Sample project to showcase the use of UI Toolkit for Runtime based on the Unity Royale project.
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21 行
543 B

using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using UnityEngine;
using System;
using UnityEngine.Timeline;
using UnityEngine.Playables;
namespace UnityRoyale
{
[Serializable, DisplayName("Card Marker")]
public class CardMarker : Marker, INotification
{
public CardData card;
public Vector3 position;
public Placeable.Faction faction;
//required by INotification but we're not actually using it
public PropertyName id { get { return new PropertyName(); } }
}
}