A basic example of a 2D endless runner game that uses flow graphs & state graphs. Includes Bolt graphs that handle basic physics, scoring, UI updates, & animations. Bolt macro graphs are located within BoltSamples_2_EndlessRunner > Macros. Additional Bolt embed graphs are on the Game Manager object in the EndlessRunner scene.
[Get the project package + setup / requirements here.](https://github.com/avashly/Unity-Bolt-Samples/releases/tag/v1.0) | Watch the video tutorial [here](https://youtu.be/DtbyC1OBpFg).
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[Get the project package + setup / requirements here.](https://github.com/avashly/Unity-Bolt-Samples/releases/tag/v1.0) | Watch the video tutorial [here](https://youtu.be/DtbyC1OBpFg).
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A more advanced demo featuring Bolt graphs for UI / dialouge, handling audio & animations, third person controls, scene management, working with Timeline, and more.
[Get the project package + setup / requirements here.](https://github.com/avashly/Unity-Bolt-Samples/releases/tag/Demo-2.2) | Watch the video tutorial [here](https://youtu.be/Q0aXoLPK7tM).
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[Get the project package + setup / requirements here.](https://github.com/avashly/Unity-Bolt-Samples/releases/tag/Demo-2.2) | Watch the video tutorial [here](https://youtu.be/Q0aXoLPK7tM).
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A demo showing how to use C# scripts with Bolt. Feautres examples for using / customizing C# functions within visual scripting graphs, custom unit creation, accessing Bolt events & variables in C# scripts, & more.
[Get the project package + setup / requirements here.](https://github.com/avashly/Unity-Bolt-Samples/releases/tag/Space-V1) | Watch the video tutorial [here](https://resources.unity.com/unitenow/onlinesessions/visual-scripting-for-programmers-prototyping-team-tools).
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[Get the project package + setup / requirements here.](https://github.com/avashly/Unity-Bolt-Samples/releases/tag/Space-V1) | Watch the video tutorial [here](https://resources.unity.com/unitenow/onlinesessions/visual-scripting-for-programmers-prototyping-team-tools).