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13 行
462 B
13 行
462 B
void LWRPLightingFunction_float (float3 ObjPos, out float3 Direction, out float3 Color, out float ShadowAttenuation)
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{
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#ifdef SHADERGRAPH_PREVIEW
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Direction = float3(-0.5, 0.5, -0.5);
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Color = float3(1, 1, 1);
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ShadowAttenuation = 0.4;
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#else
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Light light = GetMainLight(GetShadowCoord(GetVertexPositionInputs(ObjPos)));
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Direction = light.direction;
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Color = light.color;
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ShadowAttenuation = light.shadowAttenuation;
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#endif
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}
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