Sample project to showcase the use of UI Toolkit for Runtime based on the Unity Royale project.
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31 行
666 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.Serialization;
using UnityRoyale;
public class AudioManager : MonoBehaviour
{
public bool muteMusic = false;
public AudioMixer audioMixer;
public AudioMixerSnapshot gameplaySnapshot, endMatchSnapshot;
public AudioSource musicSource;
private AudioSource audioSource;
private void Awake()
{
audioSource = GetComponent<AudioSource>();
muteMusic = PlayerPrefs.GetInt(OptionsScreen.PlayerPrefsMuteMusicKey, 0) == 0;
audioSource.Play();
if (!muteMusic)
{
musicSource.Play();
}
}
}