed (set)
favoriteKey: UnityEngine.Physics.defaultMaxAngularSpeed@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultMaxAngularSpeed
tag3: UnityEngine.Physics;defaultMaxAngularSpeed
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"defaultMaxAngularSpeed","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"98f41304-2818-4489-9bd2-055e1d56a781","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Default Physics Scene
labelProgrammer: defaultPhysicsScene (get)
haystackHuman: Physics: Get Default Physics Scene
haystackProgrammer: Physics.defaultPhysicsScene (get)
favoriteKey: UnityEngine.Physics.defaultPhysicsScene@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;defaultPhysicsScene
tag3: UnityEngine.Physics;defaultPhysicsScene
valueOutputTypes: UnityEngine.PhysicsScene
unit:
{"member":{"name":"defaultPhysicsScene","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"a998685f-6626-419b-b200-c0b962d4d125","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Auto Simulation
labelProgrammer: autoSimulation (get)
haystackHuman: Physics: Get Auto Simulation
haystackProgrammer: Physics.autoSimulation (get)
favoriteKey: UnityEngine.Physics.autoSimulation@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;autoSimulation
tag3: UnityEngine.Physics;autoSimulation
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"autoSimulation","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d47259c5-83d6-4a9d-902f-e8bf5c99e494","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Auto Simulation
labelProgrammer: autoSimulation (set)
haystackHuman: Physics: Set Auto Simulation
haystackProgrammer: Physics.autoSimulation (set)
favoriteKey: UnityEngine.Physics.autoSimulation@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;autoSimulation
tag3: UnityEngine.Physics;autoSimulation
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"autoSimulation","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"9516e237-a24e-4c4c-94fd-d221ae433260","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Auto Sync Transforms
labelProgrammer: autoSyncTransforms (get)
haystackHuman: Physics: Get Auto Sync Transforms
haystackProgrammer: Physics.autoSyncTransforms (get)
favoriteKey: UnityEngine.Physics.autoSyncTransforms@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;autoSyncTransforms
tag3: UnityEngine.Physics;autoSyncTransforms
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"autoSyncTransforms","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"76aac799-45de-49d2-82b1-0bca50ad6914","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Auto Sync Transforms
labelProgrammer: autoSyncTransforms (set)
haystackHuman: Physics: Set Auto Sync Transforms
haystackProgrammer: Physics.autoSyncTransforms (set)
favoriteKey: UnityEngine.Physics.autoSyncTransforms@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;autoSyncTransforms
tag3: UnityEngine.Physics;autoSyncTransforms
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"autoSyncTransforms","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"e72762b1-1e4d-4d5c-bdbc-1a855d348c60","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Reuse Collision Callbacks
labelProgrammer: reuseCollisionCallbacks (get)
haystackHuman: Physics: Get Reuse Collision Callbacks
haystackProgrammer: Physics.reuseCollisionCallbacks (get)
favoriteKey: UnityEngine.Physics.reuseCollisionCallbacks@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;reuseCollisionCallbacks
tag3: UnityEngine.Physics;reuseCollisionCallbacks
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"reuseCollisionCallbacks","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"8bd7cd30-5f73-4c51-b18f-05543fa7aadf","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Reuse Collision Callbacks
labelProgrammer: reuseCollisionCallbacks (set)
haystackHuman: Physics: Set Reuse Collision Callbacks
haystackProgrammer: Physics.reuseCollisionCallbacks (set)
favoriteKey: UnityEngine.Physics.reuseCollisionCallbacks@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;reuseCollisionCallbacks
tag3: UnityEngine.Physics;reuseCollisionCallbacks
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"reuseCollisionCallbacks","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"1cef8ba4-fb7a-4427-9cf1-e924dd6ba223","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Inter Collision Distance
labelProgrammer: interCollisionDistance (get)
haystackHuman: Physics: Get Inter Collision Distance
haystackProgrammer: Physics.interCollisionDistance (get)
favoriteKey: UnityEngine.Physics.interCollisionDistance@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;interCollisionDistance
tag3: UnityEngine.Physics;interCollisionDistance
valueOutputTypes: System.Single
unit:
{"member":{"name":"interCollisionDistance","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"ac88c696-6712-4e32-b35b-8256787756b4","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Inter Collision Distance
labelProgrammer: interCollisionDistance (set)
haystackHuman: Physics: Set Inter Collision Distance
haystackProgrammer: Physics.interCollisionDistance (set)
favoriteKey: UnityEngine.Physics.interCollisionDistance@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;interCollisionDistance
tag3: UnityEngine.Physics;interCollisionDistance
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"interCollisionDistance","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"73552d80-f155-4cd9-a702-a9b93975e0c2","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Inter Collision Stiffness
labelProgrammer: interCollisionStiffness (get)
haystackHuman: Physics: Get Inter Collision Stiffness
haystackProgrammer: Physics.interCollisionStiffness (get)
favoriteKey: UnityEngine.Physics.interCollisionStiffness@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;interCollisionStiffness
tag3: UnityEngine.Physics;interCollisionStiffness
valueOutputTypes: System.Single
unit:
{"member":{"name":"interCollisionStiffness","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"7f790cba-f514-4ae4-b932-2538545d8b30","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Inter Collision Stiffness
labelProgrammer: interCollisionStiffness (set)
haystackHuman: Physics: Set Inter Collision Stiffness
haystackProgrammer: Physics.interCollisionStiffness (set)
favoriteKey: UnityEngine.Physics.interCollisionStiffness@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;interCollisionStiffness
tag3: UnityEngine.Physics;interCollisionStiffness
valueInputTypes: System.Single
valueOutputTypes: System.Single
unit:
{"chainable":false,"member":{"name":"interCollisionStiffness","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"93d0a518-6c15-4325-ad8e-171ee8acfa44","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Inter Collision Settings Toggle
labelProgrammer: interCollisionSettingsToggle (get)
haystackHuman: Physics: Get Inter Collision Settings Toggle
haystackProgrammer: Physics.interCollisionSettingsToggle (get)
favoriteKey: UnityEngine.Physics.interCollisionSettingsToggle@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;interCollisionSettingsToggle
tag3: UnityEngine.Physics;interCollisionSettingsToggle
valueOutputTypes: System.Boolean
unit:
{"member":{"name":"interCollisionSettingsToggle","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"cd9c2b69-93b2-49ae-9778-83f9e6030aa1","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Inter Collision Settings Toggle
labelProgrammer: interCollisionSettingsToggle (set)
haystackHuman: Physics: Set Inter Collision Settings Toggle
haystackProgrammer: Physics.interCollisionSettingsToggle (set)
favoriteKey: UnityEngine.Physics.interCollisionSettingsToggle@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;interCollisionSettingsToggle
tag3: UnityEngine.Physics;interCollisionSettingsToggle
valueInputTypes: System.Boolean
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"interCollisionSettingsToggle","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"$content":false,"$type":"System.Boolean"}},"position":{"x":0.0,"y":0.0},"guid":"02cea684-f9a2-49bf-b2b0-08d39121fb70","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Cloth Gravity
labelProgrammer: clothGravity (get)
haystackHuman: Physics: Get Cloth Gravity
haystackProgrammer: Physics.clothGravity (get)
favoriteKey: UnityEngine.Physics.clothGravity@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;clothGravity
tag3: UnityEngine.Physics;clothGravity
valueOutputTypes: UnityEngine.Vector3
unit:
{"member":{"name":"clothGravity","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"03bfcc0f-0444-4adb-928a-b4ed8b0deffa","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.SetMemberOption
unitType: Bolt.SetMember
labelHuman: Set Cloth Gravity
labelProgrammer: clothGravity (set)
haystackHuman: Physics: Set Cloth Gravity
haystackProgrammer: Physics.clothGravity (set)
favoriteKey: UnityEngine.Physics.clothGravity@set
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;clothGravity
tag3: UnityEngine.Physics;clothGravity
valueInputTypes: UnityEngine.Vector3
valueOutputTypes: UnityEngine.Vector3
unit:
{"chainable":false,"member":{"name":"clothGravity","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{"input":{"x":0.0,"y":0.0,"z":0.0,"$type":"UnityEngine.Vector3"}},"position":{"x":0.0,"y":0.0},"guid":"a8d86140-5d71-4d47-badc-e3edeed8d1c6","$version":"A","$type":"Bolt.SetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Ignore Raycast Layer
labelProgrammer: IgnoreRaycastLayer (get)
haystackHuman: Physics: Get Ignore Raycast Layer
haystackProgrammer: Physics.IgnoreRaycastLayer (get)
favoriteKey: UnityEngine.Physics.IgnoreRaycastLayer@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;IgnoreRaycastLayer
tag3: UnityEngine.Physics;IgnoreRaycastLayer
valueOutputTypes: System.Int32
unit:
{"member":{"name":"IgnoreRaycastLayer","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"d43c25df-b42b-4c10-a3b3-1530dfa18955","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get Default Raycast Layers
labelProgrammer: DefaultRaycastLayers (get)
haystackHuman: Physics: Get Default Raycast Layers
haystackProgrammer: Physics.DefaultRaycastLayers (get)
favoriteKey: UnityEngine.Physics.DefaultRaycastLayers@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;DefaultRaycastLayers
tag3: UnityEngine.Physics;DefaultRaycastLayers
valueOutputTypes: System.Int32
unit:
{"member":{"name":"DefaultRaycastLayers","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"33ee89d9-066b-4a14-b085-f8e5bfb481c5","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.GetMemberOption
unitType: Bolt.GetMember
labelHuman: Get All Layers
labelProgrammer: AllLayers (get)
haystackHuman: Physics: Get All Layers
haystackProgrammer: Physics.AllLayers (get)
favoriteKey: UnityEngine.Physics.AllLayers@get
tag1: UnityEngine.Physics
tag2: UnityEngine.Physics;AllLayers
tag3: UnityEngine.Physics;AllLayers
valueOutputTypes: System.Int32
unit:
{"member":{"name":"AllLayers","parameterTypes":null,"targetType":"UnityEngine.Physics","targetTypeName":"UnityEngine.Physics","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"1ab8a802-c2a4-4466-ac6a-e5e7a51abce3","$version":"A","$type":"Bolt.GetMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Simulate (Step)
labelProgrammer: Simulate (step)
haystackHuman: Physics 2D: Simulate
haystackProgrammer: Physics2D.Simulate
favoriteKey: UnityEngine.Physics2D.Simulate(System.Single)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;Simulate;System.Single
tag3: UnityEngine.Physics2D;Simulate;System.Single
valueInputTypes: System.Single
valueOutputTypes: System.Boolean
unit:
{"chainable":false,"member":{"name":"Simulate","parameterTypes":["System.Single"],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{"%step":{"$content":0.0,"$type":"System.Single"}},"position":{"x":0.0,"y":0.0},"guid":"a8e10cbe-f0cb-460f-9bbc-a3fd1309b2c3","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Sync Transforms ()
labelProgrammer: SyncTransforms ()
haystackHuman: Physics 2D: Sync Transforms
haystackProgrammer: Physics2D.SyncTransforms
favoriteKey: UnityEngine.Physics2D.SyncTransforms()@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;SyncTransforms;
tag3: UnityEngine.Physics2D;SyncTransforms;
unit:
{"chainable":false,"member":{"name":"SyncTransforms","parameterTypes":[],"targetType":"UnityEngine.Physics2D","targetTypeName":"UnityEngine.Physics2D","$version":"A"},"defaultValues":{},"position":{"x":0.0,"y":0.0},"guid":"230a7384-788e-4db0-af55-aed0b846e140","$version":"A","$type":"Bolt.InvokeMember"}


optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Ignore Collision (Collider 1, Collider 2)
labelProgrammer: IgnoreCollision (collider1, collider2)
haystackHuman: Physics 2D: Ignore Collision
haystackProgrammer: Physics2D.IgnoreCollision
favoriteKey: UnityEngine.Physics2D.IgnoreCollision(UnityEngine.Collider2DUnityEngine.Collider2D)@any
tag1: UnityEngine.Physics2D
tag2: UnityEngine.Physics2D;IgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D
tag3: UnityEngine.Physics2D;IgnoreCollision;UnityEngine.Collider2D;UnityEngine.Collider2D
valueInputTypes: UnityEngine.Collider2D
unit:
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labelProgrammer: IgnoreLayerCollision (layer1, layer2)
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labelProgrammer: SetLayerCollisionMask (layer, layerMask)
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haystackProgrammer: Physics2D.BoxCastNonAlloc
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haystackHuman: Physics 2D: Capsule Cast
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haystackHuman: Physics 2D: Capsule Cast
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unitType: Bolt.InvokeMember
labelProgrammer: CapsuleCastAll (origin, size, capsuleDirection, angle, direction, distance, layerMask, minDepth)
haystackHuman: Physics 2D: Capsule Cast All
haystackProgrammer: Physics2D.CapsuleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
labelHuman:
Capsule Cast All (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask, Min Depth)

favoriteKey:
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unitType: Bolt.InvokeMember
haystackHuman: Physics 2D: Capsule Cast All
haystackProgrammer: Physics2D.CapsuleCastAll
tag1: UnityEngine.Physics2D
valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|System.Int32
valueOutputTypes: UnityEngine.RaycastHit2D[]
labelHuman:
Capsule Cast All (Origin, Size, Capsule Direction, Angle, Direction, Distance, Layer Mask, Min Depth, Max Depth)

labelProgrammer:
CapsuleCastAll (origin, size, capsuleDirection, angle, direction, distance, layerMask, minDepth, maxDepth)

favoriteKey:
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unitType: Bolt.InvokeMember
labelHuman: Capsule Cast Non Alloc (Origin, Size, Capsule Direction, Angle, Direction, Results)
labelProgrammer: CapsuleCastNonAlloc (origin, size, capsuleDirection, angle, direction, results)
haystackHuman: Physics 2D: Capsule Cast Non Alloc
haystackProgrammer: Physics2D.CapsuleCastNonAlloc
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valueInputTypes: UnityEngine.Vector2|UnityEngine.CapsuleDirection2D|System.Single|UnityEngine.RaycastHit2D[]
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unitType: Bolt.InvokeMember
labelHuman: Capsule Cast Non Alloc (Origin, Size, Capsule Direction, Angle, Direction, Results, Distance)
labelProgrammer: CapsuleCastNonAlloc (origin, size, capsuleDirection, angle, direction, results, distance)
haystackHuman: Physics 2D: Capsule Cast Non Alloc
haystackProgrammer: Physics2D.CapsuleCastNonAlloc
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unitType: Bolt.InvokeMember
haystackHuman: Physics 2D: Capsule Cast Non Alloc
haystackProgrammer: Physics2D.CapsuleCastNonAlloc
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
labelHuman:
Capsule Cast Non Alloc (Origin, Size, Capsule Direction, Angle, Direction, Results, Distance, Layer Mask)

labelProgrammer:
CapsuleCastNonAlloc (origin, size, capsuleDirection, angle, direction, results, distance, layerMask)

favoriteKey:
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tag2:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
haystackHuman: Physics 2D: Capsule Cast Non Alloc
haystackProgrammer: Physics2D.CapsuleCastNonAlloc
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
labelHuman:
Capsule Cast Non Alloc (Origin, Size, Capsule Direction, Angle, Direction, Results, Distance, Layer Mask, Min Depth)

labelProgrammer:
CapsuleCastNonAlloc (origin, size, capsuleDirection, angle, direction, results, distance, layerMask, minDepth)

favoriteKey:
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tag2:
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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
haystackHuman: Physics 2D: Capsule Cast Non Alloc
haystackProgrammer: Physics2D.CapsuleCastNonAlloc
tag1: UnityEngine.Physics2D
valueOutputTypes: System.Int32
labelHuman:
Capsule Cast Non Alloc (Origin, Size, Capsule Direction, Angle, Direction, Results, Distance, Layer Mask, Min Depth, Max Depth)

labelProgrammer:
CapsuleCastNonAlloc (origin, size, capsuleDirection, angle, direction, results, distance, layerMask, minDepth, maxDepth)

favoriteKey:
UnityEngine.Physics2D.CapsuleCastNonAlloc(UnityEngine.Vector2UnityEngine.Vector2UnityEngine.CapsuleDirection2DSystem.SingleUnityEngine.Vector2UnityEngine.RaycastHit2D[]System.SingleSystem.Int32System.SingleSystem.Single)@any

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optionType: Bolt.InvokeMemberOption
unitType: Bolt.InvokeMember
labelHuman: Get Ray Intersection (Ray)
labelProgrammer: GetRayIntersection (ray)
haystackHuman: Physics 2D: Get Ray Intersection
haystackProgrammer: Physics2D.GetRayIntersection
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unitType: Bolt.InvokeMember
labelHuman: Get Ray Intersection (Ray, Distance)
labelProgrammer: GetRayIntersection (ray, distance)
haystackHuman: Physics 2D: Get Ray Intersection
haystackProgrammer: Physics2D.GetRayIntersection
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valueOutputTypes: UnityEngine.RaycastHit2D
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labelHuman: Get Ray Intersection (Ray, Distance, Layer Mask)
labelProgrammer: GetRayIntersection (ray, distance, layerMask)
haystackHuman: Physics 2D: Get Ray Intersection
haystackProgrammer: Physics2D.GetRayIntersection
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labelHuman: Get Ray Intersection All (Ray)
labelProgrammer: GetRayIntersectionAll (ray)
haystackHuman: Physics 2D: Get Ray Intersection All
haystackProgrammer: Physics2D.GetRayIntersectionAll
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labelHuman: Get Ray Intersection All (Ray, Distance)
labelProgrammer: GetRayIntersectionAll (ray, distance)
haystackHuman: Physics 2D: Get Ray Intersection All
haystackProgrammer: Physics2D.GetRayIntersectionAll
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labelHuman: Get Ray Intersection All (Ray, Distance, Layer Mask)
labelProgrammer: GetRayIntersectionAll (ray, distance, layerMask)
haystackHuman: Physics 2D: Get Ray Intersection All
haystackProgrammer: Physics2D.GetRayIntersectionAll
favoriteKey: UnityEngine.Physics2D.GetRayIntersectionAll(UnityEngine.RaySystem.SingleSystem.Int32)@any
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valueInputTypes: UnityEngine.Ray|System.Single|System.Int32
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optionType: Bolt.InvokeMemberOption
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labelHuman: Get Ray Intersection Non Alloc (Ray, Results)
labelProgrammer: GetRayIntersectionNonAlloc (ray, results)
haystackHuman: Physics 2D: Get Ray Intersection Non Alloc
haystackProgrammer: Physics2D.GetRayIntersectionNonAlloc
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