Sample project to showcase the use of UI Toolkit for Runtime based on the Unity Royale project.
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
namespace UnityRoyale
{
public class AAUsageExample : MonoBehaviour
{
public AssetReferenceGameObject refObject;
public AssetLabelReference label;
void Start()
{
refObject.InstantiateAsync(Vector3.zero, Quaternion.identity, null).Completed += OnAssetInstantiated;
}
private void OnAssetInstantiated(AsyncOperationHandle<GameObject> asyncOp)
{
Debug.Log(asyncOp.Result.name + " loaded.");
}
}
}