Sample project to showcase the use of UI Toolkit for Runtime based on the Unity Royale project.
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

219 行
5.3 KiB

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: CloudyCrown_Evening
m_Shader: {fileID: 104, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _SUNDISK_HIGH_QUALITY
m_LightmapFlags: 5
m_CustomRenderQueue: 1000
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
data:
first:
name: _MainTex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _BumpMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailNormalMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _Tex
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _ParallaxMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _OcclusionMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _EmissionMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailMask
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DetailAlbedoMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _MetallicGlossMap
second:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _FrontTex
second:
m_Texture: {fileID: 2800000, guid: 1333dafd22b43974091d9c55f2169cde, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _BackTex
second:
m_Texture: {fileID: 2800000, guid: 87bee338d047997489ce40bc10f18466, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _LeftTex
second:
m_Texture: {fileID: 2800000, guid: 90494e0797812be488f2fbe703461966, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _RightTex
second:
m_Texture: {fileID: 2800000, guid: f33d9e3a86071394c83b568257570dd5, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _UpTex
second:
m_Texture: {fileID: 2800000, guid: 3157d3aa6a8bd694e9cc4c05e3303c06, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
data:
first:
name: _DownTex
second:
m_Texture: {fileID: 2800000, guid: 1fe26ef1655e3424b8a9a77e4ef0523d, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
data:
first:
name: _SrcBlend
second: 1
data:
first:
name: _DstBlend
second: 0
data:
first:
name: _Cutoff
second: 0.5
data:
first:
name: _Exposure
second: 1
data:
first:
name: _SunDisk
second: 2
data:
first:
name: _SunSize
second: 0.732
data:
first:
name: _AtmosphereThickness
second: 0.79
data:
first:
name: _Parallax
second: 0.02
data:
first:
name: _ZWrite
second: 1
data:
first:
name: _Glossiness
second: 0.5
data:
first:
name: _BumpScale
second: 1
data:
first:
name: _OcclusionStrength
second: 1
data:
first:
name: _DetailNormalMapScale
second: 1
data:
first:
name: _UVSec
second: 0
data:
first:
name: _Mode
second: 0
data:
first:
name: _Metallic
second: 0
data:
first:
name: _Rotation
second: 0
m_Colors:
data:
first:
name: _EmissionColor
second: {r: 0, g: 0, b: 0, a: 1}
data:
first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
data:
first:
name: _SkyTint
second: {r: 0.5, g: 0.5, b: 0.5, a: 1}
data:
first:
name: _GroundColor
second: {r: 0.369, g: 0.349, b: 0.341, a: 1}
data:
first:
name: _Tint
second: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}