Sample project to showcase the use of UI Toolkit for Runtime based on the Unity Royale project.
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32 行
750 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityRoyale
{
public class ParticlePool : MonoBehaviour
{
public GameObject effectPrefab;
public int amount = 10;
private ParticleSystem[] pool;
private int currentSystem = 0;
private void Awake()
{
pool = new ParticleSystem[amount];
for(int i = 0; i<amount; i++)
{
pool[i] = GameObject.Instantiate<GameObject>(effectPrefab, this.transform).GetComponent<ParticleSystem>();
}
}
public void UseParticles(Vector3 pos)
{
currentSystem = (currentSystem + 1 >= pool.Length) ? 0 : currentSystem + 1;
pool[currentSystem].transform.position = pos;
pool[currentSystem].Play();
}
}
}