Sample project to showcase the use of UI Toolkit for Runtime based on the Unity Royale project.
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

29 行
906 B

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d5237a06f1fc94dc39b3d85088e504cb, type: 3}
m_Name: Mage
m_EditorClassIdentifier:
pType: 0
associatedPrefab: {fileID: 1122871589, guid: ddbc89a2e5731354497399c2803d9354, type: 3}
alternatePrefab: {fileID: 8584991783828831444, guid: 4d4319dde2f198845ac34608a1013ffc,
type: 3}
attackType: 1
targetType: 1
attackRatio: 1.5
damagePerAttack: 3
attackRange: 4
hitPoints: 10
attackClip: {fileID: 8300000, guid: cad252f46a9c844e7acf14e02c3bceef, type: 3}
dieClip: {fileID: 8300000, guid: 5f8b90f2c99f643a4b29263f54e1dff1, type: 3}
speed: 3
lifeTime: 5
damagePerSecond: 1