Sample project to showcase the use of UI Toolkit for Runtime based on the Unity Royale project.
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362 B

{
"name": "NavMeshComponentsEditor",
"references": [
"NavMeshComponents"
],
"optionalUnityReferences": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": []
}